Wild Child

From Dragon Quest Wiki
Jump to navigation Jump to search

Wild Child is a monster talent that kicks up a storm of chaos that confuses foes.

Appearances[edit]

Dragon Quest Monsters: The Dark Prince[edit]

Fizzy's shop sells a scroll teaching the talent on Mondays for 8,000 gold. Wild Child is naturally learned by bullfinches, drag racers, and ursa majors.

Wild Child
Ability Description Talent Points
Sandstorm Attempts to blind all enemies for 2~5 turns 3
Frenzy Lands a Critical Hit on friend or foe, smaller monsters are easier to hit 10
Attack Attacker Normal physical damage that attempts to reduce attack by 50% for 2~5 turns 20
Attack +4 Increases attack by four points 30
Confusion Attack Damages a single enemy and occasionally confuses it for 2~5 turns 50
War Cry Attempts to stun all foes for one turn 70
Persecutter 150% physical damage to sleeping & confused monsters
Mentally fit monsters take 80% damage
85
Fuddle Dance Attempts to confuse all foes for 2~5 turns 100

Dragon Quest Monsters: The Withered World[edit]

Wild Child
Ability Description Talent Points
Sandstorm Whips up a dense cloud of dust that lowers the accuracy of enemy attacks for 2 to 5 turns. 3
Frenzy A risky technique that inflicts a critical hit on a single enemy or ally at random. 10
Attack Attacker Damages a single enemy and occasionally lowers its attack for 2 to 5 turns. 20
Attack +4 Raises attack by 4. 30
Confusion Attack Damages a single enemy and occasionally confuses it for 2 to 5 turns. 50
War Cry An ear-popping shout that stuns all enemies for 1 turn. 70
Persecutter Damages a single enemy. Highly effective against enemies that are asleep or confused. 85
Fuddle Dance A dance that confuses all enemies for 2 to 5 turns. 100