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Mikeprichard (talk | contribs) m (Using similar language to my recent related confirmed remake Wisdom/MP correction for clarity/consistency) |
(→Deftness: Added 7R's details) |
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==Deftness== | ==Deftness== | ||
'''Deftness''' (<span lang="ja">きようさ</span>) measures the ability of a character to steal an item from an enemy, as well as controlling how frequently a character may perform a [[Critical Hit|critical hit]], conduct preemptive strikes on enemies, and escape from battle. | '''Deftness''' (<span lang="ja">きようさ</span>) measures the ability of a character to steal an item from an enemy, as well as controlling how frequently a character may perform a [[Critical Hit|critical hit]], conduct preemptive strikes on enemies, and escape from battle. Any character can consume a [[seed of deftness]] to increase this attribute. | ||
==={{DQ7R}}=== | |||
Steal rate is calculated as ''Deftness X 0.1 + 12.5%'', capping at 80%. | |||
The critical hit and haywire spell rate is calculated as ''Deftness X 0.015 + 1.56%'', with a hard limit of 7% at 500 Deftness. This is further influenced by the modifiers of specific skills and spells which operate on units of 200%, 120%, 50%, and 0% compared to normal attacks; for example the Frizz spell mod is 50% while the Zam spell mod is 200%, meaning at 500 Deftness the former has a 3.5% chance to go haywire and the latter has a 14% chance. Additional modifiers are applied by a character's equipped weapon, which are displayed on the item's info page in-game. | |||
==={{DQ9}}=== | ==={{DQ9}}=== | ||
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Similarly, the critical hit rate is calculated as ''Deftness/200'', which limits the natural cap to 5%. | Similarly, the critical hit rate is calculated as ''Deftness/200'', which limits the natural cap to 5%. | ||
==Charm== | ==Charm== | ||