Liquid metal slime: Difference between revisions

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|romanji={{tt|Hagure metaru|Stray metal slime}}
|romanji={{tt|Hagure metaru|Stray metal slime}}
|firstappear={{Dragon Quest II}}
|firstappear={{Dragon Quest II}}
|old=Metal Babble (''II'' to ''IV'' NES)<br>Metabble (''Monsters 1'' GBC to ''VII'' PS1)
|old=Metal Babble ({{II}} to {{IV}} {{NES}})<br>Metabble (''{{Monsters}}'' {{GBC}} to {{VII}} {{PS1}})
}}
}}
The '''liquid metal slimes''' are recurring {{MFamilies}} in the {{DQSeries}}. Introduced in {{Dragon Quest II}}, it is a metallic [[bubble slime]] that acts as a large source of experience points. Players are tipped off to liquid metal slimes being in an area by the presence of [[hunter mech]]s, which are seemingly programmed to track down the silver sludge.   
The '''liquid metal slimes''' are recurring {{MFamilies}} in the {{DQSeries}}.  
Introduced in {{Dragon Quest II}}, it is a metallic [[bubble slime]] that acts as a large source of [[Experience Points]]. Players are tipped off to liquid metal slimes being in an area by the presence of [[hunter mech]]s, which are seemingly programmed to track down the silver sludge.   


==Characteristics==
==Characteristics==
In terms of appearance, liquid metal slimes are essentially identical to [[bubble slime]]s but are a slick silver in colour and shine indicative of the [[Metal slime family|metal slime family]]. It is rumoured that the little globs are made out of the precious [[Orichalcum]] metal, but this has never been affirmed.
In terms of appearance, liquid metal slimes are essentially identical to [[bubble slime]]s but are a slick silver in colour and shine indicative of the [[Metal slime family|metal slime family]]. It is rumoured that the little globs are made out of the precious [[Orichalcum]] metal, but this has never been affirmed.


Liquid metal slimes have the standard qualities of metal monsters: high {{Agility}}, high {{Defence}}, immunity to essentially all forms of magic, skills, and status ailments, very low {{HP}}, very high experience payout, and the unfavourable habit of running away from battle frequently. Although a step up from the [[metal slime]], the Liquid metal slime is rarely shown to be competent at fighting, its only enhancements being its {{HP}} and the {{Exp}}erience it gives when compared to metal slimes.  
Liquid metal slimes have the standard qualities of metal monsters: high {{Agility}}, high {{Defence}}, immunity to essentially all forms of magic, skills, and status ailments, very low {{HP}}, very high experience payout, and the unfavourable habit of running away from battle frequently. Although a step up from the [[metal slime]], the Liquid metal slime is rarely shown to be competent at fighting, its only enhancements being its {{HP}} and the {{Exp}}erience it gives when compared to [[metal slime]]s.  


Due to being encountered (comparatively) more frequently than metal king slimes and only having marginally higher HP but approximately ten times as many experience points than [[metal slime]]s, the liquid metal slime is the most popular choice amongst power leveling adventurers.
Due to being encountered (comparatively) more frequently than [[metal king slime]]s and only having marginally higher {{HP}} but approximately ten times as many experience points than [[metal slime]]s, the liquid metal slime is the most popular choice amongst power leveling adventurers.


==Appearances==
==Appearances==
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|switch-sprites=[[File:Liquid metal slime erdrick trilogy switch.png|100px]]
|switch-sprites=[[File:Liquid metal slime erdrick trilogy switch.png|100px]]
}}
}}
* A popular strategy for vanquishing liquid metal slimes is to have a [[Mage]] cast [[Puff!]] and then a [[Priest]] casting [[Accelerate]] on the first turn of the encounter, incinerating them automatically on the next turn. For [[Warrior]]s, the [[Spiked armour]] is handy to punish them for attacking directly and having a [[Falcon blade]] will give them twice as many chances to attack. The [[Headsman's axe]] has a {{fraction|1|8}}th chance to land a [[Critical Hit]], but also a 1/8th chance to miss altogether on top of the monster's dodge rate. A [[Martial Artist]] of a reasonably high level will have a great critical hit rate to rely upon as well, with the calculation being level/256 with a cap of 25% at Level 64.
*A popular strategy for vanquishing liquid metal slimes is to have a [[Mage]] cast [[Puff!]] and then a [[Priest]] casting [[Accelerate]] on the first turn of the encounter, incinerating them automatically on the next turn. For [[Warrior]]s, the [[Spiked armour]] is handy to punish them for attacking directly and having a [[Falcon blade]] will give them twice as many chances to attack. The [[Headsman's axe]] has a {{fraction|1|8}}th chance to land a [[Critical Hit]], but also a 1/8th chance to miss altogether on top of the monster's dodge rate. A [[Martial Artist]] of a reasonably high level will have a great [[Critical Hit]] rate to rely upon as well, with the calculation being level/256 with a cap of 25% at Level 64.


