Corpse corporal: Difference between revisions

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|kanji=リビングデッド
|kanji=リビングデッド
|romaji={{tt|Ribingu deddo|Living dead}}
|romaji={{tt|Ribingu deddo|Living dead}}
|old=Zombie ({{II}} NES and GBC and {{VII}} PS1)
|old=Zombie ({{II}} {{NES}} and {{GBC}} and {{VII}} PS1)
}}
}}


The '''corpse corporal''' is a recurring {{MFamilies}} in the {{DQSeries}}. Introduced in {{Dragon Quest II}}, it is a stronger version of the [[Walking corpse]].
The '''Corpse corporal''' is a recurring {{MFamilies}} in the {{DQSeries}}. Introduced in {{Dragon Quest II}}, it is a stronger version of the [[Walking corpse]].


==Characteristics==  
==Characteristics==  
The creepy '''corpse corporal''' shuffles soulessly until it [[encounter]]s an enemy, and even then they seem almost catatonic. They are often able to debilitate the party in many ways, from enveloping them in illusions, poisoning them, inflicting paralysis, or placing curses on unfortunate adventurers. In some games, they are able to emit a [[Spooky Aura]] that leaves enemies open to extra damage from slung spells.
The creepy '''Vorpse corporal''' shuffles soulessly until it [[encounter]]s an enemy, and even then they seem almost catatonic. They are often able to debilitate the [[party]] in many ways, from enveloping them in illusions, {{Poison}}ing them, inflicting [[Paralysis]], or placing curses on unfortunate adventurers. In some games, they are able to emit a [[Spooky Aura]] that leaves enemies open to extra damage from slung spells.


It is unknown why the corporal sprites alternate between being faithful to the artwork's colours and wearing grimy green, and what caused this inconsistency in the first place. In most games, the Corpse corporal has a deathly pallor, red eyes, and brittle hair the color of straw while wearing a raggedy red tunic with a black belt and brown or dark green trousers. In the Super Famicom versions of ''V'' and ''VII'', the corpse corporals had a completely different colour scheme, with bluish-grey skin, white hair, and wearing maroon clothing. In its original appearance in ''II'' and the ''Builders'' games, the corpse corporal has sickly, jaundiced yellow skin, light brown hair, and a green tunic worn with blue trousers instead.
It is unknown why the Corporal sprites alternate between being faithful to the artwork's colours and wearing grimy green, and what caused this inconsistency in the first place. In most games, the Corpse corporal has a deathly pallor, red eyes, and brittle hair the color of straw while wearing a raggedy red tunic with a black belt and brown or dark green trousers. In the {{Super Famicom}} versions of {{V}} and {{VII}}, the Corpse corporals had a completely different colour scheme, with bluish-grey skin, white hair, and wearing maroon clothing. In its original appearance in {{II}} and the ''Builders'' games, the Corpse corporal has sickly, jaundiced yellow skin, light brown hair, and a green tunic worn with blue trousers instead.
{{Clear}}
{{Clear}}


