Dragon Quest Monsters: Joker: Difference between revisions

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|publisher = [[Square Enix]]
|publisher = [[Square Enix]]
|distributor = {{vgrelease|AUS=[[Ubisoft]]}}
|distributor = {{vgrelease|AUS=[[Ubisoft]]}}
|designer = [[Yūji Horii]]
|designer = [[Yuji Horii]]
|artist = [[Akira Toriyama]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|composer = [[Kōichi Sugiyama]]
|series = ''[[Dragon Quest Monsters (series)|Dragon Quest Monsters]]''
|series = {{Monsters Series}}
|engine =
|engine =
|version =
|version =
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|input =
|input =
}}
}}
'''Dragon Quest Monsters: Joker''' is the first game in the ''Dragon Quest Monsters'' series to be in 3D. It uses the {{DQ8}} game engine out of battle, uses cel-shaded animation, and the battles are of the same type: commands are issued in a turn based style, then are executed in full 3D.
'''Dragon Quest Monsters: Joker''' is the first game in the {{DQMSeries}} to be in 3D. It uses the {{DQ8}} game engine out of battle, uses cel-shaded animation, and the battles are of the same type: commands are issued in a turn based style, then are executed in full 3D.


The battle system itself is very similar to previous ''Dragon Quest Monsters'' games. The player controls up to three monsters that make up the party, and can issue them direct orders or set them to one of 5 AI settings. The main character does not directly participate in battles except for when the player uses items.
The battle system itself is very similar to previous {{Monsters Series}} games. The player controls up to three monsters that make up the party, and can issue them direct orders or set them to one of 5 AI settings. The main character does not directly participate in battles except for when the player uses items.


''Joker'' does not have random battles. The only way to encounter enemies is to run into one on the overworld. The monsters can be seen, avoided, and attacked from their back to get a free attack round. Later on, the player gets the [[Whistle]] ability. This can be used at any time, other than in the city and where monsters don't appear, and in a way does count as a random battle as the enemies are randomly chosen.
''Joker'' does not have random battles. The only way to encounter enemies is to run into one on the overworld. The monsters can be seen, avoided, and attacked from their back to get a free attack round. Later on, the player gets the [[Whistle]] ability. This can be used at any time, other than in the city and where monsters don't appear, and in a way does count as a random battle as the enemies are randomly chosen.
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==Wi-Fi==
==Wi-Fi==
The game has a Nintendo Wi-Fi element. The player connects to the server, and their monster team is ranked. The DS then downloads a set of opponents to battle. The battles are against the monster teams of higher and higher ranked other players. For each battle you win, you get a reward, either an item or a monster. These rewards change daily and can range from unexciting items to rare monsters such as [[Liquid metal slime|liquid metal slimes]]. This feature is designed to be used once per day. The player can only fight one set of opponents, and get a reward once each day.
The game has a Nintendo Wi-Fi element. The player connects to the server, and their monster team is ranked. The {{DS}} then downloads a set of opponents to battle. The battles are against the monster teams of higher and higher ranked other players. For each battle you win, you get a reward, either an item or a monster. These rewards change daily and can range from unexciting items to rare monsters such as [[Liquid metal slime]]s. This feature is designed to be used once per day. The player can only fight one set of opponents, and get a reward once each day.


==Monsters==
==Monsters==
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{{Dragon Quest series}}
{{Dragon Quest series}}
[[Category:Monsters series]]
[[Category:Monsters series]]
[[Category:Nintendo DS games]]
[[Category:Nintendo DS games]]
[[Category:Dragon Quest Monsters: Joker]]
[[Category:Dragon Quest Monsters: Joker]]
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