manager
37,445
edits
No edit summary |
Antiyonder (talk | contribs) No edit summary |
||
| Line 7: | Line 7: | ||
|romanji={{tt|Hagure metaru|Stray metal slime}} | |romanji={{tt|Hagure metaru|Stray metal slime}} | ||
|firstappear={{Dragon Quest II}} | |firstappear={{Dragon Quest II}} | ||
|old=Metal Babble ( | |old=Metal Babble ({{II}} to {{IV}} {{NES}})<br>Metabble (''{{Monsters}}'' {{GBC}} to {{VII}} {{PS1}}) | ||
}} | }} | ||
The '''liquid metal slimes''' are recurring {{MFamilies}} in the {{DQSeries}}. Introduced in {{Dragon Quest II}}, it is a metallic [[bubble slime]] that acts as a large source of | The '''liquid metal slimes''' are recurring {{MFamilies}} in the {{DQSeries}}. | ||
Introduced in {{Dragon Quest II}}, it is a metallic [[bubble slime]] that acts as a large source of [[Experience Points]]. Players are tipped off to liquid metal slimes being in an area by the presence of [[hunter mech]]s, which are seemingly programmed to track down the silver sludge. | |||
==Characteristics== | ==Characteristics== | ||
In terms of appearance, liquid metal slimes are essentially identical to [[bubble slime]]s but are a slick silver in colour and shine indicative of the [[Metal slime family|metal slime family]]. It is rumoured that the little globs are made out of the precious [[Orichalcum]] metal, but this has never been affirmed. | In terms of appearance, liquid metal slimes are essentially identical to [[bubble slime]]s but are a slick silver in colour and shine indicative of the [[Metal slime family|metal slime family]]. It is rumoured that the little globs are made out of the precious [[Orichalcum]] metal, but this has never been affirmed. | ||
Liquid metal slimes have the standard qualities of metal monsters: high {{Agility}}, high {{Defence}}, immunity to essentially all forms of magic, skills, and status ailments, very low {{HP}}, very high experience payout, and the unfavourable habit of running away from battle frequently. Although a step up from the [[metal slime]], the Liquid metal slime is rarely shown to be competent at fighting, its only enhancements being its {{HP}} and the {{Exp}}erience it gives when compared to metal | Liquid metal slimes have the standard qualities of metal monsters: high {{Agility}}, high {{Defence}}, immunity to essentially all forms of magic, skills, and status ailments, very low {{HP}}, very high experience payout, and the unfavourable habit of running away from battle frequently. Although a step up from the [[metal slime]], the Liquid metal slime is rarely shown to be competent at fighting, its only enhancements being its {{HP}} and the {{Exp}}erience it gives when compared to [[metal slime]]s. | ||
Due to being encountered (comparatively) more frequently than metal king | Due to being encountered (comparatively) more frequently than [[metal king slime]]s and only having marginally higher {{HP}} but approximately ten times as many experience points than [[metal slime]]s, the liquid metal slime is the most popular choice amongst power leveling adventurers. | ||
==Appearances== | ==Appearances== | ||
| Line 100: | Line 101: | ||
|switch-sprites=[[File:Liquid metal slime erdrick trilogy switch.png|100px]] | |switch-sprites=[[File:Liquid metal slime erdrick trilogy switch.png|100px]] | ||
}} | }} | ||