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|tameRate=N/A
|tameRate=N/A
|spells=None
|spells=None
|skills=Becomes confused and skips turn<br>Calls for back up ([[Lesionnaire]])<br>[[Spooky Aura]]
|skills=Becomes confused and skips turn.<br>Calls for back up. ([[Lesionnaire]])<br>[[Spooky Aura]]
|item=[[Yggdrasil leaf]]{{fraction|1|64}}
|item=[[Yggdrasil leaf]]{{fraction|1|64}}
|locations=West of [[Zoomingale]] (near Lunar Zoombloom) <br> [[Tunnel south of Zoomingale|Tunnel]] south of [[Zoomingale]]
|locations=West of [[Zoomingale]] (near Lunar Zoombloom) <br> [[Tunnel south of Zoomingale|Tunnel]] south of [[Zoomingale]]
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|bestiaryNumber=#120
|bestiaryNumber=#120
|spells=None
|spells=None
|skills=[[Spooky Aura]]<br>[[Tongue Bashing]]<br>Wastes turn being confused
|skills=[[Spooky Aura]]<br>[[Tongue Bashing]]<br>Wastes turn being confused.
|locations=[[Mt. Snowhere]] region<br>[[Felonia]] region<br>[[Pillar of Pegasus]]
|locations=[[Mt. Snowhere]] region<br>[[Felonia]] region<br>[[Pillar of Pegasus]]
|items=[[Seed of life]]{{fraction|1|256}}
|items=[[Seed of life]]{{fraction|1|256}}
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|bestiaryNumber=#180
|bestiaryNumber=#180
|spells=None
|spells=None
|skills=[[Eagle Grip|Suddenly grabs party member]] (125% damage)<br>[[Poison Breath]]<Br>[[Venom Mist]]<br>Calls for backup (Corpse corporal)
|skills=[[Eagle Grip|Suddenly grabs party member]] (125% damage)<br>[[Poison Breath]]<Br>[[Venom Mist]]<br>Calls for backup. (Corpse corporal)
|locations=[[Aeolus Vale]] (present)<br>[[Ventus Tower]]<br>[[Vogograd]] (after the [[Orgodemir|Demon King]]'s resurrection)<br>[[DLC Tablet|Day of the Undead]]
|locations=[[Aeolus Vale]] (present)<br>[[Ventus Tower]]<br>[[Vogograd]] (after the [[Orgodemir|Demon King]]'s resurrection)<br>[[DLC Tablet|Day of the Undead]]
|items=[[Seed of life]]{{fraction|1|256}}
|items=[[Seed of life]]{{fraction|1|256}}
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|gold=60
|gold=60
|spells=None
|spells=None
|skills=Lets loose a calamitous [[Curses|curse]] (curses one party member)<br>[[Burning Breath]]<br>Calls for backup (Corpse corporal)
|skills=Lets loose a calamitous [[Curses|curse]]. (curses one {{Party 11}} member.)<br>[[Burning Breath]]<br>Calls for backup (Corpse corporal)
|items=[[Grubby bandage]]{{fraction|1|16}}<br>[[Seed of life]]{{fraction|1|256}}
|items=[[Grubby bandage]]{{fraction|1|16}}<br>[[Seed of life]]{{fraction|1|256}}
|locations=[[Northern Champs Sauvage]] (first and third acts)<br>[[The Other Side]] (first act)<br>[[Pillar of Pegasus]] 1-3F (2D mode of {{3DS}} and ''Definitive Edition'' only)
|locations=[[Northern Champs Sauvage]] (first and third acts)<br>[[The Other Side]] (first act)<br>[[Pillar of Pegasus]] 1-3F (2D mode of {{3DS}} and {{Definitive Edition}} only)
|evasion=N/a
|evasion=N/a
|fire-resist=-25%
|fire-resist=-25%
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|bskill2=[[Shade Slash]]{{tt|*|Level 16}}
|bskill2=[[Shade Slash]]{{tt|*|Level 16}}
|bskill3=N/a
|bskill3=N/a
|askill1=Zam-type Physical Potency +5%/Stats Up
|askill1=[[Zam]]-type Physical Potency +5%/Stats Up
|askill2=Woosh Res +25/Stats Up
|askill2=[[Woosh]] Res +25/Stats Up
|askill3=Shade Slash Potency +5%/Stats Up
|askill3=[[Shade Slash]] Potency +5%/Stats Up
|askill4=Zap Res +25/Stats Up
|askill4=[[Zap]] Res +25/Stats Up
|askill5=Shade Slash Potency +5%/Stats Up
|askill5=[[Shade Slash]] Potency +5%/Stats Up
|lperk1=None
|lperk1=None
|bperk1=Max HP +10
|bperk1=Max {{HP}} +10
|bperk2=Shade Slash Potency +2%
|bperk2=[[Shade Slash]] Potency +2%
|bperk3=N/a
|bperk3=N/a
|aperk1='''Zam-type Physical Potency +5%''': Raises Zam-type physical potency by 5%.
|aperk1='''[[Zam]]-type Physical Potency +5%''': Raises [[Zam]]-type physical potency by 5%.
|frizz-resist=Very Weak
|frizz-resist=Very Weak
|sizz-resist=Very Weak
|sizz-resist=Very Weak
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==Trivia==
==Trivia==
*The corpse corporal's Japanese name Living dead (リビングデッド, ''Ribingu deddo'') is likely derived from George A. Romero's 1968 horror film ''[[Wikipedia:Night of the Living Dead|Night of the Living Dead]]'', which is credited with popularising the portrayal of zombies in modern culture and went on to create a successful franchise of films.
*The Corpse corporal's Japanese name Living dead (リビングデッド, ''Ribingu deddo'') is likely derived from George A. Romero's 1968 horror film ''[[Wikipedia:Night of the Living Dead|Night of the Living Dead]]'', which is credited with popularising the portrayal of zombies in modern culture and went on to create a successful franchise of films.


==Similar species==
==Similar species==
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DQXI Vicious corpse corporal.jpg|A Vicious corpse corporal.
DQXI Vicious corpse corporal.jpg|A Vicious corpse corporal.
DQR Living Dead.png|{{Rivals}} card.
DQR Living Dead.png|{{Rivals}} card.
DQT Passage to Rendarak.jpg|The Corpse corporal as part of the ''Dragon Quest II'' event in {{Tact}}.
DQT Passage to Rendarak.jpg|The Corpse corporal as part of the {{Dragon Quest II}} event in {{Tact}}.
DQCG Living Dead.jpg|''Dragon Quest'' Card Game
DQCG Living Dead.jpg|''Dragon Quest'' Card Game.
</gallery></center>
</gallery></center>


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