==={{DQ3HD}}===
==={{DQ3HD}}===
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}}
}}


All of the strategies in the older versions of ''III'' work in the HD-2D Remake, including the Puff! spell. This spell overrides the liquid metal slimes' normal immunity to Fire damage as a homage to the tried and true grinding method from the late 80's. Do note that [[Spooky Aura]] always works on metal slimes but cannot increase spell damage against them: 0 damage multiplied by 1.8 is still 0 damage.
All of the strategies in the older versions of {{III}} work in the HD-2D Remake, including the [[Puff!]] spell. This spell overrides the liquid metal slimes' normal immunity to Fire damage as a homage to the tried and true [[grinding]] method from the late 80's. Do note that [[Spooky Aura]] always works on [[metal slime]]s but cannot increase spell damage against them: 0 damage multiplied by 1.8 is still 0 damage.


==={{DQ4}}===
==={{DQ4}}===
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|remake-changes=None
|remake-changes=None
}}
}}
* Liquid metal slimes are commonly found in the [[Royal Crypt]] southwest of [[Endor]] by sea. They can occasionally drop Happy hats or {{Torneko}} can steal one at random. It is best to use the [[Sands of time]] item as they can run away and it may take many tries before Torneko successfully steals a [[Happy hat]] at random.
*Liquid metal slimes are commonly found in the [[Royal Crypt]] southwest of [[Endor]] by sea. They can occasionally drop [[Happy hat]]s or {{Torneko}} can steal one at random. It is best to use the [[Sands of time]] item as they can run away and it may take many tries before {{Torneko}} successfully steals a [[Happy hat]] at random.


==={{DQ5}}===
==={{DQ5}}===
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|ds-mobile-sprites=[[Image:Metabble.gif]]
|ds-mobile-sprites=[[Image:Metabble.gif]]
}}
}}
Liquid metal slimes can be encountered shortly after the player obtains a ship. Though they remain an excellent source of {{exp}}erience points, they also have a habit of appearing alongside troublesome {{MFamilies}}s such as [[hoodlum]]s and [[hocus chimaera]]s. Exceptionally lucky and/or vigilant players may obtain a defeated liquid metal slime [[Liquid metal slime (Recruit)|as an ally]], one of the most potent monster companions that can be had in the game.
Liquid metal slimes can be encountered shortly after the player obtains a [[ship]]. Though they remain an excellent source of {{exp}}erience points, they also have a habit of appearing alongside troublesome {{MFamilies}}s such as [[hoodlum]]s and [[hocus chimaera]]s. Exceptionally lucky and/or vigilant players may obtain a defeated liquid metal slime [[Liquid metal slime (Recruit)|as an ally]], one of the most potent monster companions that can be had in the game.


==={{DQ6}}===
==={{DQ6}}===
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|remake-sprite=
|remake-sprite=
|remake-changes=
|remake-changes=
}}*Liquid metal slimes can first be encountered in Castle Trodain, though their appearances there are very rare and only indicated by the [[Hunter mech]]s in the area. They also appear in most places accessible only by flight, most commonly at nighttime. In particular, the island behind [[Maella Abbey]] is a frequent haunt and an excellent place for power leveling.
}}*Liquid metal slimes can first be encountered in Castle Trodain, though their appearances there are very rare and only indicated by the [[Hunter mech]]s in the area. They also appear in most places accessible only by flight, most commonly at nighttime. In particular, the island behind [[Maella Abbey]] is a frequent haunt and an excellent place for [[Grinding|power leveling]].


