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{{LocationInfobox
{{LocationInfobox
|game = {{Dragon Quest III}}
|game = {{Dragon Quest III}}<br>{{DQ3HD}}
|title = Persistence
|title = Persistence
|type= Village
|type= Village
|image = [[File:Persistence gbc art.png|center|275px]]
|image = [[File:Persistence III HD concept art.png|250px]]
|caption = Official artwork.
|caption =
|japanese= スー
|japanese= スー
|romanji=Sū
|romaji=Sū
|old=Soo
|old=Soo
}}
}}
'''Persistence''' is a village in {{DQ3}}. It is located in the area of the world map corresponding to North America, and, as such, the village has a pre-colonial theme. Because there are no other settlements on the continent for the people to trade with, the village lives up to it's name.  
'''Persistence''' is a village in {{Dragon Quest III}}.
 
It is located in the area of the world map corresponding to North America, and as such, the village has a pre-colonial theme. Because there were no other settlements on the continent for the people to trade with until the player intervened, the village lives up to it's name.
 
==Name==
The Japanese name for the village is ''Sū'', and this is how it was originally localized on the NES, as Soo. It is clearly meant to be a Native American village, but for unknown reasons, it was changed to a colonial village called Persistence in the more recent localizations.
 
==Appearances==
==Appearances==
==={{DQ3}}===
==={{DQ3}}===
Persistence is a plain village consisting of a few houses and horses protected by a large fence. There is no required reason to visit Persistence, but there are clues given within the village as to the whereabouts of the [[Bottomless pot]] and how to use the [[Echo Flute]]. Because the pot was stolen from the village by soldiers from [[Edina]] on a scouting expedition, the villagers are somewhat leery of travellers.
Persistence is a plain village consisting of a few houses and horses protected by a large fence. There is no required reason to visit Persistence, but there are clues given within the village as to the whereabouts of the [[bottomless pot]] and how to use the [[echo flute]]. The bottomless pot was created by and stolen from the villagers by soldiers from [[Edina]] on a scouting expedition, leaving the villagers are somewhat leery of travellers.


The people speak in short sentences and make a point to never lie, not seeing the purpose of falsehoods. A senior mentions the hermit living on the glacier to the far north and condemns him for using magic, implying the villagers are more suspicious of magic than other peoples. A talking horse with a green mane named Ed gives the player the clue to use the bottomless pot in the shoals in the ocean west of the village.
The people speak in short sentences and make a point to never lie, not seeing the purpose of falsehoods. A senior mentions the hermit living on the glacier to the far north and condemns him for using magic, implying the villagers are more suspicious of magic than other peoples. A talking horse with a green mane named Ed gives the player the clue to use the bottomless pot in the shoals in the ocean west of the village.
There is a soldier from Edina who was left behind by his comrades several years ago living in the well of the village, undetected by the people. He bemoans his fate and complains that the troops didn't forget the pot.
 
There is a soldier from [[Edina]] who was left behind by his comrades several years ago living in the well of the village, undetected by the people. He bemoans his fate and complains that the troops didn't forget the pot.


A man who lived in the village left long ago to start a [[Immigrant Town (Dragon Quest III)|town in the east field]], corresponding to the real life Jamestown colony.
A man who lived in the village left long ago to start a [[Immigrant Town (Dragon Quest III)|town in the east field]], corresponding to the real life Jamestown colony.
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*[[Seed of agility]] (remakes)
*[[Seed of agility]] (remakes)


====Nearby enemies====
====Nearby {{MFamilies}}s====
*[[Battering ram (Recurring)|Battering ram]]
*[[Battering ram (Recurring)|Battering ram]]
*[[Belisha beakon]]
*[[Belisha beakon]]
*[[Hades condor]]
*[[Hades' Condor]]
*[[Heedoo voodoo]]
*[[Heedoo voodoo]]
*[[Toxic zombie]]
*[[Toxic zombie]]


==={{DQ3HD}}===
Persistence is now set within a forest clearing with a river running through it. The buildings are log cabins with animal hide tarps cast over the roofs, which are further decorated by painted banners and wooden carvings of predatory birds. The use of black, red, and white colours and strong outlines in these banners resembles the [https://en.wikipedia.org/wiki/Formline_art formline art] utilized by several tribes long the North American pacific coast, and is also seen in the [[Fifer's Spire]].
One of the tribesman is a [[List of recruitable monsters in Dragon Quest III HD-2D Remake|minidemon in disguise]], and requires [[Ra's mirror]] to be recruited.
====Shops & services====
{{ItemShop/Start|title=|subtitle=|float=}}
{{ItemShop/Item|name=Medicinal herb III HD|display='''[[Medicinal herb]]'''|price=8|attributes=Restores at least 30 HP to a single ally}}
{{ItemShop/Item|name=Antidotal herb III HD|display='''[[Antidotal herb]]'''|price=10|attributes=Cures poison from one party member}}
{{ItemShop/Item|name=Moonwort bulb III HD|display='''[[Moonwort bulb]]'''|price=30|attributes=Cures paralysis}}
{{ItemShop/Item|name=Dazzle-me-not III HD|display='''[[Dazzle-me-not]]'''|price=120|attributes=Lifts illusions}}
{{ItemShop/Item|name=Fading jenny III HD|display='''[[Fading jenny]]'''|price=300|attributes=Party becomes invisible for a brief time}}
{{ItemShop/Item|name=Coagulant III HD|display='''[[Coagulant]]'''|price=310|attributes=Casts [[Fuddle]]}}
{{ItemShop/Item|name=Silver tiara III HD|display='''[[Silver tiara]]'''|price=3,300|attributes=Defence +30}}
{{ItemShop/Item|name=Bunny tail III HD|display='''[[Bunny tail]]'''|price=270|attributes=Luck +8<br>[[Happy camper]] personality}}
{{ItemShop/Item|name=Agility ring III HD|display='''[[Agility ring]]'''|price=3,600|attributes=Agility +22<br>[[Acrobat]] personality}}
{{ItemShop/Item|name=Banishing bell III HD|display='''[[Banishing bell]]'''|price=1,640|attributes=[[Blasto]] res. +15%<br>[[Sap]] res. +15%<br>All status ailment res. +5%}}
{{ItemShop/Item|name=Aerofoil III HD|display='''[[Aerofoil earrings]]'''|price=3,300|attributes=Wisdom +8<br>-25% Wind damage}}
{{ItemShop/Item|name=Asbestos III HD|display='''[[Asbestos earrings]]'''|price=3,300|attributes=Wisdom +8<br>-25% Fire damage}}
{{ItemShop/End|note=}}


