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(Created page with "{{Item |title = ''Sunsigil'' |image = 200px |japanese = 太陽の紋章<br>たいようのもんしょう |romaji = Taiyo no monshyō |names = N/A |games = {{DQ1HD}}<br>{{Dragon Quest II}}<br>{{DQ2HD}} |effect = Skills can crit now }} The '''sun sigil''' is one of the five sigils created by the faeries dwelling in Alefgard. ==Appearances== ==={{DQ1HD}}=== The sun sigil is created by the Craft-Master in the al...") |
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==Appearances== | ==Appearances== | ||
==={{DQ1HD}}=== | ==={{DQ1HD}}=== | ||
The sun sigil is created by the [[Craft-Master]] in the alchemy building of the [[Faerie Village]] once the {{Hero 1}} brings her an [[undying flame]] flower from the the [[Weirdwood]]. Once obtained it allows the Hero's skills to score [[critical hit]]s just like one of his normal attacks | The sun sigil is created by the [[Craft-Master]] in the alchemy building of the [[Faerie Village]] once the {{Hero 1}} brings her an [[undying flame]] flower from the the [[Weirdwood]]. Once obtained it allows the Hero's skills to score [[critical hit]]s just like one of his normal attacks, with single-target skills having the same rate as a normal attack and multi-targeting skills being half of that. | ||
==={{DQ2}}=== | ==={{DQ2}}=== | ||
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==={{DQ2HD}}=== | ==={{DQ2HD}}=== | ||
The Shrine of Flames now has posted guards, who will not allow the [[Scions of Erdrick]] entry unless the group has a missive from [[Burrowell]]. | The Shrine of Flames now has posted guards, who will not allow the [[Scions of Erdrick]] entry unless the group has a missive from [[Burrowell]]. Note that the [[Princess of Cannock]]'s skills are thrice as likely to crit compared to her relatives, same as with her haywire spell rate. | ||
{{DQII}} | {{DQII}} | ||