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Any character can consume a [[seed of life]] to increase their maximum HP. | Any character can consume a [[seed of life]] to increase their maximum HP. | ||
== | ==Magic Points== | ||
'''Magic Points (MP)''' determine how much mana a character can expend to cast spells. Each spell deducts from this pool at a set rate, and cannot be cast if MP is simply too low. Some very special spells like [[Magic Burst]] will consume '''all''' remaining MP upon cast. Starting with ''[[Dragon Quest VI]]'', skills were introduced that also consumed MP to execute. | '''Magic Points (MP)''' determine how much mana a character can expend to cast spells. Each spell deducts from this pool at a set rate, and cannot be cast if MP is simply too low. Some very special spells like [[Magic Burst]] will consume '''all''' remaining MP upon cast. Starting with ''[[Dragon Quest VI]]'', skills were introduced that also consumed MP to execute. | ||
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Any character can consume a [[seed of sorcery]] to increase this attribute. | Any character can consume a [[seed of sorcery]] to increase this attribute. | ||
== | ==Attack== | ||
'''Attack''' is used to determine how hard a character can hit with melee attacks. It is checked against the enemy's Defense in calculation of damage inflicted. | '''Attack''' is used to determine how hard a character can hit with melee attacks. It is checked against the enemy's Defense in calculation of damage inflicted. | ||
Attack is derived from a character's strength score added to their weapon's attack rating, which is then divided by two, plus bonuses from certain [[accessories]] or [[traits]]. | Attack is derived from a character's strength score added to their weapon's attack rating, which is then divided by two, plus bonuses from certain [[accessories]] or [[traits]]. | ||
== | ==Defense== | ||
'''Defense''' is used to determine how well a character or monster can withstand full contact melee attacks. It is checked against the enemy's Attack in calculation of damage inflicted. It has no effect on magical or breath damage. | '''Defense''' is used to determine how well a character or monster can withstand full contact melee attacks. It is checked against the enemy's Attack in calculation of damage inflicted. It has no effect on magical or breath damage. | ||