Walking corpse: Difference between revisions

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<small><center>''For the monster vocation in [[Dragon Quest VII]], see [[Walking corpse (Vocation)]].''</center></small>
<small><center>''For the monster vocation in'' '{{Dragon Quest VII}}', ''see [[Walking corpse (vocation)]].''</center></small>


{{Monster Infobox
{{Monster Infobox
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| image=[[File:DQVIII Walking Corpse.png|250px|center]]
| image=[[File:DQVIII Walking Corpse.png|250px|center]]
| caption=Art by [[Akira Toriyama]]
| caption=Art by [[Akira Toriyama]]
| firstappear=''[[Dragon Quest II]]''
| firstappear={{Dragon Quest II}}
| kanji=腐った死体 (''II'' and ''III'' Famicom only)<br>くさったしたい (''V'' onwards)<br>くさった死体
| kanji=腐った死体 ({{II}} and {{III}} Famicom only)<br>くさったしたい ({{V}} onwards)<br>くさった死体
| romanji={{tt|Kusatta shitai|'Rotted corpse'}}
| romanji={{tt|Kusatta shitai|'Rotted corpse'}}
|old=Hork
|old=Hork
}}
}}


The '''Walking corpse''' is a recurring monster in the {{DQSeries}}, introduced in ''[[Dragon Quest II]]''.
The '''Walking corpse''' is a recurring {{MFamilies}} in the {{DQSeries}}, introduced in {{DQ2}}.


==Description==
==Description==
The '''walking corpse''' is a reanimated corpse, part of the [[Zombie family]]. They have wild, unkempt grey hair, rotting clothes, and have a trail of drool from their open mouths. Their right eyes are closed, while the left is bulging slightly. The walking corpses also have their hands up in a stereotypical zombie pose. It is usually the first undead monster fought in the game. In some games, the walking corpse has a poison attack, poisoning one party member when it hits.
The '''Walking corpse''' is a reanimated corpse, part of the [[Undead family]]. They have wild, unkempt grey hair, rotting clothes, and have a trail of drool from their open mouths. Their right eyes are closed, while the left is bulging slightly. The Walking corpses also have their hands up in a stereotypical zombie pose. It is usually the first undead monster fought in the game. In some games, the Walking corpse has a [[Poison Attack]], {{Poison}}ing one {{Party 2}} member when it hits.


Typically, the walking corpse will high much higher HP than the other monsters in it's area but also paltry defence. This is a reference to how difficult it is to incapacitate a zombie in horror fiction, despite the body being as soft and vulnerable as rotting flesh can be.
Typically, the Walking corpse will high much higher {{HP}} than the other {{MFamilies}}s in it's area but also paltry defence. This is a reference to how difficult it is to incapacitate a zombie in horror fiction, despite the body being as soft and vulnerable as rotting flesh can be.


Walking corpses have a ghastly speech quirk wherein they wail, elongating certain vowel sounds as they maintain an inconsistent pitch and tone, represented by randomly mixed majuscule and minuscule letters in dialogue. They also have genders despite appearing as male, as each member of the Delmorgue family demonstrates in ''[[Dragon Quest XI]]'' with one of the female members even lampshading it by saying that she is obviously a girl despite it clearly being not obvious.
Walking corpses have a ghastly speech quirk wherein they wail, elongating certain vowel sounds as they maintain an inconsistent pitch and tone, represented by randomly mixed majuscule and minuscule letters in dialogue. They also have genders despite appearing as male, as each member of the Delmorgue family demonstrates in {{Dragon Quest XI}} with one of the female members even lampshading it by saying that she is obviously a girl despite it clearly being not obvious.


