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==={{DQH2}}=== | ==={{DQH2}}=== | ||
{{ | Yangus appears in Dragon Quest Heroes II as a recurring character that can be played as in co-op dungeons, but is unable to be used in the regular story mode. His moveset is mostly unchanged from the previous game, with his charge gimmick used for [[Carver]]’s playstyle. Additionally Yangus is unable to equip any boomerangs, being locked to the almighty axe, though he can still equip Orbs and accessories. | ||
[[File:DQH2 .jpg|right|thumb|400px|Heroes 2 info sheet]] | |||
====Stats==== | |||
{| style="width:40%; height:100px; text-align:center" border="1" | |||
|- <---!Headings are up first.!---> style="font-weight:bold; background:#00c2e8 | |||
| Attribute || Starting Stats|| Maximum Stats | |||
|- style="font-weight:normal" | |||
|- | |||
| Level || 4 || 99 | |||
|- | |||
| HP || 38|| 550 | |||
|- | |||
| MP || 17|| 100 | |||
|- | |||
| Strength || 25|| 518 | |||
|- | |||
| Resilience || 13|| 210 | |||
|- | |||
| Wisdom || 8 || 130 | |||
|- | |||
|Deftness || 11|| 130 | |||
|} | |||
====Skills==== | |||
Yangus can obtain the following spells & abilities through skill points. | |||
{| style="width:60%; height:100px; text-align:center" border="1" | |||
|- <---!Headings are up first.!---> style="font-weight:bold; background:#00c2e8 | |||
| Name || Points Required || MP || Details || Requirements | |||
|- style="font-weight:normal" | |||
|- | |||
| [[Parallax]] || 0 || 10 || A strike that sends a shockwave shuddering through the earth. || None | |||
|- | |||
| Super Parallax || 12 || 18 || Sends a serious shockwave shuddering through the earth. || Parallax<br>Reach Lv. 12 | |||
|- | |||
| Uber Parallax || 16 || 26 || Sends a stupendous shockwave shuddering through the earth. || Super Parallax<br>Reach Lv. 24 | |||
|- | |||
| [[Helm Splitter]] || 15 || 8|| A furious overhead smash that decreases enemies’ defence.. || None | |||
|- | |||
| [[Whistle]] || 3 || 4|| An ear-splitting whistle that attracts the enemy’s attention. || None | |||
|- | |||
|[[Defending Champion]] || 10 || 5|| A defensive stance that can stave off enemy attacks entirely. || None | |||
|} | |||
Yangus can acquire the attributes through skill points. | |||
{| style="width:60%; height:100px; text-align:center" border="1" | |||
|- <---!Headings are up first.!---> style="font-weight:bold; background:#00c2e8 | |||
| Name || Points Required || Details || Requirements | |||
|- style="font-weight:normal" | |||
|- | |||
| Unblockable || 30 || Causes your attacks to connect even when || Reach Lv. 36 | |||
|- | |||
| Ace Evader || 15 || Greatly increases the period of invincibility after a successful evasion. || Reach Lv. 20 | |||
|- | |||
| [[Feel the Burn]] || 5 || Turns up the tension when you take damage. || Reach Lv. 24 | |||
|- | |||
| Tension Extension Turbo || 7 || Extends high tension by four seconds. || Reach Lv. 20 | |||
|- | |||
| Tension Boost When Near Death || 6 || Causes you to slowly gain tension when low on HP. || None | |||
|- | |||
| Artful Dodger || 5 || Slightly increases the period of invincibility after a successful evasion. || None | |||
|- | |||
| Best In Tension || 5 || Significantly increases the rate of tension gain. || Reach Lv. 20 | |||
|- | |||
| Tension Extension || 3 || Extends high tension by two seconds. || None | |||
|- | |||
| Gain More Tension When Fired Up || 5 || Increases the rate at which tension is gained while fired up. || None | |||
|- | |||
| Longer Attack and Defense Boosts || 10 || Increases the duration of effects that increase defence or attack power. || None | |||
|} | |||
==={{DQRivals}}=== | ==={{DQRivals}}=== | ||