Itadaki Street DS: Difference between revisions

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==Gameplay==
==Gameplay==
The game is similar to Monopoly in that players roll one die to advance around a board, purchase unowned property they land on and earn money when opponents land on the player's property. The game differs from Monopoly in that players can buy and sell stocks of a block, affecting the value of block's stock up by buying or down by selling that block's stock or by developing a player owned property of that block which increases the value per share for that block's stock. Also unlike Monopoly, it is not necessary to own the entire block to develop a property, though controlling more than one property of a block allows the player to develop their properties into larger buildings to collect more from opponents when they land on them. Players must collect a set of four suits, heart, diamond, clover and spade, to level up and collect additional gold when the pass the starting position/bank. To win a player must make it back to the bank with the board's required amount, which includes the total value of the player's stocks, property value, and gold on hand.
''Itadaki Street'' is similar to Monopoly in that players roll one die to advance around a board, purchasing property and collecting money. The game differs from Monopoly in that players can buy and sell stocks of a block and are not as limited in how property may be developed.
 
The combined value of the player's stocks, property value, and gold on hand is used to determine a player's net worth.  When this amount is highlighted in yellow, then the required amount for victory on the board has been met, and all a player needs to do to win is return to the starting position/bank.
 
===Game Spaces===
 
 
===Acquiring Property===
Players can purchase unowned property they land on; in addition, if a player has enough net worth, they may steal an opponent's property they land on by paying 5 times the current property value to the opponent.  Acquiring additional property already owned by an opponent is expensive, but can be a useful strategy when a player owns other properties of that block or when an opponent owns the whole block.
 
===Collecting Money===
Players can collect additional money by leveling up as they land on or pass the bank, but only after they have collected a set of four suits: heart, diamond, clover and spade.  Players also earn money when opponents land on their property; the larger the building, the higher the amount collected from an opponent.  If a player has stock in a block, they can also collect money when any player lands on an opponent's space, or additional money if an opponent lands on a player controlled space.  The amount collected in this manner depends on the player's share of the total amount of stock in the block and the value of the property landed on.
 
===Stock in a Block===
Stock can be purchased only at the bank, by landing on the seed space, or by getting lucky with a card.  Stock is bought in sets of 1 to 99 shares, and can only be purchased for one block at a time.  The current per share prices for each block are shown in the left column, with each player's current holdings in a given block shown on the corresponding row.  Large stock purchases can increase the per share value, and when a property is developed, the per share price in that block will increase in relation to the level of money spent on development.  Selling off stock in sets of 10 shares or more will decrease the per share value.  Stock can be sold at the beginning of a player's turn by selecting the seed block just to the right of the dice block; stock in more than one block may be sold at the same time.
 
===Developing Property===
Unlike Monopoly, it is not necessary to own the entire block to develop a property, though controlling more than one property of a block allows the player to develop the properties into much larger buildings than if they only owned one property; a player controlling an entire block can develop it to its maximum potential.
 
===Winning===
To win, a player must be the first to make it back to the bank when their net worth is equal to or greater than the board's required amount for victory; the game also ends immediately in the event of a bankruptcy.


==Outfits==
==Outfits==

Revision as of 12:53, 18 September 2009

Itadaki Street DS

File:Itadaki Street DS JPN.jpg

Publisher(s) Square Enix
Developer(s) Armor Project
Think Garage
Designer(s) Yūji Horii
Artist(s) Akira Toriyama
Composer(s) Koichi Sugiyama
Released June 21, 2007 (Japan)
Price {{{retailprice}}}
Genre handheld board game
Mode single-player
Platform DS
Series Itadaki Street
Rating CERO: A (All Ages)
Media DS cartridge
Input Nintendo DS

Itadaki Street DS includes characters from Square Enix's Dragon Quest series and Nintendo's Super Mario franchises.

Gameplay

Itadaki Street is similar to Monopoly in that players roll one die to advance around a board, purchasing property and collecting money. The game differs from Monopoly in that players can buy and sell stocks of a block and are not as limited in how property may be developed.

The combined value of the player's stocks, property value, and gold on hand is used to determine a player's net worth. When this amount is highlighted in yellow, then the required amount for victory on the board has been met, and all a player needs to do to win is return to the starting position/bank.

