Pilgrim's Perdition: Difference between revisions

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{{LocationInfobox
{{LocationInfobox
|game = ''[[Dragon Quest VII]]''
|game = {{Dragon Quest VII}}
|title = Pilgrim's Perdition
|title = Pilgrim's Perdition
|type= Village
|type= Village
Line 9: Line 9:
}}
}}


'''Pilgrim's Perdition''' (formerly '''Penal''') is a village to the south of [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]] in ''[[Dragon Quest VII]]''. It is a place where those who have had their spells and abilities stolen by [[Cardinal Sin]] live.
'''Pilgrim's Perdition''' (formerly ''Penal'') is a village to the south of {{Alltrades Abbey 7}} in {{DQ7}}. It is a place where those who have had their spells and abilities stolen by [[Cardinal Sin]] live.


==Story==
==Story==
The party is dumped into this pit immediately after having their powers drained by Cardinal Sin, and are forced into a losing battle against Strom as a way of welcome. The king of the dirt clod enforces one ironclad rule: those who succumb to the monsters' temptation of using the ''Soulstealer'' sword to drain five humans of their lives and be allowed to leave are killed. Everything else goes in the perdition, leading to a life of fear and misery for the weak.
The town is full of people lost to despair and the cut-throats who prey upon them, but the former abbey guard Eustace is determined to retake the holy sanctuary after escaping. The party is also introduced to the siblings Nava and Zev before watching the former lose her soul to a panicking warrior who leapt at the chance to earn his freedom at the cost of the lives of others. Alongside Eustace, Fingers the thief, and an agonized Zev the party makes a break for freedom amidst the chaos.


==Present==
==Present==
Only the ruins of Pilgrim's Perdition exist in the present.
Only the ruins of Pilgrim's Perdition exist in the present, where bandits lay in wait to prey upon passerbys.


==Shops & Services==
==Shops & Services==
{| border="0" cellpadding="5" cellspacing="0" width="100%"
{{ItemShop/Start|title=|subtitle=}}
| valign="top" width="20%" |
{{ItemShop/Item|name=Medicinal herb|price=8|attributes=Restores a small amount of HP}}
{{Shop|header|title=Item Store}}
{{ItemShop/Item|name=Antidotal herb|price=10|attributes=Cures poison}}
{{Shop|subtable}}
{{ItemShop/Item|name=Holy water|price=20|attributes=Repels monsters}}
{{Shop|entry|item=[[Medicinal herb]]|price=8|attributes=Restores a small amount of HP}}
{{ItemShop/Item|name=Moonwort bulb|price=30|attributes=Cures paralysis}}
{{Shop|entry|item=[[Antidotal herb]]|price=10|attributes=Cures poison}}
{{ItemShop/Item|name=Thief's Key|price=470|attributes=Unlocks some chests}}
{{Shop|entry|item=[[Moonwort bulb]]|price=30|attributes=Cures paralysis}}
{{ItemShop/End|note=}}
{{Shop|entry|item=[[Holy water]]|price=20|attributes=Repels monsters}}
 
{{Shop|entry|item=[[Thief's Key]]|price=470|attributes=Unlocks some locked chests}}
{{WeaponShop/Start|title=|subtitle=|float=}}
{{Shop|subtablefooter}}
{{WeaponShop/Item|name=Iron claws|price=920|attributes=+21 Attack/+15 Style}}
{{Shop|footer}}
{{WeaponShop/Item|name=Chain sickle|price=1,700|attributes=+27 Attack/+13 Style}}
| valign="top" width="20%" |
{{WeaponShop/Item|name=Sledgehammer|price=2,100|attributes=+31 Attack/+6 Style}}
{{Shop|header|title=Weapon Shop}}
{{WeaponShop/Item|name=Steel broadsword|price=2,800|attributes=+33 Attack/+16 Style}}
{{Shop|subtable}}
{{WeaponShop/Item|name=Snooze stick|price=4,200|attributes=+32 Attack/+15 Style}}
{{Shop|entry|item=[[Iron claws]]|price=920|attributes=+21 Attack}}
{{WeaponShop/End|note=}}
{{Shop|entry|item=[[Chain sickle]]|price=1,700|attributes=+27 Attack}}
 