* A popular strategy for vanquishing liquid metal slimes is to have a [[Mage]] cast [[Puff!]] and then a [[Priest]] casting [[Accelerate]] on the first turn of the encounter, incinerating them automatically on the next turn. For [[Warrior]]s, the [[Spiked armour]] is handy to punish them for attacking directly and having a [[Falcon blade]] will give them twice as many chances to attack. The [[Headsman's axe]] has a {{fraction|1|8}}th chance to land a [[Critical Hit]], but also a 1/8th chance to miss altogether on top of the monster's dodge rate. A [[Martial Artist]] of a reasonably high level will have a great | *A popular strategy for vanquishing liquid metal slimes is to have a [[Mage]] cast [[Puff!]] and then a [[Priest]] casting [[Accelerate]] on the first turn of the encounter, incinerating them automatically on the next turn. For [[Warrior]]s, the [[Spiked armour]] is handy to punish them for attacking directly and having a [[Falcon blade]] will give them twice as many chances to attack. The [[Headsman's axe]] has a {{fraction|1|8}}th chance to land a [[Critical Hit]], but also a 1/8th chance to miss altogether on top of the monster's dodge rate. A [[Martial Artist]] of a reasonably high level will have a great [[Critical Hit]] rate to rely upon as well, with the calculation being level/256 with a cap of 25% at Level 64. | ||
==={{DQ3HD}}=== | ==={{DQ3HD}}=== | ||
| Line 144: | Line 145: | ||
}} | }} | ||
All of the strategies in the older versions of | All of the strategies in the older versions of {{III}} work in the HD-2D Remake, including the [[Puff!]] spell. This spell overrides the liquid metal slimes' normal immunity to Fire damage as a homage to the tried and true [[grinding]] method from the late 80's. Do note that [[Spooky Aura]] always works on [[metal slime]]s but cannot increase spell damage against them: 0 damage multiplied by 1.8 is still 0 damage. | ||
==={{DQ4}}=== | ==={{DQ4}}=== | ||
| Line 183: | Line 184: | ||
|remake-changes=None | |remake-changes=None | ||
}} | }} | ||
* Liquid metal slimes are commonly found in the [[Royal Crypt]] southwest of [[Endor]] by sea. They can occasionally drop Happy | *Liquid metal slimes are commonly found in the [[Royal Crypt]] southwest of [[Endor]] by sea. They can occasionally drop [[Happy hat]]s or {{Torneko}} can steal one at random. It is best to use the [[Sands of time]] item as they can run away and it may take many tries before {{Torneko}} successfully steals a [[Happy hat]] at random. | ||
==={{DQ5}}=== | ==={{DQ5}}=== | ||
| Line 227: | Line 228: | ||
|ds-mobile-sprites=[[Image:Metabble.gif]] | |ds-mobile-sprites=[[Image:Metabble.gif]] | ||
}} | }} | ||
Liquid metal slimes can be encountered shortly after the player obtains a ship. Though they remain an excellent source of {{exp}}erience points, they also have a habit of appearing alongside troublesome {{MFamilies}}s such as [[hoodlum]]s and [[hocus chimaera]]s. Exceptionally lucky and/or vigilant players may obtain a defeated liquid metal slime [[Liquid metal slime (Recruit)|as an ally]], one of the most potent monster companions that can be had in the game. | Liquid metal slimes can be encountered shortly after the player obtains a [[ship]]. Though they remain an excellent source of {{exp}}erience points, they also have a habit of appearing alongside troublesome {{MFamilies}}s such as [[hoodlum]]s and [[hocus chimaera]]s. Exceptionally lucky and/or vigilant players may obtain a defeated liquid metal slime [[Liquid metal slime (Recruit)|as an ally]], one of the most potent monster companions that can be had in the game. | ||
==={{DQ6}}=== | ==={{DQ6}}=== | ||
| Line 364: | Line 365: | ||
|remake-sprite= | |remake-sprite= | ||
|remake-changes= | |remake-changes= | ||
}}*Liquid metal slimes can first be encountered in Castle Trodain, though their appearances there are very rare and only indicated by the [[Hunter mech]]s in the area. They also appear in most places accessible only by flight, most commonly at nighttime. In particular, the island behind [[Maella Abbey]] is a frequent haunt and an excellent place for power leveling. | }}*Liquid metal slimes can first be encountered in Castle Trodain, though their appearances there are very rare and only indicated by the [[Hunter mech]]s in the area. They also appear in most places accessible only by flight, most commonly at nighttime. In particular, the island behind [[Maella Abbey]] is a frequent haunt and an excellent place for [[Grinding|power leveling]]. | ||
