Mandragore

From Dragon Quest Wiki

The Mandragore is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest IV.

This man-eating plant is a darker green variant of the Carnivine.

Characteristics[edit]

Mandragores have bodies that consist of three fanged flowers, a leafy center, and multiple roots that they walk about on like legs. The flowers each have mouths filled with sharp fangs and are attached to the rest of its body with a long neck-like stems. Its flowers are dark green, while the stems and roots are dark blue and the leaves in the center of its body are a dull mossy green. The plants have yet to make a reappearance in the main series of the games.

Appearances[edit]

Dragon Quest IV: Chapters of the Chosen[edit]

Mandragore (マンドレイク Mandoreiku)DQIV Logo.png
Original (NES)
Sprite HP MP Attack
Mandragore DQIV NES.gif 30 0 44
Defense Agility Experience Gold
34 15 26 17
Bestiary No. #067
Spell(s) None
Skill(s) None
Location(s) Con Cave region (Chapters 5 & 6)
North of Last Chance Saloon (Chapters 5 & 6)
Item Dropped Seed of magic(1128)
Evasion Frizz Resistance * Sizz Resistance * Bang Resistance *
064 0% 0% 0%
Crack Resistance * Woosh Resistance * Zap Resistance * Drain Magic Resistance
25% 0% 0% 100%
Whack Resistance * Kamikazee Bracer Resistance Poof Resistance Fuddle Resistance
0% 0% 100% 25%
Snooze Resistance Dazzle Resistance Sap Resistance * Fizzle Resistance
75% 75% 0% 100%
Remakes (PSX, DS, Mobile)
Sprites Notable Changes
Mandragore ds.png None


Dragon Quest Tact[edit]

Mandragore appears as a C-rank monster of the Nature family and can be recruited from Chapter 2, Episode 3: New Encounters in Part 2 of the main storyline.

Mandragore (マンドレイク Mandoreiku)Tactlogo.png
Stats


DQT Mandragore.png
Family Rank Role
Tact Icon Nature.png
Nature
DQTact Rank Icon C.png DQTact DebuffType.png
Debuff
Max Level HP MP Move
105 678 203 2
Attack Defense Agility Wisdom Weight
296 301 218 142 20
Basic Skills
First Second Third
Seedy Strike Tug* N/a
Awakening Skills
First Second Third
Martial Potency +5%/Stats Up Bang Res +25/Stats Up Tug Potency +5%/Stats Up
Fourth Fifth
Zap Res +25/Stats Up Tug Potency +5%/Stats Up
Leader Perks
First
N/a
Basic Perks
First Second Third
DEF +5 Tug Potency +2%
Perk Details
First
Martial Potency +5%: Raises martial ability potency by 5%.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Very Weak Very Weak Normal Normal
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Half Res Half Res Normal Immune
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Normal Half Res Normal Normal
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Normal Super Weak Normal
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Super Weak Normal Half Res Normal



Etymology[edit]

Mandragore's name is derived from the Mandrake, something it shares in common with the Fright bulb. It is the root of the Mandragora plant and looks vaguely like a human figure when it has been uprooted. Mandrakes, or mandragora, appear extensively throughout European witchcraft and mythology. It was believed that when a mandrake was uprooted, its scream would kill anyone nearby that could hear it.

Related monsters[edit]

Gallery[edit]