Maribel Mayde: Difference between revisions

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(Reimagined equipment)
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|-
|-
| {{Strength}} || 4 || 280
| {{Strength}} || 4 || 280
|-
| {{Resilience}} || 3 || 170
|-
|-
| {{Agility}} || 10 || 300
| {{Agility}} || 10 || 300
|-
| {{Resilience}} || 3 || 170
|-
|-
| {{Wisdom}} || 8 || 420
| {{Wisdom}} || 8 || 420
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==={{DQ7R}}===
==={{DQ7R}}===
{{Section-Stub}}
{{Section-Stub}}
Maribel leaves the party only very briefly; you immediately get her back before going on to the next area. Her dad wakes up soon after the party with flashbacks, and tells her that she should continue adventuring with you if that makes her happy.
Maribel leaves the party only very briefly to check on her ill father now, with a new scenario taking place that never leaves Estard island. This shows a lengthy flashback that reveals how she and the Hero became friends when they were young children; once this concludes her father recovers enough to tell Maribel that she should continue adventuring with the party if that makes her happy and to not worry for his sake.
 
====Base Stats====
{| style="width:65%; height:100px; text-align:center" border="1"
|-<---!Headings are up first.!---> style="font-weight:bold; background:#ff8C00"
| Attribute || Starting Stats || Maximum Stats
|- style="font-weight:normal"
| Level || 1 || 99
|-
| {{HP}} || 18 || 600
|-
| {{MP}} || 10 || 560
|-
| {{Strength}} || 3 || 260
|-
| {{Resilience}} || '''1''' || 140
|-
| {{Agility}} || 8 || 310
|-
| {{Magical Might}} || 10 || 440
|-
| {{Magical Mending}} || 6 || 260
|-
| {{Deftness}} || 6 || 260
|-
| {{Charm}} || 8 || 240
|-
| Initial gear ||colspan=2|[[Cypress stick]], [[hairband]], [[plain clothes]]
|}


====Equipment====
====Equipment====

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