{{Shop|entry|item=[[Sledgehammer]]|price=2,100|attributes=+31 Attack}}
{{ArmourShop/Start|title=|subtitle=|float=}}
{{Shop|entry|item=[[Steel broadsword]]|price=2,800|attributes=+33 Attack}}
{{ArmourShop/Item|name=Fur cape|price=900|attributes=+18 Defence/+18 Style}}
{{Shop|entry|item=[[Snooze stick]]|price=4,200|attributes=+32 Attack}}
{{ArmourShop/Item|name=Dancer's costume|price=1,500|attributes=+20 Defence/+25 Style}}
{{Shop|subtablefooter}}
{{ArmourShop/Item|name=Iron cuirass|price=2,000|attributes=+26 Defence/+4 Style}}
{{Shop|footer}}
{{ArmourShop/Item|name=Cloak of evasion|price=3,000|attributes=+28 Defence/+11 Style}}
| valign="top" width="20%" |
{{ArmourShop/Item|name=Iron shield|price=920|attributes=+13 Defence/+12 Style}}
{{Shop|header|title=Armor Shop}}
{{ArmourShop/Item|name=Silver platter|price=1,000|attributes=+15 Defence/+23 Style}}
{{Shop|subtable}}
{{ArmourShop/Item|name=Bunny ears|price=750|attributes=+15 Defence/+15 Style}}
{{Shop|entry|item=[[Fur cape]]|price=900|attributes=+18 Defence}}
{{ArmourShop/End|note=}}
{{Shop|entry|item=[[Dancer's costume]]|price=1,500|attributes=+20 Defence}}
 
{{Shop|entry|item=[[Iron cuirass]]|price=2,000|attributes=+26 Defence}}
 
{{Shop|entry|item=[[Cloak of evasion]]|price=3,000|attributes=+28 Defence}}
===Gold Bank===
{{Shop|entry|item=[[Iron shield]]|price=920|attributes=+13 Defence}}
There is a woman running a gold bank in town, but her services are only available until Cardinal Sin has been defeated. If the player stored any gold with her, it will still be available by visiting any other gold banks in the world.
{{Shop|entry|item=[[Silver platter]]|price=1,000|attributes=+15 Defence}}
{{Shop|entry|item=[[Bunny ears]]|price=750|attributes=+15 Defence}}
{{Shop|subtablefooter}}
{{Shop|footer}}
|}


==[[Inn]]==
===[[Inn]]===
{|cellspacing="0" cellpadding="0" class="listTable"
{|cellspacing="0" cellpadding="0" class="listTable"
!'''Price per night'''
!'''Price per night'''
Line 58: Line 56:
|12 Gold coins
|12 Gold coins
|}
|}
==Gold Bank==
There is a woman running a gold bank in town, but her services are only available until Cardinal Sin has been defeated. If the player stored any gold with her, it will still be available by visiting any other gold banks in the world.


==Treasures==
==Treasures==
Line 81: Line 76:


==Nearby monsters==
==Nearby monsters==
{| border="0" cellpadding="5" cellspacing="0" width="100%"
| valign="top" width="20%" |
===Pilgrim's Perdition===
*[[Battle pip]]
*[[Battle pip]]
*[[Clawcerer]]
*[[Clawcerer]]
Line 88: Line 86:
*[[Pip fighter]]
*[[Pip fighter]]
*[[Slime knight]]
*[[Slime knight]]
| valign="top" width="20%" |
===Ruins Near Alltrades Abbey===
<small>(After the [[Orgodemir|Demon King]]'s resurrection)</small>
*[[Dingbat]]
*[[Escudogre]]
*[[Gripevine]]
*[[Hexicon]]
*[[Terrorhawk]]
|}


==Bosses==
==Bosses==
*[[Harmour]]
{| border="0" cellpadding="5" cellspacing="0" width="100%"
*[[Strom]]
| valign="top" width="20%" |
*[[Goon]]
===Pilgrim's Perdition===
*[[Surge]]
*[[Harmour]] (Optional [[Non-Player Character|NPC]]
*[[Strom (Dragon Quest VII)|Strom]]
*[[Strom (Dragon Quest VII)|Goon]]
*[[Strom (Dragon Quest VII)|Stooge]]
| valign="top" width="20%" |
===Ruins Near Alltrades Abbey===
*[[Brigand]]
*[[Rogue]]
*[[Swagman]]
*[[Putric Stinkenheimer]]
|}


==Notable Residents==
==Notable Residents==
* '''Strom''' - The self-appointed boss of the town. A powerful man who insists on beating down any newcomers as a way of welcoming them.
* '''[[Strom (Dragon Quest VII)|Strom]]''' - The self-appointed boss of the town. A powerful man who insists on beating down any newcomers as a way of welcoming them.
* '''[[Eustace]]''' - A former bodyguard of the High Priestess from Alltrades Abbey. He was exiled to Pilgrim's Perdition after monsters took over.
* '''[[Eustace]]''' - A former bodyguard of the High Priestess from Alltrades Abbey. He was exiled to Pilgrim's Perdition after monsters took over.
* '''[[Fingers]]''' - A master thief with no moral scruples.  
* '''[[Fingers]]''' - A master thief with no moral scruples.  
* '''[[Nava]]'''
* '''[[Nava]]'''
* '''[[Zev]]'''
* '''[[Zev]]'''
==Other languages==
{{OtherLanguages
|fr=Perd-Pèlerin|fr-meaning=
|de=Pilgers Pein|de-meaning=
|it=Desperanta|it-meaning=
|es=Perdición Peregrino|es-meaning=
|zh-tw=|zh-tw-meaning=
}}


