Selflessness: Difference between revisions

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{{Spell Infobox
{{Spell Infobox
|title = Selflessness
|title = Selflessness
|image =  
|image = [[Image:DQT Migawari.jpg|200px]]
|japanese = みがわり
|japanese = {{tt|みがわり|To scapecoat or substitute for}}
|romaji = migawari
|romaji = Migawari
|old =  
|old = Cover ({{Monsters}} & {{Monsters 2}})<br>ScapeGoat ({{VII}} {{PS1}})
|type = Skill
|type = Skill
}}
}}
'''Selflessness''' is an ability in the {{DQSeries}}.  
 
'''Selflessness''' is a recurring ability in the {{DQSeries}}.
 
It protects allies by having the user take the hit in their place, covering one friend in the mainline games and the entire party in the ''[[Dragon Quest Monsters (series)|Monsters]]'' spin-offs.


==Appearances==
==Appearances==
==={{DQ6}}===
==={{DQ6}}===
Selflessness shields any ally for the duration of one round. It is granted at the first rank of the [[Paladin]] vocation.
Selflessness shields any ally for the duration of one round. It is granted at the first rank of the [[Paladin]] vocation.
It is used by the enemies [[Liddle]], [[Brock]], [[Cabot]], [[iron tortoise]]s, and [[plated goretoise]]s.
==={{DQ7}}===
Selflessness works in the exact same way as in the previous game, being learned by [[Paladin]]s at the first rank.
*In the [[Nintendo 3DS]] version, it is now an advanced skill and can also be learned by [[Champion]]s at the first rank.
It is used by the enemy [[ironclad wartoise]]s.
==={{DQ9}}===
==={{DQ9}}===
This ability is learned with 55 skill points allocated into [[List of virtue skills in Dragon Quest IX|Virtue skill]]. The user guards any ally in critical condition for one round.
This ability is learned with 55 skill points allocated into [[List of virtue skills in Dragon Quest IX|Virtue skill]]. The user guards any ally in critical condition for one round.
==={{DQM}}===
==={{DQM}}===
Called Cover in this game, it requires the monster to reach level 5 with 35 HP, 30 defense and 30 agility. It grows into [[Guardian]] when the monster reaches level 12 with 84 HP, 72 defense and 72 agility. It is naturally learned by the [[Grendal]] and [[IronTurt]].
Known as '''Cover''' in this game, it requires the {{MFamilies}} to reach level 5 with 35 {{HP}}, 30 {{Defense}} and 30 {{Agility}}. It grows into [[Forbearance|Guardian]] when the {{MFamilies}} reaches level 12 with 84 HP, 72 defense and 72 agility. It is naturally learned by the [[Thwarthog|Grendal]], [[Armoured wartoise|IronTurt]], [[Magmalice|LavaMan]] and [[Stone golem|StoneMan]].


==={{DQM2}}===
==={{DQM2}}===
The requirements to learn Cover are unchanged.
The requirements to learn Cover are unchanged. It is naturally learned by the [[Boss troll|BossTroll]].


==See also==
==={{DQMCH}}===
*[[Whipping Boy]]
{{Stub}}
*[[Forbearance]]
 
==={{DQMJ2}}===
Selflessness can be learned from:
*[[Bolsterer]] (52 points)
*[[Defender]] (80 points)
 
==={{DQM3D}}===
{{Stub}}
 
==={{DQM23D}}===
{{Stub}}
 
==={{DQMJ3}}===
{{Stub}}
 
==={{DQM3}}===
Selflessness costs 5 {{MP}} and allows the user to protect all allies from all types of damage for one turn, but the damage per enemy attack is increased by 25%. Selflessness is learned via the [[Altruist]], [[Barricade]], [[Defender]], [[Empath]], [[Good Knight]], [[Hulk]], [[Just Ruler]], [[Martyr]], [[Musclehead]], and [[Protector]] talents.
 
==={{DQWalk}}===
{{Stub}}
 
==={{DQTact}}===
Selflessness is known naturally by [[Diamond slime]] at level 1 and can be learned by [[Armoured scorpion]] and [[Masqueraider]] at level 22, [[Leery lantern]] at level 26, [[Wyrtle]] at level 36, [[Stone golem]] at level 38, and [[Thwarthog]] at level 42. [[Crocodine]] can also learn it through Talent Blossoming. It costs 23 {{MP}} to use and will take all attacks for any allies in the squares adjacent to the user until their next turn. Although it is not stated, Selflessness will also give the user a 40% reduction in damage taken for one turn, as well.
{{DQTactSkill
|name=Selflessness
|kanji=みがわり
|romanji=Migawari
|type=Martial
|role=Support
|element=[[File:DQTact Non-elemental.png]]<br>Typeless
|mp=23
|range=[[File:DQTact_RangeAround.png|48px]]<br>Self
|status=[[Image:DQTact Cover.png]]<br>Selflessness
|description=Take attack for directly adjacent allies for 1 turn.
|monsters=[[Armoured scorpion]], [[Crocodine]], [[Diamond slime]], [[Leery lantern]], [[Masqueraider]], [[Stone golem]], [[Thwarthog]], [[Wyrtle]]
}}
 
==Related skills==
*[[Forbearance]] - the upgraded skill that protects all allies in the mainline games.
*[[Whipping Boy]] - A skill that essentially has the same effects as Selflessness that began appearing in later games.
 
 
{{clear}}


{{DQSkills}}
{{DQSkills}}
[[category:Skills]]
[[category:Skills]]
[[Category:Defensive skills]]
[[Category:Dragon Quest VI skills]]
[[Category:Dragon Quest VI skills]]
[[Category:Dragon Quest VII skills]]
[[Category:Dragon Quest IX skills]]
[[Category:Dragon Quest IX skills]]
[[Category:Dragon Quest Monsters skills]]
[[Category:Dragon Quest Monsters 2 skills]]
[[Category:Dragon Quest Monsters: Joker 2 skills]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D skills]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key skills]]
[[Category:Dragon Quest Monsters: Joker 3 skills]]
[[Category:Dragon Quest Monsters: The Dark Prince skills]]
[[Category:Dragon Quest Walk skills]]
[[Category:Dragon Quest Tact skills]]