==={{DQ9}}=== | ==={{DQ9}}=== | ||
| Line 414: | Line 415: | ||
==={{DQ11}}=== | ==={{DQ11}}=== | ||
Liquid metal slimes, along with other members of the metal slime family in this game, only appears when fighting other | Liquid metal slimes, along with other members of the metal slime family in this game, only appears when fighting other {{MFamilies}}s. Additionally, depending on the {{Party 11}}'s average level scale, the [[Pep|Pep Power]] Electro Light may replace enemies fought in a normal battle with Liquid metal slimes or their [[Vicious monsters|vicious]] versions. | ||
{{DQ11Enemy | {{DQ11Enemy | ||
|name=Liquid metal slime | |name=Liquid metal slime | ||
| Line 469: | Line 470: | ||
|bestiaryNumber=#278 | |bestiaryNumber=#278 | ||
|family={{Slime}} | |family={{Slime}} | ||
|description=Liquid metal slimes driven to dangerous extremes by the dark power of the Lord of Shadows. | |description=Liquid metal slimes driven to dangerous extremes by the dark power of the [[Mordegon|Lord of Shadows]]. | ||
|sprite=[[File:Liquid metal slime XI sprite.png]] | |sprite=[[File:Liquid metal slime XI sprite.png]] | ||
|hp=10 | |hp=10 | ||
| Line 615: | Line 616: | ||
|rank = C | |rank = C | ||
|description = ''Their liquid metal bodies soften even the most powerful impacts.'' | |description = ''Their liquid metal bodies soften even the most powerful impacts.'' | ||
|weapons = {{Spear}}s, {{Whip}}s, {{Claw}}s, | |weapons = {{Spear}}s, {{Whip}}s, {{Claw}}s, {{Staves}} | ||
|traits = [[List of Traits in Dragon Quest Monsters: Joker|Metal Body]], [[List of Traits in Dragon Quest Monsters: Joker|Escape Artist]] | |traits = [[List of Traits in Dragon Quest Monsters: Joker|Metal Body]], [[List of Traits in Dragon Quest Monsters: Joker|Escape Artist]] | ||
|resistances = Practically Invincible | |resistances = Practically Invincible | ||
| Line 631: | Line 632: | ||
|rank = C | |rank = C | ||
|size = S | |size = S | ||
|weapons = {{Whip}}s, {{Spear}}s, {{Claw}}s, | |weapons = {{Whip}}s, {{Spear}}s, {{Claw}}s, {{Staves}} | ||
|traits = [[List of Traits in Dragon Quest Monsters: Joker|Metal Body]], [[List of Traits in Dragon Quest Monsters: Joker|Escape Artist]] | |traits = [[List of Traits in Dragon Quest Monsters: Joker|Metal Body]], [[List of Traits in Dragon Quest Monsters: Joker|Escape Artist]] | ||
|resistances = Immune to [[Frizz]], [[Bang]], [[Woosh]], [[Crack]], [[Zap]], [[Zam]], [[Sizz]], [[Donk]], [[Abiliterator]], [[Blade Blunter]], [[Fire Breath]], [[Cool Breath|Cold Breath]], [[Whack]], {{Poison}}, [[Drain Magic]], [[Gobstopper]], [[Ban Dance]], [[Confusion]], Inaction, [[Paralysis]], {{Sleep}}, [[Decelerate]], [[Dim]], and Magical Sabotage. | |resistances = Immune to [[Frizz]], [[Bang]], [[Woosh]], [[Crack]], [[Zap]], [[Zam]], [[Sizz]], [[Donk]], [[Abiliterator]], [[Blade Blunter]], [[Fire Breath]], [[Cool Breath|Cold Breath]], [[Whack]], {{Poison}}, [[Drain Magic]], [[Gobstopper]], [[Ban Dance]], [[Confusion]], Inaction, [[Paralysis]], {{Sleep}}, [[Decelerate]], [[Dim]], and Magical Sabotage. | ||
| Line 691: | Line 692: | ||
|instant-death-resist=100% | |instant-death-resist=100% | ||
}} | }} | ||
'''NOTE:''' [[Monster sizes|large-sized]] liquid metal slimes are programmed to have unique stat reductions instead of those brought on by the [[Tactical Genius]] trait, with their maximum HP, MP, | '''NOTE:''' [[Monster sizes|large-sized]] liquid metal slimes are programmed to have unique stat reductions instead of those brought on by the [[Tactical Genius]] trait, with their maximum {{HP}}, {{MP}}, {{Attack}}, and {{Wisdom}} being reduced by 30% while their {{Defence}} and {{Agility}} are increased by 10%. | ||
==={{DQHRS}}=== | ==={{DQHRS}}=== | ||
Merc appears to be a liquid metal slime. | Merc appears to be a liquid metal slime. | ||