List of character statistics: Difference between revisions

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→‎Luck: added base accuracy and cleared up misconceptions
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==Luck==
==Luck==
In the [[Nintendo Entertainment System|NES]] titles, '''Luck''' affects your character's chances of being affected by status ailments such as Snooze, Fizzle, and Dazzle.
In all versions of [[Dragon Quest III]] and [[Dragon Quest IV]], '''Luck''' affects your character's chances of being affected by status ailments such as Snooze, Fizzle, and Dazzle. Each enemy spell has a different base accuracy that is lowered as the stat rises, being calculated as
A = ( ( MOD * [ ( 768 - 2 * LUCK ) / 2 ] ) / 256 ) If A <= 0..255, status effect will fail If A > 0..255, status effect is successful


In later titles, '''Luck''' is a demonstration of a character's positive causality, in the frequency of how often they perform Critical Hits.
[[Dazzle]] and Deceleratele have a MOD of 160, [[Sap]] 128, [[Snooze]] and [[Fizzle]] 96, [[Fuddle]] 64, [[Whack]] and [[Thwhack]] 32, and [[Kamikaze]] having a fixed rate 128, thus staying at 50% accuracy regardless of luck.
 
In [[Dragon Quest V]] , '''Luck''' determines the accuracy of an enemy '''curse''' rather than status ailment spells.


==Style==
==Style==

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