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The enemies [[Brainy badboon]], [[Chasmonaut]], [[Hargonaut]], [[Frostburn]], [[Drackmage]], [[Goregon]], [[Madusa]], [[Whackolyte]], [[Wrecktor (Recurring)|Wrecktor]], [[Tyrannodactyl]], and [[Belial]] can use this spell against the {{Party 2}}. | The enemies [[Brainy badboon]], [[Chasmonaut]], [[Hargonaut]], [[Frostburn]], [[Drackmage]], [[Goregon]], [[Madusa]], [[Whackolyte]], [[Wrecktor (Recurring)|Wrecktor]], [[Tyrannodactyl]], and [[Belial]] can use this spell against the {{Party 2}}. | ||
==={{DQ2HD}}=== | |||
Kasap is learned by the [[Princess of Moonbrooke]] at level 18 and is already known by the [[Princess of Cannock]] when she joins the party. It costs 5 MP and reduces one group of monsters' defence by 25% for 4~6 turns. Once the [[moon sigil]] is obtained Kasap will develop a [[haywire]] rate that is 75% of that of a single-target spell. | |||
==={{DQ3}}=== | ==={{DQ3}}=== | ||
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The enemies [[abracadabrer]], [[skeleton swordsman]], [[goodybag]], [[weaken beakon]], [[bullmustiff]], [[boss troll]], [[lethal armour]], [[Iron knight]], [[Robbin' huddle (Dragon Quest III)|robbin' huddle]], and [[merman]] can use this spell against the {{Party 3}}. | The enemies [[abracadabrer]], [[skeleton swordsman]], [[goodybag]], [[weaken beakon]], [[bullmustiff]], [[boss troll]], [[lethal armour]], [[Iron knight]], [[Robbin' huddle (Dragon Quest III)|robbin' huddle]], and [[merman]] can use this spell against the {{Party 3}}. | ||
==={{DQ3HD}}=== | |||
Kasap is learned by [[Priest]]s & [[Sage]]s at 17~19, depending on their wisdom stat. It costs 5 MP and reduces the defence of one group of monsters by 25% for 4~6 turns. | |||
==={{DQ4}}=== | ==={{DQ4}}=== | ||
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Kasap has the same cost and effect as in {{VI}} but now lasts for 6~9 turns. Kasap is learned by reaching rank 5 of the [[Monster Master|Monster Masher]], rank 3 of the [[Paladin]], rank 5 of the [[Champion]], rank 1 of the {{Hero V}}, and rank 1 of the [[Druid]] vocations. | Kasap has the same cost and effect as in {{VI}} but now lasts for 6~9 turns. Kasap is learned by reaching rank 5 of the [[Monster Master|Monster Masher]], rank 3 of the [[Paladin]], rank 5 of the [[Champion]], rank 1 of the {{Hero V}}, and rank 1 of the [[Druid]] vocations. | ||
It can be cast by the enemies [[ | It can be cast by the enemies [[general motor]], [[conkjurer]], [[nutty professor]], [[pustule]], [[gobbler]], [[orglob]], [[forky pig]], [[skeleton squire]], [[eyesaur]], [[decayurion]], [[wingwyrm]], [[hellstalker]], [[terracotta warrior]], [[mandrake major]], and [[mandrake monarch]]. | ||
==={{DQ7R}}=== | |||
Kasap is learned by reaching rank 4 of the [[Mage]] vocation]]. It costs 4 MP and reduces all monsters' defence by one stage for 5~7 turns. The spell has a base accuracy of 75% and begins to increase once the caster's magical might reaches 200, achieving 100% accuracy (barring resistance) at 800 magical might. Kasap has a [[haywire]] rate that is half that of a normal critical hit. | |||
==={{DQ8}}=== | ==={{DQ8}}=== | ||