Zap: Difference between revisions
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fixed VIII's damage cap
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(fixed VIII's damage cap) |
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===[[Dragon Quest VII]]=== | ===[[Dragon Quest VII]]=== | ||
Zap is learned when a character reaches rank 4 of the Hero vocation, rank 8 of the Cosmo Phantom, and rank 5 of the Death Machine monster vocations. As expected, it behaves as it did two games ago. | Zap is learned when a character reaches rank 4 of the Hero vocation, rank 8 of the Cosmo Phantom, and rank 5 of the Death Machine monster vocations. As expected, it behaves as it did two games ago. | ||
===[[Dragon Quest VIII]]=== | ===[[Dragon Quest VIII]]=== | ||
Zap is learned by investing 48 points into [[Hero (Dragon Quest VIII)|the Hero's]] Courage skill. The spell will blast all enemies with around 60 points of lightning damage, and will grows in power once the Hero's [[wisdom]] surpasses 65. The spell will deal | Zap is learned by investing 48 points into [[Hero (Dragon Quest VIII)|the Hero's]] Courage skill. The spell will blast all enemies with around 60 points of lightning damage, and will grows in power once the Hero's [[wisdom]] surpasses 65. The spell will deal 72~88 damage (barring resistances) once the character's wisdom reaches 150. | ||
{{DQSpells}} | {{DQSpells}} | ||
[[Category:Spells]] | [[Category:Spells]] | ||
[[Category:Dragon Quest III spells]] | [[Category:Dragon Quest III spells]] | ||