Status effect

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Status effects are a recurring element of the Dragon Quest series.

Status ailments damage, immobilize or otherwise debilitate a combatant. Almost every status ailment can be lifted with the help of a spell specific to that ailment. Many status ailments disappear immediately after a battle, while others can only be removed with a spell, a night at the inn or a visit to the church.

Some spells exist expressly to inflict status effects, and some weapons have a small chance of inflicting a status ailment after a successful hit. Occasionally, a special move may have a chance of causing a status effect. Some equipment bestows positive or negative status effects.

A number of these effects can be wiped out by Disruptive Wave or with a perfect panacea, if available.

List of recurring status effects[edit]

Negative Status Ailments[edit]

Image Name Effect Appears In Remains After Battle?
Confused.png
Confused The character may attacks their fellow party members or themselves. They might also do nothing at all. No
Cursed.png
Cursed The character's statistics are set to 0 as a result of wearing cursed equipment. They can only remove the equipment by visiting a church. In some installments, it is caused by certain attacks. Dragon Quest II Yes
Nopic.png
Dazzled The character is much more likely to miss with physical attacks; dropping accuracy to 38. No
Nopic.png
Dead The character cannot act in any way until they are revived by a spell, item, or at the church. Yes
Nopic.png
Envenomated The character takes damage after each round of the battle. Reduces HP by 16 of maximum per turn in Dragon Quest V. Starting with Dragon Quest VI this was reduced to 18 of maximum. Yes. The condition becomes Poisoned after battle ends.
Nopic.png
Fizzled The character cannot cast spells until the the condition wears off, or the battle ends. No
Poisoned.png
Poisoned The character takes damage while traveling on the field. Originally, from Dragon Quest to Dragon Quest IV it was dealt every four steps. In Dragon Quest V and Dragon Quest VI it was increased to eight steps. Since Dragon Quest VII it has been down to every single step. Yes
Nopic.png
Sapped The character's defence is decreased. No
Sleep.png
Sleep The character cannot act until awoken by an attack, or until a random number of turns have passed. No
Paralysis.png
Stunned The character must waste a turn frozen in fear, rolling around laughing, knocked down, grinning after a Puff-Puff, etc. No

Positive Status Enhancements[edit]

Image Name Effect
Nopic.png
Accelerated Agility is increased.
Nopic.png
Bounce Reflects magic spells.
Nopic.png
Buffed Defence is increased.
Nopic.png
Dragon Morphed into a giant dragon.
Nopic.png
Insulated Damage from fire- and ice-based attacks is decreased.
Nopic.png
Kaclang Turned into invincible steel.
Nopic.png
Oomph Attack power doubled.
Nopic.png
Reverse Cycle Reflects breath attacks.
Nopic.png
Veiled Magical attacks have no effect on the target from now on.