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|burning-breath-resist=100% | |burning-breath-resist=100% | ||
|army-resist=50% | |army-resist=50% | ||
}}There is an optional scripted encounter with a harmour at Pilgrim's Perdition. When the party arrives, they can come across a soldier harassing a helpless priest in the town and can start a fight by answering no when the soldier tells them to leave. The harmour is no different than the ones that can be faced later in the game, but the battle can still be difficult since the party has lost access to their spells and abilities. If one took the time to get better equipment from the Casino at Pilgrim's Rest inn or uses a [[Snooze stick]] to repeatedly put him to sleep, the battle should be no trouble. | }}There is an optional scripted encounter with a harmour at Pilgrim's Perdition. When the party arrives, they can come across a soldier harassing a helpless priest in the town and can start a fight by answering no when the soldier tells them to leave. The harmour is no different than the ones that can be faced later in the game, but the battle can still be difficult since the party has lost access to their spells and abilities. If one took the time to get better equipment from the Casino at Pilgrim's Rest inn or uses a [[Snooze stick]] to repeatedly put him to sleep, the battle should be no trouble. | ||
==={{DQ7R}}=== | |||
{{DQ7REnemy | |||
|name=Harmour | |||
|kanji=デビルアーマー | |||
|romanji=Debiru āmā | |||
|icon= | |||
|bestiary=No. 140 | |||
|family=[[Material family|Material]] | |||
|exp=458 | |||
|gold=97 | |||
|hp=345/460/557 | |||
|mp=18 | |||
|attack=202 | |||
|defense=110 | |||
|agility=84/94/108 | |||
|evasion=N/A | |||
|in-game-description=Cursed sets of armour with lives of their own. Though they might look all the same, each inhabiting spirit knows how singular and special they really are | |||
|spells=N/A | |||
|skills=[[Gust Slash]]<br>Spinning blade (damages party) | |||
|habitat=[[Sanctum of the Cirrus]] (past)<br>[[Buccanham]] region (past) | |||
|drop=[[Single phial]] (1/64)<br>[[Iron armour]] (1/128) | |||
|fire-resist=25% | |||
|ice-resist=-120% | |||
|wind-resist=25% | |||
|earth-resist=25% | |||
|electricity-resist=-120% | |||
|light-resist=25% | |||
|dark-resist=25% | |||
|blunt-resist=0% | |||
|sap-resist=0% | |||
|deceleratle-resist=0% | |||
|divine-resist=0% | |||
|elemental-resist=0% | |||
|status-resist=0% | |||
|mp-absorption-resist=0% | |||
|poof-resist=100% | |||
|instant-death-resist=100% | |||
|sleep-resist=80% | |||
|confusion-resist=100% | |||
|paralysis-resist=100% | |||
|poison-resist=33% | |||
|bedazzlement-resist=80% | |||
|antimagic-resist=100% | |||
|stun-resist=100% | |||
|stumble-resist=100% | |||
|laugh-resist=100% | |||
|beguile-resist=100% | |||
|charm-resist=100% | |||
}} | |||
==={{DQ9}}=== | ==={{DQ9}}=== | ||
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[[Category:Dragon Quest VI enemies]] | [[Category:Dragon Quest VI enemies]] | ||
[[Category:Dragon Quest VII enemies]] | [[Category:Dragon Quest VII enemies]] | ||
[[Category:Dragon Quest VII Reimagined enemies]] | |||
[[Category:Dragon Quest IX enemies]] | [[Category:Dragon Quest IX enemies]] | ||
[[Category:Dragon Quest X enemies]] | [[Category:Dragon Quest X enemies]] | ||