Status effect: Difference between revisions

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==List of recurring status effects==
==List of recurring status effects==
===Negative Status Ailments===
===Negative Status Ailments===
{|border="1" cellpadding="1" class="wikitable sortable"
|-style="color:white;"
!scope="col" style="background:#989898;"|Image
!scope="col" style="background:#989898;"|Name
!scope="col" style="background:#989898;"|Effect
!scope="col" style="background:#989898;"|
!scope="col" style="background:#989898;"|
!scope="col" style="background:#989898;"|
!scope="col" style="background:#989898;"|
!scope="col" style="background:#989898;"|
!scope="col" style="background:#989898;"|
!scope="col" style="background:#989898;"|
|-
| [[File:.png|66px|center]]<!--4:1 from 19x18-->
| '''Confused'''
| n/a
|
|
|
| S
|
|
|
|-
| [[File:.png|96px|center]]<!--4:1 from 19x18-->
| '''Cursed'''
| n/a
|
|
|
| S
|
|
|
|-
| [[File:.png|130px|center]]<!--4:1 from 19x18-->
| '''Dazzled'''
| n/a
|
|
|
| M
|
|
|
|-
| [[File:.png|66px|center]]<!--4:1 from 19x18-->
| '''Dead'''
| n/a
|
|
|
| S
|
|
|
|-
| [[File:.png|93px|center]]<!--4:1 from 19x18-->
| '''Envenomated'''
| [[Cragravation]]
|
|
|
| S
|
|
|
|-
| [[File:.png|76px|center]]<!--4:1 from 19x18-->
| '''Fizzled'''
| n/a
|
|
|
|
|
|
|
|-
| [[File:.png|86px|center]]<!--4:1 from 19x18-->
| '''Poisoned'''
| [[Necropolis]]
|
|
|
| S
|
|
|
|-
| [[File:.png|66px|center]]<!--4:1 from 19x18-->
| '''Sapped'''
|
|
|
|
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|-
| [[File:.png|66px|center]]<!--4:1 from 19x18-->
| '''Sleep'''
|
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|
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| S
|
|
|
|-
| [[File:.png|103px|center]]<!--4:1 from 19x18-->
| '''Stunned'''
| [[Dark World (Dragon Quest Monsters: Joker 2)|Dark World]]
|
|
|
| M
|
|
|
|-
|}
*'''Confused''' - Attacks their fellow party members or themselves. May also do nothing at all.
*'''Confused''' - Attacks their fellow party members or themselves. May also do nothing at all.
*'''Cursed''' - The character's statistics are set to 0 as a result of wearing cursed equipment. They can only remove the equipment by visiting a church. In some installments, it is caused by certain attacks.
*'''Cursed''' - The character's statistics are set to 0 as a result of wearing cursed equipment. They can only remove the equipment by visiting a church. In some installments, it is caused by certain attacks.

Revision as of 14:12, 5 November 2016

Status effects are a recurring element of the Dragon Quest series.

Status ailments damage, immobilize or otherwise debilitate a combatant. Almost every status ailment can be lifted with the help of a spell specific to that ailment. Many status ailments disappear immediately after a battle, while others can only be removed with a spell or a visit to the church.

Some spells exist expressly to inflict status effects, and some weapons have a small chance of inflicting a status ailment after a successful hit. Occasionally, a special move may have a chance of causing a status effect. Some equipment bestows positive or negative status effects.

A number of these effects can be wiped out by Disruptive Wave.

List of recurring status effects

Negative Status Ailments

Image Name Effect
Confused n/a S
Cursed n/a S
Dazzled n/a M
Dead n/a S
Envenomated Cragravation S
Fizzled n/a
Poisoned Necropolis S
Sapped
Sleep S
Stunned Dark World M
  • Confused - Attacks their fellow party members or themselves. May also do nothing at all.
  • Cursed - The character's statistics are set to 0 as a result of wearing cursed equipment. They can only remove the equipment by visiting a church. In some installments, it is caused by certain attacks.
  • Dazzled - Much more likely to miss with physical attacks, dropping accuracy to 3/8ths.
  • Dead - Cannot act in any way until revived by a spell or the church.
  • Envenomated - Takes damage after each round (becomes poisoned after battle). Reduces HP by 1/6th of maximum per turn in V, 1/8th in VI to IX.
  • Fizzled - Cannot cast spells until the spell wears off or end of the battle.
  • Poisoned - Takes 1 point of damage while traveling on the field. Every four steps in I~IV, eight steps in V~VI, and every step since VII.
  • Sapped - Defence is decreased.
  • Sleep - Cannot act until woken by an attack or until a random number of turns have passed.
  • Stunned - Must waste a turn frozen in fear, rolling around laughing, knocked down, grinning after a Puff-Puff, etc.

Positive Status Enhancements

  • Accelerated - Agility is increased.
  • Bounce - Reflects magic spells.
  • Buffed - Defence is increased.
  • Dragon - Morphed into a giant dragon.
  • Insulated - Damage from fire- and ice-based attacks is decreased.
  • Kaclang - Turned into invincible steel.
  • Oomph - Attack power doubled.
  • Reverse Cycle - Reflects breath attacks.
  • Veiled - Magical attacks have no effect on the target from now on.