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Any character can consume a [[seed of strength]] to increase this attribute. | Any character can consume a [[seed of strength]] to increase this attribute. | ||
==Agility== | |||
'''Agility''' determines a character's priority in turns, utilizing a Gaussian Curve. Additionally, in [[Dragon Quest VI]], [[Dragon Quest VII]], and [[Dragon Quest VIII]] a character's agility will also determine their probability to dodge physical strikes. The game's programming checks the agility stat of the target before an attack is made, and if the stat surpasses a certain value then the programming checks to see if the blow lands: | '''Agility''' determines a character's priority in turns, utilizing a Gaussian Curve. Additionally, in [[Dragon Quest VI]], [[Dragon Quest VII]], and [[Dragon Quest VIII]] a character's agility will also determine their probability to dodge physical strikes. The game's programming checks the agility stat of the target before an attack is made, and if the stat surpasses a certain value then the programming checks to see if the blow lands: | ||