==Appearances==
==Appearances==
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|nes-defense=10
|nes-defense=10
|nes-agility=34
|nes-agility=34
|nes-spells=[[Critical Hit|Brutal Hit]]<br>[[Poison Attack]]<br>[[Sweet Breath]]
|nes-spells={{Brutal Hit}}<br>[[Poison Attack]]<br>[[Sweet Breath]]
|nes-locations=[[Dirkandor]] region<br>[[Cave to Rendarak]]
|nes-locations=[[Dirkandor]] region<br>[[Cave to Rendarak]]
|nes-item=[[Prayer Ring]] {{fraction|1|128}}
|nes-item=[[Prayer Ring]] {{fraction|1|128}}
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|remake-defense=2
|remake-defense=2
|remake-agility=20
|remake-agility=20
|remake-spells=[[Desperate attack]]<br>[[Poison Attack]]<br>[[Sweet Breath]]
|remake-spells={{Desperate attack}}<br>[[Poison Attack]]<br>[[Sweet Breath]]
|remake-locations=[[Dirkandor]] region
|remake-locations=[[Dirkandor]] region
|remake-item= [[Prayer Ring]] {{fraction|1|128}}
|remake-item= [[Prayer Ring]] {{fraction|1|128}}
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|agility=20
|agility=20
|spells=None
|spells=None
|skills=Defend<br>Waste turn
|skills=[[Defend]]<br>Waste turn.
|item=[[Wayfarer's clothes]]{{fraction|1|64}}
|item=[[Wayfarer's clothes]]{{fraction|1|64}}
|locations=[[Baharata]] region (night only)
|locations=[[Baharata]] region (night only)
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|switch-sprites=[[File:Walking corpse erdrick trilogy switch.png|100px]]
|switch-sprites=[[File:Walking corpse erdrick trilogy switch.png|100px]]
}}
}}
==={{DQ5}}===
==={{DQ5}}===
{{DQ5Enemy
{{DQ5Enemy
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|tameRate=[[Walking corpse (Recruit)|1/32]]
|tameRate=[[Walking corpse (Recruit)|1/32]]
|spells=None
|spells=None
|skills=Call for backup ([[Lesionnaire]])<br>[[Tongue Lashing]]<br>Watches and waits (wastes turn)
|skills=Call for backup. ([[Lesionnaire]])<br>[[Tongue Lashing]]<br>Watches and waits. (Wastes turn)
|item=[[Rags]]{{fraction|1|8}}
|item=[[Rags]]{{fraction|1|8}}
|locations=[[Whealbrook Adit]] (G2)<br>[[Coburg]] castle dungeon
|locations=[[Whealbrook Adit]] (G2)<br>[[Coburg]] castle dungeon
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|bestiaryNumber=#051
|bestiaryNumber=#051
|spells=None
|spells=None
|skills=Call for back up (Walking corpse)<br>[[Poison Attack]]<br>[[Tongue Lashing]]<br>[[Venom Mist]]
|skills=Call for back up. (Walking corpse)<br>[[Poison Attack]]<br>[[Tongue Lashing]]<br>[[Venom Mist]]
|locations=[[Underkeep]]<br>[[Desert Underpass]]<br>[[Isle of Murdaw]]<br>[[Scrimsley]] region<br>[[Despairia]] region
|locations=[[Underkeep]]<br>[[Desert Underpass]]<br>[[Isle of Murdaw]]<br>[[Scrimsley]] region<br>[[Despairia]] region
|items=[[Rags]]{{fraction|1|32}}
|items=[[Rags]]{{fraction|1|32}}
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|remake-sprites=[[File:Walking corpse VI ds.png]]
|remake-sprites=[[File:Walking corpse VI ds.png]]
}}
}}
The Walking corpse in Dragon Quest VI and its remakes has a slightly different visual design and pose than their appearances in other Dragon Quest games, despite sharing the same name, which is actually a rather uncommon occurrence for a recurring monster in the DQ series.  
The Walking corpse in {{Dragon Quest VI}} and its remakes has a slightly different visual design and pose than their appearances in other {{Main Series}} games, despite sharing the same name, which is actually a rather uncommon occurrence for a recurring monster in the ''DQ'' series.  


It's speculated this was done to facilitate creating animations for him, as [[Dragon Quest VI]] was the first game in the series to give monsters animations. With the new pose appearing somewhat more aggressive it was probably easier to display the monster attacking than it would have been with the more eccentrically posed classic design.  
It's speculated this was done to facilitate creating animations for him, as {{Dragon Quest VI}} was the first game in the series to give monsters animations. With the new pose appearing somewhat more aggressive it was probably easier to display the {{MFamilies}} attacking than it would have been with the more eccentrically posed classic design.  


