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The '''Sage''' is a character in the [[Dragon Quest (series)|''Dragon Quest'' series]]. Proficient with both weapons and magic, they are often the most powerful combatants in their respective games.
The '''Sage''' is a character in the [[Dragon Quest (series)|''Dragon Quest'' series]]. Proficient with both weapons and magic, they are often the most powerful combatants in their respective games.


{{stub}}
==Requirements==
===[[Dragon Quest III]]===
In order for a party member to become a Sage, that member must be level 20 and have the [[Book of Satori]] and take it to the [[Temple of Dharma]]. There, they may become a Sage. The [[Goof-off]] is the only class that doesn't need the Book of Satori to become a Sage. All they need is to become level 20.
 
===[[Dragon Quest VII]]===
In order to become a sage in Dragon Quest VII, the party member must first master both the [[Cleric]] and [[Mage]] classes. As a Sage, that particular party member's spells will cost less MP. The higher tier the Sage is, lesser MP is expended for spells.
 
==Dragon Quest VII==
===Stat Changes===
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Statistics</font>'''
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Change</font>'''
|-
|Strength
| -30 Percent
|-
|Agility
| +5 Percent
|-
|Guard
| -20 Percent
|-
|Intelligence
| +20 Percent
|-
|Appearance
| Null
|-
|Max HP
| -20 Percent
|-
|Max MP
| +20 Percent
|-
|Mastery Bonus
| +20 Bonus to Intelligence
|}
 
===Abilities===
{|width="150%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Learns</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Battles Needed</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
|-
|1
|Student
|Defeat
|1
|One Group
|Has a low chance of instantly killing one group of enemies
|7
|-
|2
|Counsel
|Barrier
|15
|All Allies
|Reduces the damage of fire and ice attacks
|3
|-
|3
|Arbiter
|Blizzard
|38
|All Enemies
|Causes ~100 in ice damage
|12
|-
|4
|Seer
|Magic Wall
|65
|All Allies
|Reduces the damage of magic attacks to all allies
|3
|-
|5
|Oracle
|Heal Us
|110
|All Allies
|Heals ~100HP to all allies
|10
|-
|6
|Wise One
|Revive
|150
|One Ally
|Revives one fallen ally with full HP
|15
|-
|7
|Elder
|Summon
|200
|Self
|Summons one of four deities to fight for the party
|20
|-
|8
|Prophet
|Explodet
|250
|All Enemies
|Causes ~140HP in explosion damage
|15
|}
[[Category:Classes]]
[[Category:Classes]]
[[Category:Dragon Quest III classes]]
[[Category:Dragon Quest III classes]]

Revision as of 17:02, 24 July 2010

The Sage is a character in the Dragon Quest series. Proficient with both weapons and magic, they are often the most powerful combatants in their respective games.

Requirements

Dragon Quest III

In order for a party member to become a Sage, that member must be level 20 and have the Book of Satori and take it to the Temple of Dharma. There, they may become a Sage. The Goof-off is the only class that doesn't need the Book of Satori to become a Sage. All they need is to become level 20.

Dragon Quest VII

In order to become a sage in Dragon Quest VII, the party member must first master both the Cleric and Mage classes. As a Sage, that particular party member's spells will cost less MP. The higher tier the Sage is, lesser MP is expended for spells.

Dragon Quest VII

Stat Changes

Statistics Change
Strength -30 Percent
Agility +5 Percent
Guard -20 Percent
Intelligence +20 Percent
Appearance Null
Max HP -20 Percent
Max MP +20 Percent
Mastery Bonus +20 Bonus to Intelligence

Abilities

Level Title Learns Battles Needed Target Info MP
1 Student Defeat 1 One Group Has a low chance of instantly killing one group of enemies 7
2 Counsel Barrier 15 All Allies Reduces the damage of fire and ice attacks 3
3 Arbiter Blizzard 38 All Enemies Causes ~100 in ice damage 12
4 Seer Magic Wall 65 All Allies Reduces the damage of magic attacks to all allies 3
5 Oracle Heal Us 110 All Allies Heals ~100HP to all allies 10
6 Wise One Revive 150 One Ally Revives one fallen ally with full HP 15
7 Elder Summon 200 Self Summons one of four deities to fight for the party 20
8 Prophet Explodet 250 All Enemies Causes ~140HP in explosion damage 15