Immigrant Town (Dragon Quest III): Difference between revisions

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==Synopsis==
==Synopsis==
An old man from [[Persistence]] arrived in a field in hopes of making a town, but needs a [[merchant]] to help. The {{Hero 3}} agrees to provide him with one and parts way with his companion--this leads to a permanent separation in the {{NES}} version and a temporary farewell in the remakes of the game.
An old man from [[Persistence]] arrived in a field in hopes of making a town, but needs a [[Merchant]] to help. The {{Hero 3}} agrees to provide him with one and parts way with his companion--this leads to a permanent separation in the {{NES}} version and a temporary farewell in the remakes of the game.


The turbulent development of the immigrant town reflects the near-disaster of the Jamestown colony, the first permanent English settlement on American soil.
The turbulent development of the immigrant town reflects the near-disaster of the Jamestown colony, the first permanent English settlement on American soil.
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==Stages of development==
==Stages of development==
===Stage One===
===Stage One===
The [[merchant]] has built a shop and runs it.
The [[Merchant]] has built a shop and runs it.
====Shop====
====Shop====
{{ItemShop/Start|title=Item shop|subtitle=|float=}}
{{ItemShop/Start|title=Item shop|subtitle=|float=}}
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*The town has an [[inn]].
*The town has an [[inn]].
*The old man's house has an additional floor.
*The old man's house has an additional floor.
*The [[merchant]] is in the middle of building a theater.
*The [[Merchant]] is in the middle of building a theater.
====Shop====
====Shop====
{{ItemShop/Start|title=Item shop|subtitle=|float=}}
{{ItemShop/Start|title=Item shop|subtitle=|float=}}
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===Stage Three===
===Stage Three===
Triggered by defeating the [[Boss troll]] and obtaining the [[Mod Rod]] in the kingdom of [[Manoza]]. The town has grown greatly, though some of the townspeople feel that they're being overworked, with some planning a revolution against the [[merchant]]. Changes include:
Triggered by defeating the [[Boss troll]] and obtaining the [[Mod Rod]] in the kingdom of [[Manoza]]. The town has grown greatly, though some of the townspeople feel that they're being overworked, with some planning a revolution against the [[Merchant]]. Changes include:
*The town is named after the [[merchant]].
*The town is named after the [[Merchant]].
*The theater is completed and has dancing girls as the entertainment. Upon leaving, The {{Hero 3}} and their {{Party 3}} will be charged 50,000 {{Gold}}, only to be able to leave for free since they are friends with The [[Merchant]].
*The theater is completed and has dancing girls as the entertainment. Upon leaving, The {{Hero 3}} and their {{Party 3}} will be charged 50,000 {{Gold}}, only to be able to leave for free since they are friends with the [[Merchant]].
*The [[merchant]] became mayor and had a manor built.
*The [[Merchant]] became mayor and had a manor built.
*An [[item shop]] being built where the old man use to live.
*An [[item shop]] being built where the old man use to live.
*The previous [[item shop]] is replaced with a [[Weapon shop|weapon]] and [[armour shop]].
*The previous [[item shop]] is replaced with a [[Weapon shop|weapon]] and [[armour shop]].
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===Stage Four===
===Stage Four===
Originally the Final Stage in the {{NES}} version. This is triggered by visiting the jail at [[Day-night cycle|night]] in Stage Three and overhearing the revolution conspirators. Though in the {{NES}} version, leaving town during the Third Stage and returning triggered the change. Changes included:
Originally the Final Stage in the {{NES}} version. This is triggered by visiting the jail at [[Day-night cycle|night]] in Stage Three and overhearing the revolution conspirators. Though in the {{NES}} version, leaving town during the Third Stage and returning triggered the change. Changes included:
*The [[merchant]] being jailed.
*The [[Merchant]] being jailed.
*The [[Weapon shop|weapon]] and [[armour shop]] getting new merchandise. The [[item shop]] and [[inn]] remain the same.
*The [[Weapon shop|weapon]] and [[armour shop]] getting new merchandise. The [[item shop]] and [[inn]] remain the same.
*The theater is holding a children singing contest, and is closed at [[Day-night cycle|night]].
*The theater is holding a children singing contest, and is closed at [[Day-night cycle|night]].
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*A new house is built on the site of the jail, with a family living there.
*A new house is built on the site of the jail, with a family living there.
*The old man who was first here moved in with the old woman running the [[item shop]].
*The old man who was first here moved in with the old woman running the [[item shop]].
*The [[merchant]] is out of jail and chooses someone from the town to take over as mayor. If you talk to the [[merchant]], they will return to [[Patty's Party Planning Place]].
*The [[Merchant]] is out of jail and chooses someone from the town to take over as mayor. If you talk to the [[Merchant]], they will return to [[Patty's Party Planning Place]].
*A different kid is now singing at the theater.  The theater remains open at [[Day-night cycle|night]] and has a poet singing.
*A different kid is now singing at the theater.  The theater remains open at [[Day-night cycle|night]] and has a poet singing.


