Wizardly Wind
From Dragon Quest Wiki
Wizardly Wind | |
---|---|
Japanese | 魔力の強風 |
Rōmaji | Maryoku no kyōbō |
Type | Trait |
Older names | None |
Wizardly Wind is a trait in the Dragon Quest Monsters series.
Appearances[edit]
Dragon Quest Monsters: The Dark Prince[edit]
The Wizardly Wind trait rarely grants MP restoration to the entire party at the end of even-numbered turns, always triggering on even-numbered turns in multiplayer battles. The amount restored is 80% of the possessor's level with a range of 5~10 MP. The trait will not activate if the possessor is asleep, confused, paralysed, or stunned.
It is exclusively learned by the following large-sized monsters at the indicated level:
- Archdemon (Lv. 1)
- Blinkster (Lv. 1)
- Blue moon (Lv. 1)
- Brollygagger (Lv. 1)
- Drackolyte (Lv. 60)
- Firebird (Lv. 60)
- Fromage fray (Lv. 1)
- Ghost (Lv. 60)
- Goonache goodie (Lv. 60)
- Graven idol (Lv. 1)
- Grillerpillar (Lv. 1)
- Grim keeper (Lv. 1)
- Grincinerator (Lv. 60)
- Grinferno (Lv. 1)
- Hellbound horror (Lv. 1)
- Jester slime (Lv. 1)
- Khalamari kid (Lv. 1)
- Minidemon (Lv. 1)
- Queen slime (Lv. 1)
- Razerburn (Lv. 1)
- Saccharine sacksquatch (Lv. 60)
- Snail slime (Lv. 1)
- Soft served spook (Lv. 1)
- Spitnik (Lv. 1)
- Vampire cat (Lv. 1)
- Wing slime (Lv. 1)