Nadiria: Difference between revisions

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==Name origin==
==={{DQM3}}===
Nadiria is where the bulk of the game takes place, being a cluster of disconnected regions divided into the [[Circle of Conquest]], the [[Circle of Temper]], the [[Circle of Indulgence]], the [[Circle of Caprice]], and the [[Circle of Fortitude]]. These circles are in turn split into three echelons of lowest, middle, and highest order with the power of the resident monster matching the station. The tyrant [[Randolfo]] rules the underworld with an iron fist from the upper echelon of the Circle of Conquest, marking it as the final destination for {{Psaro C}}.
 
Of note is that the upper echelon of the Circle of Conquest is based on the map of Nadiria seen in ''Dragon Quest IV'', with the [[Hopeful Haven]] and [[Conqueror's Keep]] taking the place of [[Heaven's Haven]] and [[Castle Nadiria]] respectively. Much like in the original game, Randolfo's macabre palace is protected by a barrier maintained by his four subordinates within the four dens on the outer edges of the echelon.
 
==Etymology==
*The name "Nadiria" is derived from ''nadir'', meaning the lowest point, or (appropriately) point of greatest adversity or despair.
*The name "Nadiria" is derived from ''nadir'', meaning the lowest point, or (appropriately) point of greatest adversity or despair.


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{{DQMTDP}}
{{DQMTDP}}


[[Category:Overworld]]
[[Category:Recurring elements]]
[[Category:Dragon Quest IV locations]]
[[Category:Dragon Quest IV locations]]
[[Category:Dragon Quest V locations]]
[[Category:Dragon Quest V locations]]
[[Category:Overworld]]
[[Category:Dragon Quest Monsters: The Dark Prince locations]]
[[Category:Recurring elements]]

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