[[Category:Dragon Quest VII locations]]
[[Category:Dragon Quest VII locations]]
{{DQVII}}
{{DQVII}}

Latest revision as of 17:15, 7 January 2024

Pilgrim's Perdition (formerly Penal) is a village to the south of Alltrades Abbey in Dragon Quest VII: Fragments of the Forgotten Past. It is a place where those who have had their spells and abilities stolen by Cardinal Sin live.

Story[edit]

The party is dumped into this pit immediately after having their powers drained by Cardinal Sin, and are forced into a losing battle against Strom as a way of welcome. The king of the dirt clod enforces one ironclad rule: those who succumb to the monsters' temptation of using the Soulstealer sword to drain five humans of their lives and be allowed to leave are killed. Everything else goes in the perdition, leading to a life of fear and misery for the weak.

The town is full of people lost to despair and the cut-throats who prey upon them, but the former abbey guard Eustace is determined to retake the holy sanctuary after escaping. The party is also introduced to the siblings Nava and Zev before watching the former lose her soul to a panicking warrior who leapt at the chance to earn his freedom at the cost of the lives of others. Alongside Eustace, Fingers the thief, and an agonized Zev the party makes a break for freedom amidst the chaos.

Present[edit]

Only the ruins of Pilgrim's Perdition exist in the present, where bandits lay in wait to prey upon passerbys.

Shops & Services[edit]

ICON-ITEM-SHOP.png Item Shop 
Item Price Attributes
ICON-Medicinal herb.png Medicinal herb8Restores a small amount of HP
ICON-Antidotal herb.png Antidotal herb10Cures poison
ICON-Holy water.png Holy water20Repels monsters
ICON-Moonwort bulb.png Moonwort bulb30Cures paralysis
ICON-Thief's Key.png Thief's Key470Unlocks some chests
ICON-WEAPON-SHOP.png Weapon Shop 
Item Price Attributes
ICON-Iron claws.png Iron claws920+21 Attack/+15 Style
ICON-Chain sickle.png Chain sickle1,700+27 Attack/+13 Style
ICON-Sledgehammer.png Sledgehammer2,100+31 Attack/+6 Style
ICON-Steel broadsword.png Steel broadsword2,800+33 Attack/+16 Style
ICON-Snooze stick.png Snooze stick4,200+32 Attack/+15 Style
ICON-ARMOUR-SHOP.png Armour Shop 
Item Price Attributes
ICON-Fur cape.png Fur cape900+18 Defence/+18 Style
ICON-Dancer's costume.png Dancer's costume1,500+20 Defence/+25 Style
ICON-Iron cuirass.png Iron cuirass2,000+26 Defence/+4 Style
ICON-Cloak of evasion.png Cloak of evasion3,000+28 Defence/+11 Style
ICON-Iron shield.png Iron shield920+13 Defence/+12 Style
ICON-Silver platter.png Silver platter1,000+15 Defence/+23 Style
ICON-Bunny ears.png Bunny ears750+15 Defence/+15 Style


Gold Bank[edit]

There is a woman running a gold bank in town, but her services are only available until Cardinal Sin has been defeated. If the player stored any gold with her, it will still be available by visiting any other gold banks in the world.

Inn[edit]

Price per night
12 Gold coins

Treasures[edit]

There are two treasures available at the Gold Bank that can only be acquired after the events at Alltrades Abbey.

Nearby monsters[edit]

Pilgrim's Perdition[edit]

Ruins Near Alltrades Abbey[edit]

(After the Demon King's resurrection)

Bosses[edit]

Pilgrim's Perdition[edit]

Ruins Near Alltrades Abbey[edit]

Notable Residents[edit]

  • Strom - The self-appointed boss of the town. A powerful man who insists on beating down any newcomers as a way of welcoming them.
  • Eustace - A former bodyguard of the High Priestess from Alltrades Abbey. He was exiled to Pilgrim's Perdition after monsters took over.
  • Fingers - A master thief with no moral scruples.
  • Nava
  • Zev

Other languages[edit]

Language Translation Meaning
ICON-FLAG-ES.png EspañolPerdición Peregrino
ICON-FLAG-FR.png FrançaisPerd-Pèlerin
ICON-FLAG-DE.png DeutschPilgers Pein
ICON-FLAG-IT.png ItalianoDesperanta