Gadabout: Difference between revisions

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==[[Dragon Quest III]]==
==[[Dragon Quest III]]==
Goof-offs, although pretty much useless on the battlefield, have a great amount of luck. This allows them to deal critical amounts of damage more often than other characters. The trade-off for this is the fact that Goof-offs have minds of their own, and the player cannot always control their actions. Goof-offs are the wild cards of the game, as they sometimes do damage to themselves instead of attacking enemy characters. In ''[[Dragon Quest III]]'', Goof-off is the only class that can turn into a [[Sage]] at [[Dharma Temple]] without a [[Book of Satori]].
Gadabouts, although pretty much useless on the battlefield, have a great amount of luck. This allows them to avoid the affects of debilitating spells more often than other characters. The trade-off for this is the fact that these clowns have minds of their own, and the player cannot always control their actions. In ''[[Dragon Quest III]]'', they are the only class that can turn into a [[Sage]] at [[Alltrades Abbey]] without a [[Book of Satori]].


===Starting equipment and Stats===
===Starting equipment and Stats===
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|Luck || 8 || 255
|Luck || 8 || 255
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|}
A gadabout will only follow the player's instructions 75% of the time, disobeying with a randomly selected action. Every few levels, a new action is added to the list:
Level 1 (1/5): struck a defensive pose (Defends), just gawked at the scene(Nothing),
yell for help (Nothing), run (Nothing), fell and tripped (Nothing)
  Level 3 (1/7): smiled serenely (Nothing), keeled over (Falls asleep)
  Level 5 (1/8): juggle stones (4~8 damage to Gadabout or monster)
  Level 7 (1/9): sing and dance gaily (Nothing)
  Level 9 (1/10): flick disheveled hair(F)/put on tough guy act(M) (Nothing)
  Level 11 (1/11): tap dance (Gadabout's evasion rises)
  Level 13 (1/12): spin finger at monster (Confuses monster)
  Level 15 (1/13): preen with mirror (F)/goose other party member(M) (Nothing)
  Level 17 (1/15): keel over (Paralyzes Gadabout), cast some gibberish (Nothing)
  Level 19 (1/16): pray for peace (Nothing)
  Level 20 (1/17): become plagued by self doubt (Nothing)
  Level 21 (1/18): make up a pun (Makes enemy laugh)
  Level 23 (1/20): roll a die (Nothing), sing loudly (terrible voice - makes enemy flee, beautiful voice - makes enemy lose turn)
  Level 25 (1/21): image lewd situations (Nothing)
  Level 27 (1/22): sneeze (Makes everybody surprised)
  Level 29 (1/24): start a word game (Nothing), gaze sexily at monster (Makes monster lose turn (F)/Nothing(M))
  Level 31 (1/25): tell a story (Random party member can lose turn)
  Level 33 (1/26): put on heels and hold a whip(F)/pull out a crown and wear it(M)
(Makes a monster attack other monster or itself when alone/Gadabout attacks a monster)
  Level 35 (1/28): sneak up behind other party member (Nothing), laugh  maniacally (Make monsters flee)
  Level 37 (1/29): cheer everyone up (Casts Deceleratle or Acceleratle on the party)
  Level 39 (1/31): guzzle a bottle of ale (Gadabout won't move next turn),  heckle a monster (Nothing)
  Level 41 (1/32): toss up a boulder (12~14 damage to party member, or 30~32 to a monster)
  Level 43 (1/33): puff-puff a monster (Makes a monster lose turn(F)/Deals 36~45 damage to a monster(M))
  Level 45 (1/34): use a move on a monster (Poofchop, Poofmash; deals 35~42 damage to a monster)
  Level 47 (1/35): do something illicit (Nothing)
  Level 49 (1/36): lit some paper on fire (Casts Frizzle on a monster)
  Level 50 (1/37): run out of things to do (Casts Multiheal on party)
 




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