==={{DQ9}}===
==={{DQ9}}===
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==={{DQ11}}===
==={{DQ11}}===
Liquid metal slimes, along with other members of the metal slime family in this game, only appears when fighting other monsters. Additionally, depending on the party's average level scale, the [[Pep|Pep Power]] Electro Light may replace enemies fought in a normal battle with Liquid metal slimes or their [[Vicious monsters|vicious]] versions.
Liquid metal slimes, along with other members of the metal slime family in this game, only appears when fighting other {{MFamilies}}s. Additionally, depending on the {{Party 11}}'s average level scale, the [[Pep|Pep Power]] Electro Light may replace enemies fought in a normal battle with Liquid metal slimes or their [[Vicious monsters|vicious]] versions.
{{DQ11Enemy
{{DQ11Enemy
|name=Liquid metal slime
|name=Liquid metal slime
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|bestiaryNumber=#278
|bestiaryNumber=#278
|family={{Slime}}
|family={{Slime}}
|description=Liquid metal slimes driven to dangerous extremes by the dark power of the Lord of Shadows.  
|description=Liquid metal slimes driven to dangerous extremes by the dark power of the [[Mordegon|Lord of Shadows]].  
|sprite=[[File:Liquid metal slime XI sprite.png]]
|sprite=[[File:Liquid metal slime XI sprite.png]]
|hp=10
|hp=10
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|rank = C
|rank = C
|description = ''Their liquid metal bodies soften even the most powerful impacts.''
|description = ''Their liquid metal bodies soften even the most powerful impacts.''
|weapons = {{Spear}}s, {{Whip}}s, {{Claw}}s, [[Wand Weapon Family|Staves]]
|weapons = {{Spear}}s, {{Whip}}s, {{Claw}}s, {{Staves}}
|traits = [[List of Traits in Dragon Quest Monsters: Joker|Metal Body]], [[List of Traits in Dragon Quest Monsters: Joker|Escape Artist]]
|traits = [[List of Traits in Dragon Quest Monsters: Joker|Metal Body]], [[List of Traits in Dragon Quest Monsters: Joker|Escape Artist]]
|resistances = Practically Invincible
|resistances = Practically Invincible
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|rank = C
|rank = C
|size = S
|size = S
|weapons = {{Whip}}s, {{Spear}}s, {{Claw}}s, [[Wand Weapon Family|Staves]]
|weapons = {{Whip}}s, {{Spear}}s, {{Claw}}s, {{Staves}}
|traits = [[List of Traits in Dragon Quest Monsters: Joker|Metal Body]], [[List of Traits in Dragon Quest Monsters: Joker|Escape Artist]]
|traits = [[List of Traits in Dragon Quest Monsters: Joker|Metal Body]], [[List of Traits in Dragon Quest Monsters: Joker|Escape Artist]]
|resistances = Immune to [[Frizz]], [[Bang]], [[Woosh]], [[Crack]], [[Zap]], [[Zam]], [[Sizz]], [[Donk]], [[Abiliterator]], [[Blade Blunter]], [[Fire Breath]], [[Cool Breath|Cold Breath]], [[Whack]], {{Poison}}, [[Drain Magic]], [[Gobstopper]], [[Ban Dance]], [[Confusion]], Inaction, [[Paralysis]], {{Sleep}}, [[Decelerate]], [[Dim]], and Magical Sabotage.
|resistances = Immune to [[Frizz]], [[Bang]], [[Woosh]], [[Crack]], [[Zap]], [[Zam]], [[Sizz]], [[Donk]], [[Abiliterator]], [[Blade Blunter]], [[Fire Breath]], [[Cool Breath|Cold Breath]], [[Whack]], {{Poison}}, [[Drain Magic]], [[Gobstopper]], [[Ban Dance]], [[Confusion]], Inaction, [[Paralysis]], {{Sleep}}, [[Decelerate]], [[Dim]], and Magical Sabotage.
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|instant-death-resist=100%
|instant-death-resist=100%
}}
}}
'''NOTE:''' [[Monster sizes|large-sized]] liquid metal slimes are programmed to have unique stat reductions instead of those brought on by the [[Tactical Genius]] trait, with their maximum HP, MP, attack, and wisdom being reduced by 30% while their defence and agility are increased by 10%.
'''NOTE:''' [[Monster sizes|large-sized]] liquid metal slimes are programmed to have unique stat reductions instead of those brought on by the [[Tactical Genius]] trait, with their maximum {{HP}}, {{MP}}, {{Attack}}, and {{Wisdom}} being reduced by 30% while their {{Defence}} and {{Agility}} are increased by 10%.
 
==={{DQHRS}}===
==={{DQHRS}}===
Merc appears to be a liquid metal slime.
Merc appears to be a liquid metal slime.
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