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(Created page with "{{Spell Infobox |title = Animal Magnetism |image = |japanese = |romaji = |old = Tamer |type = Skill }} '''Animal Magnetism''' is a skill introduced in ''Dragon Quest VII...") |
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==Appearances== | ==Appearances== | ||
===''[[Dragon Quest VII]]''=== | ===''[[Dragon Quest VII]]''=== | ||
Animal Magnetism's success calculations are a little more involved than most DQ algorithms from the earlier period in the series. The success rate is based on the Denominator of a monster's base recruitment rate | Animal Magnetism's success calculations are a little more involved than most DQ algorithms from the earlier period in the series. The success rate is based on the Denominator of a monster's base recruitment rate, subtracting the character's [[Monster Master|Monster masher]] rank. For reference, the modifiers for each rank are: | ||
{| class="wikitable" | |||
|- | |||
! Vocation rank !! Modifier | |||
|- | |||
| 1 || 0 | |||
|- | |||
| 2 || 1 | |||
|- | |||
| 3 || 2 | |||
|- | |||
| 4 || 8 | |||
|- | |||
| 5 || 16 | |||
|- | |||
| 6 || 16 | |||
|- | |||
| 7 || 16 | |||
|- | |||
| 8 || 32 | |||
|} | |||
The table below compares the base recruitment chances against the rank modifiers for easier reading. Keep in mind that the skill can be used up to five times on a single monster, effectively making all monsters 100% tameable save for the six that have a 1/256 base. | The table below compares the base recruitment chances against the rank modifiers for easier reading. Keep in mind that the skill can be used up to five times on a single monster, effectively making all monsters 100% tameable save for the six that have a 1/256 base. |