Mime: Difference between revisions
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(Skill Tree from Joker) |
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'''Mime''' is a skill in {{DQMJ}}. It is learned by the [[Chainine]] and [[Don mole]]. | '''Mime''' is a skill introduced in {{DQMJ}}. It | ||
==={{DQMJ}}=== | |||
Mime is learned by the [[Chainine]] and [[Don mole]]. It grants the following abilities: | |||
{| cellpadding="0" cellspacing="0" class="listTable sortable" | {| cellpadding="0" cellspacing="0" class="listTable sortable" | ||
! Ability !! Skill Points | ! Ability !! Skill Points | ||
Line 21: | Line 23: | ||
|[[Follow Suit]]||100 | |[[Follow Suit]]||100 | ||
|} | |} | ||
==={{DQMJ2}}=== | |||
Mime is also learned by the [[Heedoo voodoo]]. [[Ban Dance]] Guard replaces [[Follow Suit]] as the 100 ability. The other abilities remain unchanged. | |||
[[Category:Dragon Quest Monsters: Joker skill sets]] | |||
[[Category:Dragon Quest Monsters: Joker 2 skill sets]] |
Latest revision as of 23:54, 9 January 2021
Mime is a skill introduced in Dragon Quest Monsters: Joker. It
Dragon Quest Monsters: Joker[edit]
Mime is learned by the Chainine and Don mole. It grants the following abilities:
Ability | Skill Points |
---|---|
Tap Dance | 4 |
Spooky Aura | 10 |
Sultry Dance | 18 |
Ban Dance | 28 |
Gobstopper | 40 |
Tongue Lashing | 52 |
Hustle Dance | 76 |
Follow Suit | 100 |
Dragon Quest Monsters: Joker 2[edit]
Mime is also learned by the Heedoo voodoo. Ban Dance Guard replaces Follow Suit as the 100 ability. The other abilities remain unchanged.