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==Remake changes==
==Remake changes==
In addition to being let out of prison, the {{Super Famicom}} and {{GBC}} version of the game maintained the [[merchant]]'s unique sprite, whereas the {{NES}} version sees them taking the sprite of the usual town [[merchant]].
In addition to being let out of prison, the {{Super Famicom}} and {{GBC}} version of the game maintained the [[Merchant]]'s unique sprite, whereas the {{NES}} version sees them taking the sprite of the usual town [[Merchant]].


==Usage of the Immigrant Town in another area==
==Usage of the Immigrant Town in another area==
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==={{DQ3HD}}===
==={{DQ3HD}}===
The game will now notify the player each time the boom town upgrades, and there is [[List of recruitable monsters in Dragon Quest III HD-2D Remake|goodybag]] disguised as a merchant going for a stroll at [[Day-night cycle|night]]. When speaking to the merchant, he or she will now reflect on when the townspeople revolted and a cutscene showing the events plays out. During the ending the town is shown to be thriving, with several citizens holding a meeting in the merchant's former mansion.
The game will now notify the player each time the boom town upgrades, and there is [[List of recruitable monsters in Dragon Quest III HD-2D Remake|goodybag]] disguised as a Merchant going for a stroll at [[Day-night cycle|night]]. When speaking to the Merchant, he or she will now reflect on when the townspeople revolted and a cutscene showing the events plays out. During the ending the town is shown to be thriving, with several citizens holding a meeting in the Merchant's former mansion.


====Treasure====
====Treasure====
{| class="wikitable"
{| class="wikitable sortable"
|-
|-
| [[File:ICON-Primm's Primer III HD.png|link=Primm's Primer]] || [[File:ICON-Dummy III HD.png|link=Dummy]] || [[File:ICON-Hen's tooth III HD.png|link=Hen's tooth]] || [[File:Gold chain III HD icon.png|link=Gold chain]] || [[File:Garter III HD icon.png|link=Garter]] || [[File:Bunny ears III HD icon.png|link=Bunny ears]]
| [[File:ICON-Yellow Orb III HD.png|link=Yellow Orb]]
| [[Yellow Orb]]
| x1
| N/A
|-
| [[File:ICON-Primm's Primer III HD.png|link=Primm's Primer]]
| [[Primm's Primer]]
| x1
| N/A
|-
| [[File:ICON-Dummy III HD.png|link=Dummy]]
| [[Dummy]]
| x1
| N/A
|-
| [[File:Garter III HD icon.png|link=Garter]]
| [[Garter]]
| x1
| N/A
|-
| [[File:Gold chain III HD icon.png|link=Gold chain]]
| [[Gold chain]]
| x1
| N/A
|-
| [[File:ICON-Hen's tooth III HD.png|link=Hen's tooth]]
| [[Hen's tooth]]
| x1
| N/A
|-
| [[File:Bunny ears III HD icon.png|link=Bunny ears]]
| [[Bunny ears]]
| x1
| N/A
|}
|}


====Nearby {{MFamilies}}s====
====Nearby {{MFamilies}}s====

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