Status effect: Difference between revisions

From Dragon Quest Wiki
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| '''Confused'''
| '''Confused'''
| Attacks their fellow party members or themselves. May also do nothing at all.
| Attacks their fellow party members or themselves. May also do nothing at all.
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| '''Cursed'''
| '''Cursed'''
| The character's statistics are set to 0 as a result of wearing cursed equipment. They can only remove the equipment by visiting a church. In some installments, it is caused by certain attacks.
| The character's statistics are set to 0 as a result of wearing cursed equipment. They can only remove the equipment by visiting a church. In some installments, it is caused by certain attacks.
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| '''Dazzled'''
| '''Dazzled'''
| Much more likely to miss with physical attacks, dropping accuracy to 3/8ths.
| Much more likely to miss with physical attacks, dropping accuracy to 3/8ths.
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| '''Dead'''
| '''Dead'''
| Cannot act in any way until revived by a spell or the church.
| Cannot act in any way until revived by a spell or the church.
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| '''Envenomated'''
| '''Envenomated'''
| Takes damage after each round (becomes poisoned after battle). Reduces HP by 1/6th of maximum per turn in [[Dragon Quest V|V]], 1/8th in [[Dragon Quest VI|VI]] to [[Dragon Quest IX|IX]].
| Takes damage after each round (becomes poisoned after battle). Reduces HP by 1/6th of maximum per turn in [[Dragon Quest V|V]], 1/8th in [[Dragon Quest VI|VI]] to [[Dragon Quest IX|IX]].
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| '''Fizzled'''  
| '''Fizzled'''  
| Cannot cast spells until the spell wears off or end of the battle.
| Cannot cast spells until the spell wears off or end of the battle.
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| '''Poisoned'''
| '''Poisoned'''
| Takes 1 point of damage while traveling on the field. Every four steps in ''I''~''IV'', eight steps in ''V''~''VI'', and every step since ''VII''.
| Takes 1 point of damage while traveling on the field. Every four steps in ''I''~''IV'', eight steps in ''V''~''VI'', and every step since ''VII''.
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| '''Sapped'''
| '''Sapped'''
| Defence is decreased.
| Defence is decreased.
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| '''Sleep'''
| '''Sleep'''
| Cannot act until woken by an attack or until a random number of turns have passed.
| Cannot act until woken by an attack or until a random number of turns have passed.
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| '''Stunned'''
| '''Stunned'''
| Must waste a turn frozen in fear, rolling around laughing, knocked down, grinning after a Puff-Puff, etc.
| Must waste a turn frozen in fear, rolling around laughing, knocked down, grinning after a Puff-Puff, etc.
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| '''Accelerated'''
| '''Accelerated'''
| Agility is increased.
| Agility is increased.
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| '''Bounce'''
| '''Bounce'''
| Reflects magic spells.
| Reflects magic spells.
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| '''Buffed'''
| '''Buffed'''
| Defence is increased.
| Defence is increased.
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| '''Dragon'''
| '''Dragon'''
| Morphed into a giant dragon.
| Morphed into a giant dragon.
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| '''Insulated'''
| '''Insulated'''
| Damage from fire- and ice-based attacks is decreased.
| Damage from fire- and ice-based attacks is decreased.
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| '''Kaclang'''  
| '''Kaclang'''  
| Turned into invincible steel.
| Turned into invincible steel.
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| '''Oomph'''
| '''Oomph'''
| Attack power doubled.
| Attack power doubled.
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| '''Reverse Cycle'''
| '''Reverse Cycle'''
| Reflects breath attacks.
| Reflects breath attacks.
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| '''Veiled '''
| '''Veiled '''
| Magical attacks have no effect on the target from now on.
| Magical attacks have no effect on the target from now on.

Revision as of 15:29, 5 November 2016

Status effects are a recurring element of the Dragon Quest series.

Status ailments damage, immobilize or otherwise debilitate a combatant. Almost every status ailment can be lifted with the help of a spell specific to that ailment. Many status ailments disappear immediately after a battle, while others can only be removed with a spell or a visit to the church.

Some spells exist expressly to inflict status effects, and some weapons have a small chance of inflicting a status ailment after a successful hit. Occasionally, a special move may have a chance of causing a status effect. Some equipment bestows positive or negative status effects.

A number of these effects can be wiped out by Disruptive Wave.

List of recurring status effects

Negative Status Ailments

Image Name Effect
Confused Attacks their fellow party members or themselves. May also do nothing at all.
Cursed The character's statistics are set to 0 as a result of wearing cursed equipment. They can only remove the equipment by visiting a church. In some installments, it is caused by certain attacks.
Dazzled Much more likely to miss with physical attacks, dropping accuracy to 3/8ths.
Dead Cannot act in any way until revived by a spell or the church.
Envenomated Takes damage after each round (becomes poisoned after battle). Reduces HP by 1/6th of maximum per turn in V, 1/8th in VI to IX.
Fizzled Cannot cast spells until the spell wears off or end of the battle.
Poisoned Takes 1 point of damage while traveling on the field. Every four steps in I~IV, eight steps in V~VI, and every step since VII.
Sapped Defence is decreased.
Sleep Cannot act until woken by an attack or until a random number of turns have passed.
Stunned Must waste a turn frozen in fear, rolling around laughing, knocked down, grinning after a Puff-Puff, etc.

Positive Status Enhancements

Image Name Effect
Accelerated Agility is increased.
Bounce Reflects magic spells.
Buffed Defence is increased.
Dragon Morphed into a giant dragon.
Insulated Damage from fire- and ice-based attacks is decreased.
Kaclang Turned into invincible steel.
Oomph Attack power doubled.
Reverse Cycle Reflects breath attacks.
Veiled Magical attacks have no effect on the target from now on.