manager
35,114
edits
No edit summary |
Antiyonder (talk | contribs) No edit summary |
||
| Line 21: | Line 21: | ||
Kasap is learned at level 18 by both a [[Priest]] and [[Sage]], and decreases defence by 50% for 4 {{MP}}. | Kasap is learned at level 18 by both a [[Priest]] and [[Sage]], and decreases defence by 50% for 4 {{MP}}. | ||
The enemies [[abracadabrer]], [[skeleton swordsman]], [[goodybag]], [[weaken beakon]], [[bullmustiff]], [[boss troll]], [[lethal armour]], [[ | The enemies [[abracadabrer]], [[skeleton swordsman]], [[goodybag]], [[weaken beakon]], [[bullmustiff]], [[boss troll]], [[lethal armour]], [[Iron knight]], [[Robbin' huddle (Dragon Quest III)|robbin' huddle]], and [[merman]] can use this spell against the {{Party 3}}. | ||
==={{DQ4}}=== | ==={{DQ4}}=== | ||
| Line 92: | Line 92: | ||
==={{DQM}}=== | ==={{DQM}}=== | ||
Known as Defense in this game, it is an upgraded form of Sap. Sap will evolve into Defense when the {{MFamilies}} reaches level 8 with at least 36 max {{MP}} and 32 {{Intelligence}}. It is learned naturally by [[Weaken beakon|madpecker]], [[Gourdzilla (Dragon Quest VII)|madplant]], [[Madusa|medusaeye]], [[orc]], [[Bludgerigar|picky]], [[Putrefido|putrepup]], [[Skeleton swordsman (recurring)|skeletor]], [[Buddy slime|treeslime]], and [[Pocus poppet|voodoll]]. | Known as Defense in this game, it is an upgraded form of [[Sap]]. [[Sap]] will evolve into Defense when the {{MFamilies}} reaches level 8 with at least 36 max {{MP}} and 32 {{Intelligence}}. It is learned naturally by [[Weaken beakon|madpecker]], [[Gourdzilla (Dragon Quest VII)|madplant]], [[Madusa|medusaeye]], [[orc]], [[Bludgerigar|picky]], [[Putrefido|putrepup]], [[Skeleton swordsman (recurring)|skeletor]], [[Buddy slime|treeslime]], and [[Pocus poppet|voodoll]]. | ||
==={{DQMJ}}=== | ==={{DQMJ}}=== | ||
| Line 114: | Line 114: | ||
==={{DQM3}}=== | ==={{DQM3}}=== | ||
Kasap reduces the defence of the enemy party by 40% for 4~7 turns and can be cast twice to enhance the enfeebling to 80%. The spell has a base success chance of 60% and a maximum success chance of 80% at 3,999 | Kasap reduces the defence of the enemy party by 40% for 4~7 turns and can be cast twice to enhance the enfeebling to 80%. The spell has a base success chance of 60% and a maximum success chance of 80% at 3,999 {{Wisdom}}. Kasap is learned through the [[Enfeebler]], [[Evil Genius]], [[Fluffy (Talent)|Fluffy]], [[Malroth (Talent)|Malroth]], [[Murdaw (Talent)|Murdaw]], [[Nimzo (Talent)|Nimzo]], [[Sage (Talent)|Sage]], [[Scruffy (Talent)|Scruffy]], and [[Zam Virtuoso]] talents. | ||
==={{DQH}}=== | ==={{DQH}}=== | ||
| Line 134: | Line 134: | ||
|range=[[Image:DQTact_Range3x3.png|48px]]<br>3 | |range=[[Image:DQTact_Range3x3.png|48px]]<br>3 | ||
|status=[[Image:DQTact DEFDown.png]]<br>DEF Down | |status=[[Image:DQTact DEFDown.png]]<br>DEF Down | ||
|description=Occasionally lowers the DEF of all enemies in area of effect for 3 turns | |description=Occasionally lowers the {{DEF}} of all enemies in area of effect for 3 turns | ||
|monsters=Drohl drone, Frostburn, Goodybag, Mud mannequin, Sculptrice, Slimeshroom, Zombie gladiator | |monsters=[[Drohl drone]], [[Frostburn]], [[Goodybag]], [[Mud mannequin]], [[Sculptrice]], [[Slimeshroom]], [[Zombie gladiator]] | ||
}} | }} | ||