Immigrant Town (Dragon Quest III): Difference between revisions

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|caption = Overworld location ({{NES}}).
|caption = Overworld location ({{NES}}).
|japanese=○○○○バーク
|japanese=○○○○バーク
|romanji=○○○○burg
|romaji=○○○○burg
|old=Same
|old=Same
}}
}}
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==Stages of development==
==Stages of development==
===Stage One===
===Stage One===
The [[merchant]] has built a shop and runs it themself.
The [[merchant]] has built a shop and runs it.
====Shop====
====Shop====
{{ItemShop/Start|title=Item shop|subtitle=|float=}}
{{ItemShop/Start|title=Item shop|subtitle=|float=}}
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====Treasure====
====Treasure====
*[[Mini medal]]
*[[Mini medal]]
==Remake changes==
In addition to being let out of prison, the {{Super Famicom}} and {{GBC}} version of the game maintained the [[merchant]]'s unique sprite, whereas the {{NES}} version sees them taking the sprite of the usual town [[merchant]].


==Usage of the Immigrant Town in another area==
==Usage of the Immigrant Town in another area==
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*[[Mermaniac]]
*[[Mermaniac]]
*[[Toxic zombie]]
*[[Toxic zombie]]
==={{DQ3HD}}===
The game will now notify the player each time the boom town upgrades, and there is [[List of recruitable monsters in Dragon Quest III HD-2D Remake|goodybag]] disguised as a merchant going for a stroll at night. When speaking to the merchant, he or she will now reflect on when the townspeople revolted and a cutscene showing the events plays out. During the ending the town is shown to be thriving, with several citizens holding a meeting in the merchant's former mansion.
====Treasure====
{| class="wikitable"
|-
| [[File:ICON-Primm's Primer III HD.png|link=Primm's Primer]] || [[File:ICON-Dummy III HD.png|link=Dummy]] || [[File:ICON-Hen's tooth III HD.png|link=Hen's tooth]] ||  [[File:Gold chain III HD icon.png|link=Gold chain]] || [[File:Garter III HD icon.png|link=Garter]] || [[File:Bunny ears III HD icon.png|link=Bunny ears]]
|}
====Nearby monsters====
{| class="wikitable"
|-
| [[File:Battering ram DQ III HD sprite.png|link=Battering ram]] || [[File:Belisha beakon DQ III HD sprite.png|link=Belisha beakon]] ||  [[File:Dread admiral DQ III HD sprite.png|link=Dread admiral]] ||  [[File:Hades condor DQ III HD sprite.png|link=Hades condor]] ||  [[File:Heedoo voodoo DQ III HD sprite.png|link=Heedoo voodoo]] ||  [[File:Mermaniac DQ III HD sprite.png|link=Mermaniac]] ||  [[File:Toxic zombie DQ III HD sprite.png|link=Toxic zombie]]
|}


==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
DQ III GBC New Town as field.png‎|Field. ({{GBC}})
DQ III GBC New Town as field.png‎|Field ({{GBC}})
DQ III GBC New Town 1st stage.png|First shop. ({{GBC}})
DQ III GBC New Town 1st stage.png|First shop ({{GBC}})
DQ III GBC New Town 2nd stage.png|Town developing. ({{GBC}})
DQ III GBC New Town 2nd stage.png|Town developing ({{GBC}})
DQ III GBC New Town 3rd Stage.png|Town expanded. ({{GBC}})
DQ III GBC New Town 3rd Stage.png|Town expanded ({{GBC}})
DQ III GBC New Town final stage.png‎|Final stage. (Remake only)
DQ III GBC New Town final stage.png‎|Final stage (Remake only)
DQ III Android Field Town.jpg|Field outside. ([[Cell phone]])
Immigrant town map III HD2D.png|HD map
DQ III Android Field Town.jpg|Field outside ([[Cell phone]])
</gallery></center>
</gallery></center>
==Remake changes==
In addition to being let out of prison, the {{Super Famicom}} and {{GBC}} version of the game maintained the [[merchant]]'s unique sprite, whereas the {{NES}} version sees them taking the sprite of the usual town [[merchant]].


==See also==
==See also==
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{{DQIII}}
{{DQIII}}
 
{{DQIIIHD}}
[[Category:Sidequests]]
[[Category:Sidequests]]
[[Category:Dragon Quest III locations]]
[[Category:Dragon Quest III locations]]
[[Category:Dragon Quest III HD-2D Remake locations]]

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