Dragon Quest VII: Difference between revisions

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===New features===
===New features===
''Dragon Warrior VII'' uses a [[Wikipedia:Character_classes_from_the_Dragon_Quest_series|class system]] for learning abilities, similar to that of ''[[Dragon Quest VI]]''. Some available classes include [[Warrior]], Fighter, [[Cleric]], [[Mage]], Bard, Dancer, Jester, [[Thief]], Teen Idol, Pirate, [[Ranger]], Dragoon, [[Paladin]], Summoner, God Hand, and Hero, some of which are unlocked by mastering other classes. The game also includes monster classes, which can be unlocked by using the appropriate monster heart or mastering pre-requisite monster classes.
''Dragon Warrior VII'' uses a [[Wikipedia:Character_classes_from_the_Dragon_Quest_series|class system]] for learning abilities, similar to that of ''[[Dragon Quest VI]]''. Some available classes include [[Warrior]], Martial Artist, [[Priest]], [[Mage]], Bard, Dancer, Gadabout, [[Thief]], Luminary, Pirate, [[Armamentalist]], Gladiator, [[Paladin]], Summoner, God Hand, and Hero; some of which are unlocked by mastering other classes. The game also includes monster classes, which can be unlocked by using the appropriate monster heart or mastering prerequisite monster classes.


Characters generally stop learning character specific spells and skills around [[wikipedia:Experience_points|experience level]] 15; however, around this time in the game, players will reach Dharma Island, where they can give their characters certain classes. Each non-monster class belongs to one of three tiers (Basic, Intermediate, and Advanced), while monster classes have more tiers. Characters gain levels in classes by fighting a certain number of battles, as opposed to gaining experience points. Characters learn different spells and skills when they reach another class level and their stats are affected by what class they are. Once a character reaches the 8th and final level of a class, it is considered "mastered", if a character masters certain classes, higher tier classes will become available to them. For example, if a character masters the Mage and Cleric classes, which are both Basic, then the Intermediate class Sage will be available to them. If that character was to then master the TeenIdol class, the Advanced Summoner class would open up.
Characters generally stop learning character specific spells and skills around [[wikipedia:Experience_points|experience level]] 15; however, around this time in the game, players will reach Dharma Island, where they can give their characters certain classes. Each non-monster class belongs to one of three tiers (Basic, Intermediate, and Advanced), while monster classes have more tiers. Characters gain levels in classes by fighting a certain number of battles, as opposed to gaining experience points. Characters learn different spells and skills when they reach another class level and their stats are affected by what class they are. Once a character reaches the 8th and final level of a class, it is considered "mastered", if a character masters certain classes, higher tier classes will become available to them. For example, if a character masters the Mage and Cleric classes, which are both Basic, then the Intermediate class Sage will be available to them. If that character was to then master the TeenIdol class, the Advanced Summoner class would open up.

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