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==Synopsis== | ==Synopsis== | ||
An old man from [[Persistence]] arrived in a field in hopes of making a town, but needs a [[ | An old man from [[Persistence]] arrived in a field in hopes of making a town, but needs a [[Merchant]] to help. The {{Hero 3}} agrees to provide him with one and parts way with his companion--this leads to a permanent separation in the {{NES}} version and a temporary farewell in the remakes of the game. | ||
The turbulent development of the immigrant town reflects the near-disaster of the Jamestown colony, the first permanent English settlement on American soil. | The turbulent development of the immigrant town reflects the near-disaster of the Jamestown colony, the first permanent English settlement on American soil. | ||
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==Stages of development== | ==Stages of development== | ||
===Stage One=== | ===Stage One=== | ||
The [[ | The [[Merchant]] has built a shop and runs it. | ||
====Shop==== | ====Shop==== | ||
{{ItemShop/Start|title=Item shop|subtitle=|float=}} | {{ItemShop/Start|title=Item shop|subtitle=|float=}} | ||
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*The town has an [[inn]]. | *The town has an [[inn]]. | ||
*The old man's house has an additional floor. | *The old man's house has an additional floor. | ||
*The [[ | *The [[Merchant]] is in the middle of building a theater. | ||
====Shop==== | ====Shop==== | ||
{{ItemShop/Start|title=Item shop|subtitle=|float=}} | {{ItemShop/Start|title=Item shop|subtitle=|float=}} | ||
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===Stage Three=== | ===Stage Three=== | ||
Triggered by defeating the [[Boss troll]] and obtaining the [[Mod Rod]] in the kingdom of [[Manoza]]. The town has grown greatly, though some of the townspeople feel that they're being overworked, with some planning a revolution against the [[ | Triggered by defeating the [[Boss troll]] and obtaining the [[Mod Rod]] in the kingdom of [[Manoza]]. The town has grown greatly, though some of the townspeople feel that they're being overworked, with some planning a revolution against the [[Merchant]]. Changes include: | ||
*The town is named after the [[ | *The town is named after the [[Merchant]]. | ||
*The theater is completed and has dancing girls as the entertainment. Upon leaving, The {{Hero 3}} and their {{Party 3}} will be charged 50,000 {{Gold}}, only to be able to leave for free since they are friends with | *The theater is completed and has dancing girls as the entertainment. Upon leaving, The {{Hero 3}} and their {{Party 3}} will be charged 50,000 {{Gold}}, only to be able to leave for free since they are friends with the [[Merchant]]. | ||
*The [[ | *The [[Merchant]] became mayor and had a manor built. | ||
*An [[item shop]] being built where the old man use to live. | *An [[item shop]] being built where the old man use to live. | ||
*The previous [[item shop]] is replaced with a [[Weapon shop|weapon]] and [[armour shop]]. | *The previous [[item shop]] is replaced with a [[Weapon shop|weapon]] and [[armour shop]]. | ||
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===Stage Four=== | ===Stage Four=== | ||
Originally the Final Stage in the {{NES}} version. This is triggered by visiting the jail at [[Day-night cycle|night]] in Stage Three and overhearing the revolution conspirators. Though in the {{NES}} version, leaving town during the Third Stage and returning triggered the change. Changes included: | Originally the Final Stage in the {{NES}} version. This is triggered by visiting the jail at [[Day-night cycle|night]] in Stage Three and overhearing the revolution conspirators. Though in the {{NES}} version, leaving town during the Third Stage and returning triggered the change. Changes included: | ||
*The [[ | *The [[Merchant]] being jailed. | ||
*The [[Weapon shop|weapon]] and [[armour shop]] getting new merchandise. The [[item shop]] and [[inn]] remain the same. | *The [[Weapon shop|weapon]] and [[armour shop]] getting new merchandise. The [[item shop]] and [[inn]] remain the same. | ||
*The theater is holding a children singing contest, and is closed at [[Day-night cycle|night]]. | *The theater is holding a children singing contest, and is closed at [[Day-night cycle|night]]. | ||
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*A new house is built on the site of the jail, with a family living there. | *A new house is built on the site of the jail, with a family living there. | ||
*The old man who was first here moved in with the old woman running the [[item shop]]. | *The old man who was first here moved in with the old woman running the [[item shop]]. | ||
*The [[ | *The [[Merchant]] is out of jail and chooses someone from the town to take over as mayor. If you talk to the [[Merchant]], they will return to [[Patty's Party Planning Place]]. | ||
*A different kid is now singing at the theater. The theater remains open at [[Day-night cycle|night]] and has a poet singing. | *A different kid is now singing at the theater. The theater remains open at [[Day-night cycle|night]] and has a poet singing. | ||
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==Remake changes== | ==Remake changes== | ||
In addition to being let out of prison, the {{Super Famicom}} and {{GBC}} version of the game maintained the [[ | In addition to being let out of prison, the {{Super Famicom}} and {{GBC}} version of the game maintained the [[Merchant]]'s unique sprite, whereas the {{NES}} version sees them taking the sprite of the usual town [[Merchant]]. | ||
==Usage of the Immigrant Town in another area== | ==Usage of the Immigrant Town in another area== | ||
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==={{DQ3HD}}=== | ==={{DQ3HD}}=== | ||
The game will now notify the player each time the boom town upgrades, and there is [[List of recruitable monsters in Dragon Quest III HD-2D Remake|goodybag]] disguised as a | The game will now notify the player each time the boom town upgrades, and there is [[List of recruitable monsters in Dragon Quest III HD-2D Remake|goodybag]] disguised as a Merchant going for a stroll at [[Day-night cycle|night]]. When speaking to the Merchant, he or she will now reflect on when the townspeople revolted and a cutscene showing the events plays out. During the ending the town is shown to be thriving, with several citizens holding a meeting in the Merchant's former mansion. | ||
====Treasure==== | ====Treasure==== | ||
{| class="wikitable" | {| class="wikitable sortable" | ||
|- | |- | ||
| [[File:ICON-Primm's Primer III HD.png|link=Primm's Primer]] || [[File:ICON-Dummy III HD.png|link=Dummy]] || [[File: | | [[File:ICON-Yellow Orb III HD.png|link=Yellow Orb]] | ||
| [[Yellow Orb]] | |||
| x1 | |||
| N/A | |||
|- | |||
| [[File:ICON-Primm's Primer III HD.png|link=Primm's Primer]] | |||
| [[Primm's Primer]] | |||
| x1 | |||
| N/A | |||
|- | |||
| [[File:ICON-Dummy III HD.png|link=Dummy]] | |||
| [[Dummy]] | |||
| x1 | |||
| N/A | |||
|- | |||
| [[File:Garter III HD icon.png|link=Garter]] | |||
| [[Garter]] | |||
| x1 | |||
| N/A | |||
|- | |||
| [[File:Gold chain III HD icon.png|link=Gold chain]] | |||
| [[Gold chain]] | |||
| x1 | |||
| N/A | |||
|- | |||
| [[File:ICON-Hen's tooth III HD.png|link=Hen's tooth]] | |||
| [[Hen's tooth]] | |||
| x1 | |||
| N/A | |||
|- | |||
| [[File:Bunny ears III HD icon.png|link=Bunny ears]] | |||
| [[Bunny ears]] | |||
| x1 | |||
| N/A | |||
|} | |} | ||
====Nearby {{MFamilies}}s==== | ====Nearby {{MFamilies}}s==== | ||