Game Spaces

Acquiring Property

Players can purchase unowned property they land on; in addition, if a player has enough net worth, they may steal an opponent's property they land on by paying 5 times the current property value to the opponent. Acquiring additional property already owned by an opponent is expensive, but can be a useful strategy when a player owns other properties of that block or when an opponent owns the whole block.

Collecting Money

Players can collect additional money by leveling up as they land on or pass the bank, but only after they have collected a set of four suits: heart, diamond, clover and spade. Players also earn money when opponents land on their property; the larger the building, the higher the amount collected from an opponent. If a player has stock in a block, they can also collect money when any player lands on an opponent's space, or additional money if an opponent lands on a player controlled space. The amount collected in this manner depends on the player's share of the total amount of stock in the block and the value of the property landed on.

Stock in a Block

Stock can be purchased only at the bank, by landing on the seed space, or by getting lucky with a card. Stock is bought in sets of 1 to 99 shares, and can only be purchased for one block at a time. The current per share prices for each block are shown in the left column, with each player's current holdings in a given block shown on the corresponding row. Large stock purchases can increase the per share value, and when a property is developed, the per share price in that block will increase in relation to the level of money spent on development. Selling off stock in sets of 10 shares or more will decrease the per share value. Stock can be sold at the beginning of a player's turn by selecting the seed block just to the right of the dice block; stock in more than one block may be sold at the same time.

Developing Property

Unlike Monopoly, it is not necessary to own the entire block to develop a property, though controlling more than one property of a block allows the player to develop the properties into much larger buildings than if they only owned one property; a player controlling an entire block can develop it to its maximum potential.

Winning

To win, a player must be the first to make it back to the bank when their net worth is equal to or greater than the board's required amount for victory; the game also ends immediately in the event of a bankruptcy.

Outfits

Unlike Itadaki Street Special, the player is not a Dragon Quest or Super Mario character, but a boy or girl that can dress up in different outfits from those series. After selecting a gender, the player begins by choosing from eight facial styles, which do not change throughout the game. Then, the player selects from one of three hair styles, and finally from one of three sets of clothes. The hair styles and clothing not selected appear in the shop for purchase later in the game.

Outfits include hair/hats/helmets, clothes/armor, and two different sets of accessories that can be mixed and matched to a player's liking. Additional outfit items may be purchased with money earned by playing or completing various boards; some of the items can be obtained for free by winning a board.

From Dragon Quest

  • Angelo
  • Morrie
  • +more
Head Body Hand Accessory Combined Outfit
Erdrick's Helm Armor of Radiance Sword of Kings N/A DW Hero
Zenithian Helm Zenithian Armor Zenithian Sword N/A DQ IV Hero
Metal King Helm Metal King Armor Metal King Sword
Dragonlord Head Dragonlord Body Dragonlord
Zoma Head Zoma Body Zoma
Monjar/Platypunk

From Super Mario

  • Bowser
  • Toad
  • Wario
  • +more
Head Body Hand Accessory Combined Outfit
Birdo Head Birdo Body Birdo
Green Hat Luigi
Red Hat Mario
Yoshi Head Yoshi Body Yoshi
Warp Pipe
Bullet Bill

Other Outfit Items

  • Backpack
  • Golf Club
  • Soccer Ball
  • Wii Remote
  • +more

Boards

From Dragon Quest

From Super Mario

  • Bowser's Castle
  • Delfino Plaza
  • Mario Stadium
  • Mario Kart Raceway
  • +more

Characters

From Dragon Quest

From Super Mario

  • Mario
  • Luigi
  • Princess Peach
  • Yoshi
  • Donkey Kong
  • Wario
  • Birdo
  • Bowser
  • Princess Daisy
  • Toad
  • Waluigi
  • Lakitu

Reception

The Japanese magazine Famitsu gave the game 36/40 points (9/9/9/9). The game sold 430,000 copies as of August 2008[1].

External Link

Official Site

References

1. "Annual Report 2008". Square-Enix.com. August 8, 2008. Retrieved on 2008-12-20.