Critical Miss: Difference between revisions

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|japanese = かいしんふうじ
|japanese = かいしんふうじ
|romaji = Kaishin Fuji
|romaji = Kaishin Fuji
|old =  
|old = None
|type =  
|type = Sealing
}}
}}
'''Critical Miss''' is an ability introduced in {{DQMJ}}. It costs 5 MP and prevents the target from getting critical hits.
'''Critical Miss''' is an ability introduced in {{DQMJ}}. It costs 5 MP and prevents the target from getting critical hits.
 
==Appearances==
==={{DQMJ}}===
==={{DQMJ}}===
Critical Miss can be learned from:
Critical Miss can be learned from:
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==={{DQMJ2}}===
==={{DQMJ2}}===
Critical Miss can be learned from:
Critical Miss can be learned from all the skills it could be previously, though [[All-Rounder]] now requires 65 points and [[Seal]] now requires 42 points. It can also be learned from [[Mortella (skill) | Mortella]] for 16 points.
 
==Related abilities==
*[[Ban Dance]]
*[[Critical Meltdown]]
*[[Fizzle]]
*[[Gobstopper]]


* [[All-Rounder]] (65 points)
{{DQSkills}}
* [[Seal]] (42 points)
[[Category:Skills]]
[[Category:Dragon Quest Monsters: Joker skills]]
[[Category:Dragon Quest Monsters: Joker 2 skills]]

Latest revision as of 01:49, 1 March 2024

Critical Miss is an ability introduced in Dragon Quest Monsters: Joker. It costs 5 MP and prevents the target from getting critical hits.

Appearances[edit]

Dragon Quest Monsters: Joker[edit]

Critical Miss can be learned from:

Dragon Quest Monsters: Joker 2[edit]

Critical Miss can be learned from all the skills it could be previously, though All-Rounder now requires 65 points and Seal now requires 42 points. It can also be learned from Mortella for 16 points.

Related abilities[edit]