However, starting with the [[Super Famicom]] remake of [[Dragon Quest III]] and all later games, he returned to his original pose from [[Dragon Quest II]]. Animations became much more detailed starting with the remake of III, so its likely the developers became more comfortable and proficient at the task of developing unique animations for each monster, shedding the need to recklessly modify classic monster designs, which could disappoint their loyal fans. However, the remakes of VI kept his unique pose, going so far as to give it brand new animations and official artwork, even though they could have simply reused his appearance and animations from the [[DS]] remake of [[Dragon Quest V|V]], probably out of faithfulness and respect to the original version of VI and its fans.
However, starting with the {{Super Famicom}} remake of {{Dragon Quest III}} and all later games, he returned to his original pose from {{Dragon Quest II}}. Animations became much more detailed starting with the remake of {{III}}, so its likely the developers became more comfortable and proficient at the task of developing unique animations for each {{MFamilies}}, shedding the need to recklessly modify classic {{MFamilies}} designs, which could disappoint their loyal fans. However, the remakes of {{VI}} kept his unique pose, going so far as to give it brand new animations and official artwork, even though they could have simply reused his appearance and animations from the [[DS]] remake of {{V}}, probably out of faithfulness and respect to the original version of {{VI}} and its fans.


==={{DQ7}}===
==={{DQ7}}===
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|hp=65
|hp=65
|mp=0
|mp=0
|exp=18 (PS1)<br>27 (3DS)
|exp=18 ({{PS1}})<br>27 ({{3DS}})
|gold=5 (PS1)<br>8 (3DS)
|gold=5 ({{PS1}})<br>8 ({{3DS}})
|attack=37
|attack=37
|defense=18
|defense=18
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|agility=10
|agility=10
|bestiaryNumber=#052
|bestiaryNumber=#052
|family=[[Undead family|Undead]]
|family={{Undead}}
|description=As the name implies, a monstrous rotten corpse. Their foul appearance can cause your tension to suddenly decrease.
|description=As the name implies, a monstrous rotten corpse. Their foul appearance can cause your tension to suddenly decrease.
|spells=None
|spells=None
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|image=[[Image:DQIX Walking Corpse.png]]
|image=[[Image:DQIX Walking Corpse.png]]
|name=Walking corpse
|name=Walking corpse
|game=[[Dragon Quest IX]]
|game={{Dragon Quest IX}}
|console=DS
|console={{DS}}
|kanji=くさったしたい
|kanji=くさったしたい
|romanji=Kusatta shitai
|romanji=Kusatta shitai
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|gold=66
|gold=66
|droppedItem=[[Manky mud]]{{fraction|1|8}}<br>[[Strength ring]]{{fraction|1|128}}
|droppedItem=[[Manky mud]]{{fraction|1|8}}<br>[[Strength ring]]{{fraction|1|128}}
|skills=[[Poison Attack]]<br>Tension-reducing strike
|skills=[[Poison Attack]]<br>[[Tension]]-reducing strike
|spells=None
|spells=None
|family=Zombie
|family={{Zombie}}
|bestiaryNumber=#055
|bestiaryNumber=#055
|description=These dogged dead bodies fixate on a foe and won't leave them alone. They may be brittle, but they're tough too.<br><br>They live by the saying 'tHe ROttEnEr tHE BeTeERer', and ensure that any midway manky remains are made fully foul.
|description=These dogged dead bodies fixate on a foe and won't leave them alone. They may be brittle, but they're tough too.<br><br>They live by the saying 'tHe ROttEnEr tHE BeTeERer', and ensure that any midway manky remains are made fully foul.
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|skills=Spits out a gunk of poison<br>Lays a calamitous [[Curses|curse]]
|skills=Spits out a gunk of poison<br>Lays a calamitous [[Curses|curse]]
|items=[[Antidotal herb]]{{fraction|1|32}}<br>[[Chain mail]]{{fraction|1|256}}
|items=[[Antidotal herb]]{{fraction|1|32}}<br>[[Chain mail]]{{fraction|1|256}}
|locations=[[The Hotto Steppe]] (first act, night only)<br>[[The Cryptic Crypt]] (first and third acts)<br>[[Gallopolis Region]] (3DS version, night only)<br>[[Laguna di Gondolia]] (third act)
|locations=[[The Hotto Steppe]] (first act, night only)<br>[[The Cryptic Crypt]] (first and third acts)<br>[[Gallopolis Region]] ({{3DS}} version, night only)<br>[[Laguna di Gondolia]] (third act)
|evasion=N/a
|evasion=N/a
|fire-resist=-110%
|fire-resist=-110%
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}}
}}


