Critical Hit: Difference between revisions

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Corrected crit formula per https://hyperwiki.jp/dq3rhd2d/luck/ - also aligning with corresponding edits to "List of character statistics" page
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(Corrected crit formula per https://hyperwiki.jp/dq3rhd2d/luck/ - also aligning with corresponding edits to "List of character statistics" page)
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==={{DQ3HD}}===
==={{DQ3HD}}===
Critical hits now involve the [[Luck]] stat instead of being fixed to a 1/64 chance or being based on the Martial Artists' levels. The Luck stat is divided by the hidden benchmark value for the character's level (see first table below) and then multiplied by the vocation's innate crit rate (see second table below). For example, the critical hit chance for a [[Gadabout]] with 999 Luck at level 90 is calculated as ''6 X (999 / 310)'', resulting in a chance of 19.33%.
Critical hits now involve the [[Luck]] stat instead of being fixed to a 1/64 chance or being based on the Martial Artists' levels. A character's chance to land a [[Critical Hit|critical hit]] is calculated as "vocation crit rate x min(Luck / hidden benchmark, 3)" with a hard maximum of 50%; the hidden benchmark value for the character's level is given in the first table below, and the vocation crit rate is given in the second table below. For example, the critical hit chance for a [[Gadabout]] with 999 Luck at level 90 is calculated as ''6 X min(999 / 310, 3)'', resulting in a crit chance of 18% (the "min" formula capping the multiplier to the lower value of 3 in this case). Note that for [[Boomerang Weapon Family|boomerangs]] and [[Whip Weapon Family|whips]], the critical hit rate is half that of single-target weapons for balance purposes.
 
Note that for [[Boomerang Weapon Family|boomerangs]] and [[Whip Weapon Family|whips]] the critical hit rate is half that of single-target weapons for balance purposes.


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