Decelerate: Difference between revisions

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==Appearances==
==Appearances==
==={{DQ7R}}===
Decelerate is learned by reaching rank 3 of the [[Jester]] vocation. It costs 4 MP and reduces one monster's agility by two stage for 5~7 turns. The spell has a base accuracy of 75% and begins to increase once the caster's magical might reaches 200, achieving 100% accuracy (barring resistance) at 800 magical might. Decelerate has a [[haywire]] rate that is half that of a normal critical hit.
==={{DQ9}}===
==={{DQ9}}===
Decelerate is learned by [[Armamentalist]]s at level 10. It costs 3 {{MP}} to cast and decreases one foe's agility by up to 75%. The spell will increase in accuracy once the caster's {{Magical Might}} reaches 50. When the value reaches 499, the spell becomes 100% accurate barring {{MFamilies}} resistance. The affect of the spell last for 7~10 turns.
Decelerate is learned by [[Armamentalist]]s at level 10. It costs 3 {{MP}} to cast and decreases one foe's agility by up to 75%. The spell will increase in accuracy once the caster's {{Magical Might}} reaches 50. When the value reaches 499, the spell becomes 100% accurate barring {{MFamilies}} resistance. The affect of the spell last for 7~10 turns.
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[[Category:Spells]]
[[Category:Spells]]
[[Category:Debilitating spells]]
[[Category:Debilitating spells]]
[[Category:Dragon Quest VII Reimagined spells]]
[[Category:Dragon Quest IX spells]]
[[Category:Dragon Quest IX spells]]
[[Category:Dragon Quest X spells]]
[[Category:Dragon Quest X spells]]

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