===''[[Dragon Quest Monsters]]''===
==={{DQM}}===
{{DQMEnemy
{{DQMEnemy
|name=Hork
|name=Hork
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|wisdom=5/5
|wisdom=5/5
|agility=5/5
|agility=5/5
|family= [[Zombie family|Zombie]]
|family= {{Zombie}}
|in-game-description=Its acidic saliva will dissolve anything
|in-game-description=Its acidic saliva will dissolve anything
|abilities=[[Tongue Lashing | Lush Licks]], [[Poison Breath | PoisonGas]], [[Spooky Aura | EerieLite]]
|abilities=[[Tongue Lashing|Lush Licks]], [[Poison Breath|PoisonGas]], [[Spooky Aura|EerieLite]]
|habitat=[[List of teleportals in Dragon Quest Monsters | Gate of Peace]]
|habitat=[[List of teleportals in Dragon Quest Monsters|Gate of Peace]]
|breeding=[[Spooky]] x [[Beast family]]
|breeding=[[Ghost|Spooky]] x [[Beast family]]
|frizz-resist=None
|frizz-resist=None
|sizz-resist=None
|sizz-resist=None
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}}
}}


===''[[Dragon Quest Monsters 2]]''===
==={{DQM2}}===
{{DQM2Enemy
{{DQM2Enemy
|name=Hork
|name=Hork
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|wisdom=6/10
|wisdom=6/10
|agility=6/10
|agility=6/10
|family= [[Zombie family | Zombie]]
|family= {{Zombie}}
|in-game-description=
|in-game-description=
|abilities=[[EerieLite]], [[Tongue Lashing | LushLicks]], [[PoisonGas]]
|abilities=[[Spooky Aura|EerieLite]], [[Tongue Lashing|LushLicks]], [[Poison Breath|PoisonGas]]
|habitat=[[Pirate Ship]] (Cobi's Journey)
|habitat=[[Pirate Ship]] (Cobi's Journey)
|breeding=[[Spooky]] x [[Beast family]]
|breeding=[[Ghost|Spooky]] x [[Beast family]]
|frizz-resist=None
|frizz-resist=None
|sizz-resist=None
|sizz-resist=None
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}}
}}


===''[[Dragon Quest Monsters: Caravan Heart]]''===
==={{DQMCH}}===
{{Stub}}
{{Stub}}
===''[[Dragon Quest Monsters: Joker]]''===


==={{DQMJ}}===
{{DQMJmonster
{{DQMJmonster
|name = Walking corpse
|name = Walking corpse
|image =   
|image =   
|family = [[Undead family | Undead]]
|family = {{Undead}}
|rank = C
|rank = C
|description = ''These zombies serve as a warning to all would-be grave robbers.''
|description = ''These zombies serve as a warning to all would-be grave robbers.''
|weapons = Swords, Spears, Hammers, Staves
|weapons = {{Sword}}s, {{Spear}}s, {{Hammer}}s, {{Staves}}
|traits = -
|traits = -
|resistances = Vulnerable to Zap, Whackproof, Poisonproof
|resistances = Vulnerable to [[Zap]], [[Whack]]proof, {{Poison}}proof
|skill = [[Bad Breath]], [[Attack Boost]]
|skill = [[Bad Breath]], [[Attack Boost]]
|location = [[Infern Isle]]
|location = [[Infern Isle]]
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{{clear}}
{{clear}}


