Dragon Quest VII Reimagined: Difference between revisions

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:*For example Ruff starts in the "wolf child" (オオカミ少年) vocation
:*For example Ruff starts in the "wolf child" (オオカミ少年) vocation
*Characters can now take up two vocations simultaneously in a featured dubbed moonlighting
*Characters can now take up two vocations simultaneously in a featured dubbed moonlighting
*All beginner-grade vocations now have passive perks instead of only the [[Dancer]], [[Martial Artist]], [[Sailor]], & [[Thief]]
*All beginner-grade vocations now have passive traits instead of only the [[Dancer]], [[Martial Artist]], [[Sailor]], & [[Thief]]
*All vocations now feature exclusive abilities that trigger when a character is thoroughly worked up in battle and selects the [[Let Loose]] command, ranging from powerful attacks to life-saving buffs
*All vocations now feature exclusive perk abilities that trigger when a character is thoroughly worked up in battle and selects the [[Let Loose]] command, ranging from powerful attacks to life-saving buffs
*All spells and skills learned through a vocation are now tied to that vocation, meaning for instance that a [[Pirate]] will not be able to perform the [[Flying Knee]] skill unless the character is also moonlighting as a [[Martial Artist]]. This restriction is stricter than that found in the Nintendo 3DS remake, in which all abilities learned through beginner-grade vocations were permanently available to a character, but it also adds another layer of strategy in assigning vocations and reduces the overabundance of techniques that cluttered a character's command menu in past versions of the game
*All spells and skills learned through a vocation are now tied to that vocation, meaning for instance that a [[Pirate]] will not be able to perform the [[Flying Knee]] skill unless the character is also moonlighting as a [[Martial Artist]]. This restriction is stricter than that found in the Nintendo 3DS remake, in which all abilities learned through beginner-grade vocations were permanently available to a character, but it also adds another layer of strategy in assigning vocations and reduces the overabundance of techniques that cluttered a character's command menu in past versions of the game
*Monster vocations have been removed and [[monster heart]]s have become a new type of accessory that grant monster-themed perks to characters, similar to the Monster Battle Road badges in ''Dragon Quest X'' and [[List of medals in Dragon Quest Treasures|medals in ''Dragon Quest Treasures'']]
*Monster vocations have been removed and [[monster heart]]s have become a new type of accessory that grant monster-themed traits to characters, similar to the Monster Battle Road badges in ''Dragon Quest X'' and [[List of medals in Dragon Quest Treasures|medals in ''Dragon Quest Treasures'']]
*The [[Monster Master]] vocation replaces the [[Monster Masher (vocation)|Monster Masher vocation]]
*The [[Monster Master]] vocation replaces the [[Monster Masher (vocation)|Monster Masher vocation]]
*Characters can change vocations on the fly after being given a special orb by [[High Priestess Jacqueline]], which is automatically assigned to a shortcut button  
*Characters can change vocations on the fly after being given a special orb by [[High Priestess Jacqueline]], which is automatically assigned to a shortcut button  

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