|Dragon Quest series character|
|Dragon Quest III|
Zoma, the Master Archfiend of the Dark World, is the final villain and chief antagonist of Enix's Dragon Quest III. Zoma also appears in Dragon Warrior Monsters, Dragon Warrior Monsters 2, Dragon Quest Monsters: Joker, Dragon Quest Heroes: The World Tree's Woe and the Blight Below and as a legacy boss in Dragon Quest IX.
- 1 Characteristics
- 2 Story
- 3 Appearances
- 4 Other Appearances
- 4.1 Dragon Quest Monsters
- 4.2 Dragon Quest Monsters 2
- 4.3 Dragon Quest Monsters: Joker
- 4.4 Dragon Quest Monsters: Joker 2
- 4.5 Dragon Quest Monsters: Joker 2 Professional
- 4.6 Dragon Quest Monsters: Terry's Wonderland 3D
- 4.7 Dragon Quest Monsters 2: Iru and Luca’s Marvelous Mysterious Key
- 4.8 Dragon Quest Monsters: Super Light
- 4.9 Dragon Quest Monster Battle Road Victory
- 4.10 Dragon Quest Heroes: The World Tree's Woe and the Blight Below
- 5 Gallery
- 6 Trivia
- 7 See also
- 8 References
Near the end of the game, he is revealed to be the master of the archfiend Baramos, whom had been previously alluded to as the final boss to the game. Zoma resides in Charlock Castle in Alefgard, where he feeds on the fear and despair of the kingdom's inhabitants. Being an embodiment of evil, Zoma is weakened by bright light and harmed by all healing magic. Zoma resides on the basement floor of the castle along with three sub-bosses. He approaches and speaks to the hero prior to allowing his three subordinates to fight the hero's party before him.
Zoma first appears during the celebrations following the defeat of Baramos. In the original game's version of this scene, his presence is that of a booming voice only, but he takes a visual manifestation in all remakes. Zoma threatens the inhabitants of the world of Dragon Quest III, claiming he will soon take control of their world and plunge it into darkness as he did with Alefgard.
Zoma is a demon of unfathomable power, whose sorcery is so great that he was able to imprison the kingdom of Alefgard in a shroud of eternal night. Due to this, he was able to sustain himself on the despair of the people trapped within, bolstering his physical might so much that he was able to shatter a sword made of Orichalcum.
|#134 - Zoma|
|Skills|| C-c-cold Breath|
|Game||Dragon Quest III|
Remove his shield immediately with the Sphere of Light; without it, Zoma is immune to everything you can throw at him. On top of this, he will regenerate 90~110 HP per round, minimizing any damage players can inflict between healing sessions.
Once the cloak of ice is removed, Zoma's defensive capabilities will plummet considerably: Sap, Zap, and all forms of fire will hit 100% of the time, and his regeneration will be nixed.Woosh spells have a 30% chance to connect, but a priest is better off casting heal spells to inflict damage when they aren't restoring the party.
- "A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light. His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans." - Dragon Quest IX bestiary
In this game, he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in Dragon Quest III. The game description says that he is The source of all evil.
In this game, Zoma's role is the same as it was supposed in the first Monsters.
- In the remake of Dragon Quest III, Zoma's specialty music and primary color palette are not shown until after his shield of ice is removed. This color arrangement is the opposite of the one in the original game.