|Dragon Quest series character|
|Dragon Quest VI, Dragon Quest IX, Dragon Quest X|
Nokturnus, sometimes translated as Dark Dream or Dark Drium, is a bonus super-boss originally appearing in Dragon Quest VI. He serves as the game's most powerful opponent. Outside of Dragon Quest VI, with few exceptions, he is the strongest monster in every game he appears in.
Nokturnus also appears in Dragon Quest IX as the strongest legacy boss, obtained from the final quest (#184); and in Dragon Quest X as a superboss in two occasions: the first one alone and the second one in a tag-team along with Estark.
- 1 Characteristics
- 2 Appearances
- 3 Other appearances
- 3.1 Dragon Quest Monsters
- 3.2 Dragon Quest Monsters 2
- 3.3 Dragon Quest Monsters: Joker 2
- 3.4 Dragon Quest Monsters: Joker 2 Professional
- 3.5 Dragon Quest: Terry's Wonderland 3D
- 3.6 Dragon Quest Monsters 2: Iru and Luca’s Marvelous Mysterious Key
- 3.7 Dragon Quest Monsters: Super Light
- 3.8 Dragon Quest Heroes: The World Tree's Woe and the Blight Below
- 3.9 Dragon Quest Monster Battle Road Victory
- 4 Trivia
- 5 Gallery
- 6 See also
Nokturnus resembles a tall, well-built human male. It resembles Dhuran, but its skintone is a shade of brown, instead of orange or red.
Another difference with Dhuran is the armor; Nokturnus' armor is more complex and has more details in comparison. The color of the armor's plates is green (this green in particular resembles the color of copper when it gets oxidized). Furthermore, the armor also has some little crimson details that look like blood veins. In Dragon Quest X and Dragon Quest Heroes, these blood veins start emitting a malevolent red light when Nokturnus gets enraged or it is about to use a powerful attack. Its attire is completed with a cape. This cape is black or dark grey on the outside and scarlet on the inside, therefore differing from the one that Dhuran wears since that one is indigo on both the outside and the inside.
Nokturnus is equipped with a double-bladed weapon. In most of its appearances, this weapon has a dark purple handgrip and the blades are irregular, giving the impression that, like Nokturnus' armor, it is made of oxidized copper; however in its Heroes appearance, the blades are bigger and sharper and now violet with some golden demonic decorations.
|Dropped Item||Liquid Metal Mind|
|Skills|| Attacks up to three times per round|
|Game||Dragon Quest VI|
You can either level-build to the 70s and use a standard strategy, or you can try your hand against him at high 40s.
You'll want several characters in Hero vocation, with two MP-heavy characters as Sages (equip the Duplic Hat on one if you have it). The caster focusing on Omniheal user should have a Meteorite Bracer equipped at all times. Keep your buffs to a minimum if you want to avoid Nokturnus' negation; he appears to use Disruptive Wave more often when more than one character has Oomph up, or several supportive buffs are in place. If you want to avoid your buffs getting nulled, limit yourself to one Oomph and one Kabuff. Otherwise, reapply your support spells after each D-wave.
Heroes should attack by using GigaSlash every round. A Hero with Oomph active should use Focus Strength and Knuckle Sandwich. Your Sages should unleash Magic Burst as soon as possible. Once both Sages drop their attacks, switch in your fourth Hero, who will be a dedicated Hustle Dancer to keep health up. If a Hero should run out of MP using GigaSlash, the Hustle Dancer will exchange roles with him/her. Swap in your healer at any moment you find more healing power is necessary.
Alternatively, you can have one party member master the Liquid Metal Slime and Paladin classes. That one member will act as the party's shield by using the Paladin's Defend skill, with one Buff always active to reduce the damage caused by Nokturnus. Liquid Metal Slime vocation mastery yields high defence and immunity to all elements, proving as a very useful tank for the party. The other members should use the same attack strategies as above. Keep in mind Nokturnus has abilities that can slip by Immense Defence, so an occasional Hustle Dance should be done to keep your party safe. Again, an Omniheal user is always a good idea in case your tank begins to falter. Reapply Buff on the party defender if Nokturnus negates it.
When you defeat him for the first time, you will gain access to the Liquid Metal Slime class. If you manage to defeat Dark Dream in less than 20 turns, you will be treated to a special scene.
|Dropped Item||Mini medal (common, 100%)|
|Game||Dragon Quest IX|
|Description||"Improves his already eye-watering attack with Oomph, then smacks foes silly with a stupidly speedy assault. Brutal bad-dream demon from another dimension. So strong that he makes Mortamor seem more like Snoretamore!"|
- Nokturnus was supposed to be the last boss of Dragon Warrior Monsters, but was cut off.
- Nokturnus is the only Legacy Boss in Dragon Quest IX to drop more than one color orb, and is the only monster in the Defeated Monster List that can be fought multiple times to have only one item drop listed. This is because, like all other Legacy Bosses, he always drops a Mini Medal upon defeat, but the orb he drops varies with his level, and the costume items are not listed for any of the Legacy Bosses.
Vs. Luceus in Dragon Quest Heroes