Zap: Difference between revisions

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7 bytes removed ,  14:15, 10 March 2016
fixed VIII's damage cap
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(fixed VIII's damage cap)
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===[[Dragon Quest VII]]===
===[[Dragon Quest VII]]===
Zap is learned when a character reaches rank 4 of the Hero vocation, rank 8 of the Cosmo Phantom, and rank 5 of the Death Machine monster vocations. As expected, it behaves as it did two games ago.
Zap is learned when a character reaches rank 4 of the Hero vocation, rank 8 of the Cosmo Phantom, and rank 5 of the Death Machine monster vocations. As expected, it behaves as it did two games ago.
===[[Dragon Quest VIII]]===
===[[Dragon Quest VIII]]===
Zap is learned by investing 48 points into [[Hero (Dragon Quest VIII)|the Hero's]] Courage skill. The spell will blast all enemies with around 60 points of lightning damage, and will grows in power once the Hero's [[wisdom]] surpasses 65. The spell will deal 100 damage (barring resistances) once the character's wisdom reaches 150.
Zap is learned by investing 48 points into [[Hero (Dragon Quest VIII)|the Hero's]] Courage skill. The spell will blast all enemies with around 60 points of lightning damage, and will grows in power once the Hero's [[wisdom]] surpasses 65. The spell will deal 72~88 damage (barring resistances) once the character's wisdom reaches 150.




{{DQSpells}}
{{DQSpells}}
{{Wikia}}
[[Category:Spells]]
[[Category:Spells]]
[[Category:Dragon Quest III spells]]
[[Category:Dragon Quest III spells]]
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