Kazuhiko Torishima: Difference between revisions

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With Weekly Shonen Jump being the trendsetting magazine that it was, it wasn't long until competitors began copying Torishima's winning formula and entire magazines dedicated to games were also beginning to appear on shelves. These magazines were fully staffed where as Famicom Shinken was worked on by only three or four employees at a time, and were able to push the discovery of cheats and techniques to a whole new level in addition to providing reviews from a larger pool of players. Having felt that he had already pushed his writing staff's capabilities to their limit, Torishima decided a different approach was necessary: instead of covering games that were already on store shelves, Jump would teach it's young readers how games were made.  
With Weekly Shonen Jump being the trendsetting magazine that it was, it wasn't long until competitors began copying Torishima's winning formula and entire magazines dedicated to games were also beginning to appear on shelves. These magazines were fully staffed where as Famicom Shinken was worked on by only three or four employees at a time, and were able to push the discovery of cheats and techniques to a whole new level in addition to providing reviews from a larger pool of players. Having felt that he had already pushed his writing staff's capabilities to their limit, Torishima decided a different approach was necessary: instead of covering games that were already on store shelves, Jump would teach it's young readers how games were made.  


[[Yuji Horii]] and [[Kōichi Nakamura]] had already begun development on the original {{DQ}} in November of 1985, with Torishima hearing of the project thanks to his working relationship and friendship with Horii. The game was still in it's conceptual form but Torishima convinced his superiors that the exclusive coverage would be worth taking the risk of dedicating pages to an unreleased title, and to sweeten the deal he used his authority as Toriyama's editor to assign him the responsibility of illustrating the game. As Toriyama was under a very strict contract with Shueisha that stipulated that his work could only be printed in periodicals published by the company, this guaranteed that Famicom Shinden would have the best coverage of the game by including his illustrations alongside the written articles.
[[Yuji Horii]] and [[Kōichi Nakamura]] had already begun development on the original {{DQ}} in November of 1985, with Torishima hearing of the project thanks to his working relationship and friendship with Horii. The game was still in it's conceptual form but Torishima convinced his superiors that the exclusive coverage would be worth taking the risk of dedicating pages to an unreleased title, and to sweeten the deal he used his authority as Toriyama's editor to assign him the responsibility of illustrating the game. As Toriyama was under a very strict contract with Shueisha that stipulated that his work could only be printed in periodicals published by the company, this guaranteed that Famicom Shinken would have the best coverage of the game by including his illustrations alongside the written articles.


The first world would first learn of ''Dragon Quest'' in the pages of the eleventh issue of Jump, February 11 1986, showing the prototype of the title screen, an explanation of the game's nature as an RPG, as well as several screenshots of towns and battles, all accompanied by Toriyama's artwork. Jump would continue to feature exclusive content about the game until it's release on May 27 1986 and publish a strategy guide as well, with Shueisha circumventing the digital publishing rights of [[Enix]] thanks to a contract with Horii.
The first world would first learn of ''Dragon Quest'' in the pages of the eleventh issue of Jump, February 11 1986, showing the prototype of the title screen, an explanation of the game's nature as an RPG, as well as several screenshots of towns and battles, all accompanied by Toriyama's artwork. Jump would continue to feature exclusive content about the game until it's release on May 27 1986 and publish a strategy guide as well, with Shueisha circumventing the digital publishing rights of [[Enix]] thanks to a contract with Horii.


Torishima's gamble paid off handsomely, with his friend Horii benefiting from the preferential coverage in the widest-circulating Japanese magazine of the time and himself demonstrating his shrewd business cunning and impressing his upper management.  
Torishima's gamble paid off handsomely, with his friend Horii benefiting from the preferential coverage in the widest-circulating Japanese magazine of the time and himself demonstrating his shrewd business cunning and impressing his upper management.


===Involvement with ''Dragon Quest: The Adventure of Dai''===
===Involvement with ''Dragon Quest: The Adventure of Dai''===

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