Fog of War
From Dragon Quest Wiki
Fog of War | |
---|---|
Japanese | 黒いきり くろいきり |
Rōmaji | Kuroikiri |
Type | Disruptive |
Older names | ThickFog |
Fog of War is a skill designed to forcefully even the playing field by stripping both alies and enemies alike of their buffs, and prevents the use of magic for several turns.
Localization history[edit]
くろいきり was previously localized as Lingering Malhaze in the Nintendo DS versions of Dragon Quest IV and Dragon Quest V, along with Dragon Quest Monsters: Joker 2.
Appearances[edit]
Dragon Quest III HD-2D Remake[edit]
Fog of War is learned by Monster Wranglers once 100 monsters have been rescued. It costs 11 MP to use and will void all buffs, debuffs, and status ailments for every party member and monster in battle for 3 turns. It also casts Fizzle on everyone who is not immune for 3 turns.
Etymology[edit]
- The term fog of war refers to the situational uncertainty experienced by combatants in military operations. In the video game industry it is also the name for the common Strategy RPG mechanic in which the field map is obscured until the player's units explore beyond their base's range.