===''[[Dragon Quest Monsters: Joker 2]]''===
==={{DQMJ2}}===
{{DQMJ2monster
{{DQMJ2monster
|name = Walking corpse  
|name = Walking corpse  
|image =   
|image =   
|family = [[Undead family | Undead]]
|family = {{Undead}}
|rank = C
|rank = C
|size = S
|size = S
|weapons = Swords, Spears, Hammers, Staves
|weapons = {{Sword}}s, {{Spear}}s, {{Hammer}}s, {{Staves}}
|traits = [[List of Traits in Dragon Quest Monsters: Joker | Poisonous]]
|traits = [[List of Traits in Dragon Quest Monsters: Joker|Poisonous]]
|resistances = Vulnerable to [[Zap]], Immune to [[Whack]] and Poison
|resistances = Vulnerable to [[Zap]], Immune to [[Whack]] and {{Poison}}
|skill = [[Bad Breath]]
|skill = [[Bad Breath]]
|location = [[Bemusoleum]] (night)
|location = [[Bemusoleum]] (night)
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{{Stub}}
{{Stub}}


===''[[Dragon Quest Swords]]''===
==={{DQSwords}}===
{{Stub}}
{{Stub}}
==={{DQH}}===
==={{DQH}}===
{{DQHEnemy
{{DQHEnemy
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|locations=[[Colissea]] (Recruit, Captain), [[Colissean Desert]] (Recruit, Captain), [[Guardian's Grove]] (In Search of Elevation)
|locations=[[Colissea]] (Recruit, Captain), [[Colissean Desert]] (Recruit, Captain), [[Guardian's Grove]] (In Search of Elevation)
}}
}}
==={{DQH2}}===
==={{DQH2}}===
{{DQH2Enemy
{{DQH2Enemy
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}}
}}


===''[[Dragon Quest of the Stars]]''===
==={{DQStars}}===
{{Stub}}
{{Stub}}


===''[[Dragon Quest Builders]]''===
==={{DQB}}===
{{DQBEnemy
{{DQBEnemy
|name=Walking corpse
|name=Walking corpse
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|chapter-2-locations=[[Swamps of Sickness]]
|chapter-2-locations=[[Swamps of Sickness]]
}}
}}
===''[[Dragon Quest Builders 2]]''===
 
==={{DQB2}}===
{{Stub}}
{{Stub}}


===''[[Dragon Quest Rivals]]''===
==={{DQRivals}}===
{{Stub}}
{{Stub}}


==={{DQTact}}===
==={{DQTact}}===
Walking corpse appears as a D-rank monster of the Undead family. It can be recruited from Chapters 7-1, 9-1, 13-4, and 14-2 of the main storyline and can participate in the Battle Roads of [[Majellan]] and [[Slon the Rook]] as a party member. It also stars in its own Battle Road.
Walking corpse appears as a D-rank {{MFamilies}} of the [[Undead family]]. It can be recruited from Chapters 7-1, 9-1, 13-4, and 14-2 of the main storyline and can participate in the Battle Roads of [[Majellan]] and [[Slon the Rook]] as a party member. It also stars in its own Battle Road.
{{DQTactEnemy
{{DQTactEnemy
|name=Walking corpse
|name=Walking corpse
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|romanji=Kusatta shitai
|romanji=Kusatta shitai
|sprite=[[Image:DQT Walking Corpse.png|225px]]
|sprite=[[Image:DQT Walking Corpse.png|225px]]
|family=[[Image:Tact Icon Zombie.png|48px]]<br>Undead
|family=[[Image:Tact Icon Zombie.png|48px]]<br>{{Undead}}
|rank=[[Image:DQTact Rank Icon D.png|48px]]
|rank=[[Image:DQTact Rank Icon D.png|48px]]
|role=[[Image:DQTact DebuffType.png|48px]]<br>Debuff
|role=[[Image:DQTact DebuffType.png|48px]]<br>[[Debuff]]
|lvl=100
|lvl=100
|hp=603
|hp=603
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|bskill3=N/a
|bskill3=N/a
|askill1=ATK +5 / Stats Up
|askill1=ATK +5 / Stats Up
|askill2=Zam Res +25 / Stats Up
|askill2=[[Zam]] Res +25 / Stats Up
|askill3=Dark Claws Potency +5% / Stats Up
|askill3=[[Dark Claws]] Potency +5% / Stats Up
|askill4=Crack Res +25 / Stats Up
|askill4=[[Crack]] Res +25 / Stats Up
|askill5=Dark Claws Potency +5% / Stats Up
|askill5=[[Dark Claws]] Potency +5% / Stats Up
|lperk1=N/a
|lperk1=N/a
|bperk1=Dark Claws Potency +2%
|bperk1=[[Dark Claws]] Potency +2%
|bperk2=N/a
|bperk2=N/a
|bperk3=N/a
|bperk3=N/a
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}}
}}


