Wizardly Wind
From Dragon Quest Wiki
Wizardly Wind | |
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Japanese | 魔力の強風 |
Rōmaji | Maryoku no kyōbō |
Type | Trait |
Older names | None |
Wizardly Wind is a trait in the Dragon Quest Monsters series.
Appearances[edit]
Dragon Quest Monsters: The Dark Prince[edit]
The Wizardly Wind trait has a 5% chance to grant MP restoration to the entire party at the end of even-numbered turns, always triggering on even-numbered turns in multiplayer battles. The amount restored is 80% of the possessor's level with a range of 5~10 MP. The trait will not activate if the possessor is asleep, confused, paralysed, or stunned.
Large-size monsters only | ||||||||
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Lv. 1 | Lv. 1 | Lv. 1 | Lv. 1 | Lv. 60 | Lv. 60 | Lv. 1 | Lv. 60 | Lv. 60 |
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Lv. 1 | Lv. 1 | Lv. 1 | Lv. 60 | Lv. 1 | Lv. 1 | Lv. 1 | Lv. 1 | Lv. 1 |
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Lv. 1 | Lv. 1 | Lv. 60 | Lv. 1 | Lv. 1 | Lv. 1 | Lv. 1 | Lv. 1 |