317
edits
No edit summary |
|||
| Line 76: | Line 76: | ||
*Monster vocations have been removed and [[monster heart]]s have become a new type of accessory that grant monster-themed traits to characters, similar to the Monster Battle Road badges in ''Dragon Quest X'' and [[List of medals in Dragon Quest Treasures|medals in ''Dragon Quest Treasures'']] | *Monster vocations have been removed and [[monster heart]]s have become a new type of accessory that grant monster-themed traits to characters, similar to the Monster Battle Road badges in ''Dragon Quest X'' and [[List of medals in Dragon Quest Treasures|medals in ''Dragon Quest Treasures'']] | ||
*The [[Monster Master]] vocation replaces the [[Monster Masher (vocation)|Monster Masher vocation]] | *The [[Monster Master]] vocation replaces the [[Monster Masher (vocation)|Monster Masher vocation]] | ||
*Characters can change vocations on the fly after being given the [[career sphere]] by [[High Priestess Jacqueline]], which is automatically assigned to a shortcut button. Using it will allow Jacqueline to telepathically change a character's vocation, and in the present her descendant [[Jacqui]] will handle the duties | *Characters can change vocations on the fly after being given the [[career sphere]] by [[High Priestess Jacqueline]], which is automatically assigned to a shortcut button. Using it will allow Jacqueline to telepathically change a character's vocation, and in the present her descendant [[Jacqui]] will handle the duties | ||
===Miscellaneous changes=== | |||
*When you interact with cats and dogs, you pet them. | |||
==Development== | ==Development== | ||
In a brief video published on the day of the game's announcement, producer [[Takeshi Ichikawa]] states that the subtitled of "Reimagined" was chosen as the game changed so much of the original's content. The narrative has been reworked extensively, with new scenarios being added while others were removed to improve the original game's infamous pacing. [[Yuji Horii]] notes that searching for [[fragment]]s is much easier than before. Real-life figurines were scanned to create the in-game models for the six main characters, with the developers dubbing this approach the "diorama style". These figurines were created by [https://www.st-nova.jp/ Studio Nova], a celebrated atelier company founded in 1970<ref>https://x.com/stnova1970/status/1971427702130577704</ref>, and the studio's work was then used as the template to base the secondary characters and monsters on. A panel previewing the game was held on September 26th 2025 for the Tokyo Game Show, and [https://www.youtube.com/watch?v=vVWhtrFifPA live-streamed on youtube]. During the panel Horii announced which scenarios and features from past versions of the game would be cut for this remake, in addition to showing footage exploring [[Aeolus Vale]]. | In a brief video published on the day of the game's announcement, producer [[Takeshi Ichikawa]] states that the subtitled of "Reimagined" was chosen as the game changed so much of the original's content. The narrative has been reworked extensively, with new scenarios being added while others were removed to improve the original game's infamous pacing. [[Yuji Horii]] notes that searching for [[fragment]]s is much easier than before. Real-life figurines were scanned to create the in-game models for the six main characters, with the developers dubbing this approach the "diorama style". These figurines were created by [https://www.st-nova.jp/ Studio Nova], a celebrated atelier company founded in 1970<ref>https://x.com/stnova1970/status/1971427702130577704</ref>, and the studio's work was then used as the template to base the secondary characters and monsters on. A panel previewing the game was held on September 26th 2025 for the Tokyo Game Show, and [https://www.youtube.com/watch?v=vVWhtrFifPA live-streamed on youtube]. During the panel Horii announced which scenarios and features from past versions of the game would be cut for this remake, in addition to showing footage exploring [[Aeolus Vale]]. | ||
edits