List of character statistics: Difference between revisions

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Any character can consume a [[seed of life]] to increase their maximum HP.
Any character can consume a [[seed of life]] to increase their maximum HP.


==[[Magic Points]]==
==Magic Points==
'''Magic Points (MP)''' determine how much mana a character can expend to cast spells. Each spell deducts from this pool at a set rate, and cannot be cast if MP is simply too low. Some very special spells like [[Magic Burst]] will consume '''all''' remaining MP upon cast. Starting with ''[[Dragon Quest VI]]'', skills were introduced that also consumed MP to execute.
'''Magic Points (MP)''' determine how much mana a character can expend to cast spells. Each spell deducts from this pool at a set rate, and cannot be cast if MP is simply too low. Some very special spells like [[Magic Burst]] will consume '''all''' remaining MP upon cast. Starting with ''[[Dragon Quest VI]]'', skills were introduced that also consumed MP to execute.


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Any character can consume a [[seed of sorcery]] to increase this attribute.
Any character can consume a [[seed of sorcery]] to increase this attribute.


==[[Attack]]==
==Attack==
'''Attack''' is used to determine how hard a character can hit with melee attacks. It is checked against the enemy's Defense in calculation of damage inflicted.
'''Attack''' is used to determine how hard a character can hit with melee attacks. It is checked against the enemy's Defense in calculation of damage inflicted.


Attack is derived from a character's strength score added to their weapon's attack rating, which is  then divided by two, plus bonuses from certain [[accessories]] or [[traits]].
Attack is derived from a character's strength score added to their weapon's attack rating, which is  then divided by two, plus bonuses from certain [[accessories]] or [[traits]].


==[[Defense]]==
==Defense==
'''Defense''' is used to determine how well a character or monster can withstand full contact melee attacks. It is checked against the enemy's Attack in calculation of damage inflicted. It has no effect on magical or breath damage.
'''Defense''' is used to determine how well a character or monster can withstand full contact melee attacks. It is checked against the enemy's Attack in calculation of damage inflicted. It has no effect on magical or breath damage.


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