Vocation system: Difference between revisions
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=={{DQ7R}}== | =={{DQ7R}}== | ||
The cast of ''VII'' are now able to undertake two careers simultaneously in a feature cheekily referred to as moonlighting. In addition each vocation now has a signature ability that can be activated once a character becomes worked up, ranging from devastating attacks to impenetrable buffs that can turn the tide of battle. Monster vocations have been removed in this remake, with [[monster heart]]s becoming a type of accessory that grants a passive trait themed around the nature of a given monster. | The cast of ''VII'' are now able to undertake two careers simultaneously in a feature cheekily referred to as moonlighting. In addition each vocation now has a signature ability known as Let Loose that can be activated once a character becomes worked up, ranging from devastating attacks to impenetrable buffs that can turn the tide of battle, and each has a passive effect. Each character is given their own default vocation as well, though these lack passive effects or stat alterations. Monster vocations have been removed in this remake, with [[monster heart]]s becoming a type of accessory that grants a passive trait themed around the nature of a given monster. | ||
=={{DQ9}}== | =={{DQ9}}== | ||