==Related monsters==
==Gallery==
<center><gallery>
DQII Walking corpse art.jpg|{{Famicom}} art.
DQVI DS Walking Corpse.png|'
{{VI}} {{DS}} art.
DQX Kusatta Shitai.jpg|A walking corpse in {{X}}.
DQXI Walking corpse.jpg|{{XI}} polygon model.
DQXI Vicious walking corpse.jpg|A Vicious walking corpse.
Walking corpse dqm pzx.gif|{{1·2}} sprite
Walking corpse caravan.png|{{Caravan Heart}} sprite.
DQBRV Walking Corpse.png|''Battle Road Victory'' cut-in.
DQMBRV Walking Corpse1.png|
DQMBRV Walking Corpse2.png|
DQMBRV Walking Corpse3.png|
Walkingcorpse DQMJ DS.png|{{Joker}} polygon model.
Walking corpse joker 2.png|{{Joker 2}} polygon model.
DQotS Walking Corpse.jpg|{{Stars}} model.
DQR Kusatta Shitai.png|{{Rivals}} card.
DQT WalkingCorpseModel.png|{{Tact}} polygon model.
Eraser 0139 Walking Corpse.jpg|A walking corpse in {{Keshi Keshi}}.
DQTCG Walking Corpse.jpg|''DQ'' Trading Card.
Walkingcorpsesofubi.jpg|{{Sofubi Monster}}.
</gallery></center>
 
==Related {{MFamilies}}s==
===Similar Species===
===Similar Species===
*[[Ghoul]]
*[[Ghoul]]
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*[[Lumberin' Jack]]
*[[Lumberin' Jack]]
*[[Putric Stinkenheimer]]
*[[Putric Stinkenheimer]]
==Gallery==
<center><gallery>
DQII Walking corpse art.jpg|Famicom art
DQVI DS Walking Corpse.png|''VI'' DS art
DQX Kusatta Shitai.jpg|A walking corpse in ''X''
DQXI Walking corpse.jpg|''XI'' polygon model
DQXI Vicious walking corpse.jpg|A vicious walking corpse
Walking corpse dqm pzx.gif|''[[Dragon Quest Monsters 1-2|DQM 1-2]]'' sprite
Walking corpse caravan.png|''Caravan Heart'' sprite
DQBRV Walking Corpse.png|''Battle Road Victory'' cut-in
DQMBRV Walking Corpse1.png
DQMBRV Walking Corpse2.png
DQMBRV Walking Corpse3.png
Walkingcorpse DQMJ DS.png|''Joker'' polygon model
Walking corpse joker 2.png|''Joker 2'' polygon model
DQotS Walking Corpse.jpg|''Stars'' model
DQR Kusatta Shitai.png|''Rivals'' card
DQT WalkingCorpseModel.png|''Tact'' polygon model
Eraser 0139 Walking Corpse.jpg|A walking corpse in ''Keshi Keshi''
DQTCG Walking Corpse.jpg|''DQ'' Trading Card
Walkingcorpsesofubi.jpg|''[[Dragon Quest Sofubi Monster]]''
</gallery></center>


[[Category:Zombie family]]
[[Category:Zombie family]]
manager
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