Dragon Quest I & II: Difference between revisions

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Released for the {{Super Famicom}} on December 13, 1993, and later re-released for the {{Game Boy Color}} on September 23, 1999 in Japan and September 21, 2000 in America, the games feature enhanced graphics and more streamlined gameplay elements taken from the [[Dragon Quest V: Hand of the Heavenly Bride|fifth entry]] of the series.
Released for the {{Super Famicom}} on December 13, 1993, and later re-released for the {{Game Boy Color}} on September 23, 1999 in Japan and September 21, 2000 in America, the games feature enhanced graphics and more streamlined gameplay elements taken from the [[Dragon Quest V: Hand of the Heavenly Bride|fifth entry]] of the series.


Though the two titles were separated separated for [[Cell phone|mobile phone]] releases, the changes implemented in the original {{Super Famicom}} bundle package have become permanent additions and improvements seen in every version of the games since. The compilation would be revived in the 21st century with the announcement of ''[[Dragon Quest I & II HD-2D Remake]]'' on June 18th, 2024.
Though the two titles were separated in 2014 for their [[Cell phone|mobile phone]] releases, the changes implemented in the original {{Super Famicom}} bundle package have become permanent additions and improvements seen in every version of the games since. The compilation would be revived in the 21st century with the announcement of ''[[Dragon Quest I & II HD-2D Remake]]'' on June 18th, 2024.


==General changes==
==General changes==
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*Enemies can now have true spell immunity for the max resistance, rather than lowering spell accuracy to 1/16th (6.25%) at most.
*Enemies can now have true spell immunity for the max resistance, rather than lowering spell accuracy to 1/16th (6.25%) at most.
*The layout of several locations has changed. Most notable are [[Craggy Cave]], which has been completely rearranged, and [[Dragonlord's Castle]], where most floors are different.
*The layout of several locations has changed. Most notable are [[Craggy Cave]], which has been completely rearranged, and [[Dragonlord's Castle]], where most floors are different.
*The [[Green dragon]] and [[Golem]] bosses now appear as as overworld sprites instead of merely being trigger tiles.
*The [[green dragon]] and [[golem]] bosses now appear as as overworld sprites instead of merely being trigger tiles.
*The [[Dragonlord]]'s true form is color corrected to better match [[Akira Toriyama]]'s artwork.
*The [[Dragonlord]]'s true form is color corrected to better match [[Akira Toriyama]]'s artwork.
*The {{Game Boy Color}} version includes an intro sequence depicting the kidnapping of [[Princess Gwaelin]].
*The {{Game Boy Color}} version includes an intro sequence depicting the kidnapping of [[Princess Gwaelin]].
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*Ground-level backgrounds have been added to the various towers via parallax scrolling, giving a better impression of height.
*Ground-level backgrounds have been added to the various towers via parallax scrolling, giving a better impression of height.
*When purchasing an item, a list of equipable characters and affected attributes will be displayed.
*When purchasing an item, a list of equipable characters and affected attributes will be displayed.
*The [[Prince of Cannock]] can now equip the [[Erdrick's Sword]] and [[Aurora blade]].
*The [[Prince of Cannock]] can now equip [[Erdrick's Sword]] and the [[aurora blade]].
*The Prince of Cannock will suffer a curse inflicted by [[Hargon]] if the party sleeps at the [[Beran]] [[inn]]. The curse will be lifted by retrieving a [[Yggdrasil leaf]] from a southern island, but the player can leave the prince behind and finish the game with the two remaining luminaries if they desire. Doing so will slightly alter the dialogue of the ending.
*The Prince of Cannock will suffer a curse inflicted by [[Hargon]] if the party sleeps at the [[Beran]] [[inn]]. The curse will be lifted by retrieving a [[Yggdrasil leaf]] from a southern island, but the player can leave the prince behind and finish the game with the two remaining luminaries if they desire. Doing so will slightly alter the dialogue of the ending.
*Attacks aimed at monsters who were defeated before the blow could land no longer whiff and will be redirected to another monster.
*[[Sizzle]] and [[Kaboom]] deal more damage, rising from 17~33 and 55~68 to 50~65 and 68~92 respectively.
*[[Sizzle]] and [[Kaboom]] deal more damage, rising from 17~33 and 55~68 to 50~65 and 68~92 respectively.
*[[Kabuff]] and [[Kasap]] affect their respective stats by 50% instead of 12.5% (1/8th).
*[[Kabuff]] and [[Kasap]] affect their respective stats by 50% instead of 12.5% (1/8th).
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*[[Malroth]] will no longer cast [[Fullheal]] during battle.
*[[Malroth]] will no longer cast [[Fullheal]] during battle.
*The US {{Game Boy Color}} version removes the censorship from the {{NES}} version: The [[church]]es retain their original crosses instead of being changed to stars and dead {{Party 2}} members are represented by coffins with crosses on them instead of ghosts.
*The US {{Game Boy Color}} version removes the censorship from the {{NES}} version: The [[church]]es retain their original crosses instead of being changed to stars and dead {{Party 2}} members are represented by coffins with crosses on them instead of ghosts.
==Development==
The compilation came about when series creator [[Yuji Horii]] noticed that a new generation of gamers were playing Super Famicom games but did not have older Famicom systems of their own, and were thus unable to experience the series from the beginning. He had originally planned to included {{Dragon Quest III}} to have the entire [[Erdrick Trilogy]] available in one package, but cartridge size limitations prevented this from happening <ref>— まず『ドラクエI・II』のほうですが、ついに発売日が12月18日に決まりましたね。それで、『I•II』をスーパーファミコンで出そうとしたきっかけは何ですか?
堀井雄二(以下堀井): そうですね、時代がスーパーファミコンになっていて、スーパーファミコンしか持っていないって人も多くなってきましたよね。そういう意味で、『ドラゴンクエスト』を頭からやりたいっていう希望もあったものですから、移植していいかなって。その際にやっぱり『I』だけじゃあまりにもいまの時代に寂しいと思うので。本当は『I』〜『III』をいっしょにと思っていたのですけど、そこまでの容量はなくて、せめて『I・II』をいっしょにということになったわけです。</ref>.
Focus was placed on updating the two games for the modern audience of the early 90's, implementing the superior controls and quality of life improvements that the series had accumulated over the years for a richer play experience. The graphics and sound used {{Dragon Quest V}} as a basis and were taken one step further through the hardware knowledge [[Chunsoft]] accumulated developing the prior game, such as the spell animations seen in battle. The inclusion of kanji to the games' and the larger memory capacity of the cartridge allowed the developers to embellish certain lines of dialogue, but refrained from including new scenario additions<ref>―シナリオ的にはどうですか。ファミコン版で楽しんだ人でも、楽しめる隠しシナリオなどは用意されていたりしないのですか?
堀井: シナリオはそれほど変わっていないので、懐かしさがあるでしょうね。ただあの当時メモリーもなくて、いろんな意味でそつけなかったりした部分はある程度味つけてセリフなんかも直してます。</ref>.


==Credits==
==Credits==
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==See also==
==See also==
*[[Dragon Quest Monsters 1·2]]
*[[Dragon Quest Monsters 1·2]]
==References==
<references/>


{{Dragon Quest series}}
{{Dragon Quest series}}

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