====Treasure====
{| class="wikitable"
|-
| [[File:ICON-Special medicine III HD.png|link=Special medicine]] || [[File:ICON-Coagulant III HD.png|link=Coagulant]] || [[File:ICON-Musk III HD.png|link=Musk]] || [[File:Seed of luck III HD icon.png|link=Seed of luck]] || [[File:ICON-Care rivière III HD.png|link=Care rivière]] || [[File:Lightning staff III HD icon.png|link=Lightning staff]]
|}
====Nearby monsters====
{| class="wikitable"
|-
| [[File:Battering ram DQ III HD sprite.png|link=Battering ram (Recurring)]] || [[File:Belisha beakon DQ III HD sprite.png|link=Belisha beakon]] || [[File:Hades condor DQ III HD sprite.png|link=Hades' Condor]] || [[File:Heedoo voodoo DQ III HD sprite.png|link=Heedoo voodoo]] || [[File:Toxic zombie DQ III HD sprite.png|link=Toxic zombie]]
|}
==Trivia==
*The talking horse is named after [https://en.wikipedia.org/wiki/Mister_Ed the Mister Ed television show], which aired during the 1960's and featured a verbose horse in the eponymous role


==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
Image:Persistence.jpg|Vintage illustration.
Persistence.jpg|Vintage illustration.
File:DQ III NES Soo.png|8-bit map.
File:Persistence gbc art.png|{{Super Famicom}} era illustration
File:Persistence 16-bit.png|16-bit map.
File:Persistence home III HD concept art.png|Cabin interior concept art
DQ III NES Soo.png|Map. ({{NES}})
Persistence 16-bit.png|Map. ({{SFC}})
Persistence map III HD2D.png|HD map.
DQ III Android Persistence.jpg
DQ III Android Persistence 1.jpg|
DQ III Android Persistence 2.jpg|
DQ III Android Persistence 3.jpg|
DQ III Android Persistence 4.jpg|
</gallery></center>
</gallery></center>


{{DQIII}}
{{DQIII}}
{{DQIIIHD}}
[[Category:Dragon Quest III locations]]
[[Category:Dragon Quest III locations]]
[[Category:Dragon Quest III HD-2D Remake locations]]

Latest revision as of 22:58, 15 April 2026

Persistence is a village in Dragon Quest III.

It is located in the area of the world map corresponding to North America, and as such, the village has a pre-colonial theme. Because there were no other settlements on the continent for the people to trade with until the player intervened, the village lives up to it's name.

NameEdit

The Japanese name for the village is , and this is how it was originally localized on the NES, as Soo. It is clearly meant to be a Native American village, but for unknown reasons, it was changed to a colonial village called Persistence in the more recent localizations.

AppearancesEdit

Dragon Quest III: The Seeds of SalvationEdit

Persistence is a plain village consisting of a few houses and horses protected by a large fence. There is no required reason to visit Persistence, but there are clues given within the village as to the whereabouts of the bottomless pot and how to use the echo flute. The bottomless pot was created by and stolen from the villagers by soldiers from Edina on a scouting expedition, leaving the villagers are somewhat leery of travellers.

The people speak in short sentences and make a point to never lie, not seeing the purpose of falsehoods. A senior mentions the hermit living on the glacier to the far north and condemns him for using magic, implying the villagers are more suspicious of magic than other peoples. A talking horse with a green mane named Ed gives the player the clue to use the bottomless pot in the shoals in the ocean west of the village.

There is a soldier from Edina who was left behind by his comrades several years ago living in the well of the village, undetected by the people. He bemoans his fate and complains that the troops didn't forget the pot.

A man who lived in the village left long ago to start a town in the east field, corresponding to the real life Jamestown colony.

Shop & servicesEdit

  Item Shop 
Item Price Attributes
  Medicinal herb8?
  Antidotal herb10?
  Moonwort bulb30?
  Coagulant500/310?
  Fading Jenny300?
  Doh-hican60Defense +3
  Silver tiara760Defense +20


  Weapon & armour shop 
Item Price Attributes
  Cypress stick5Attack +2
  Oaken club30Attack +7
  Poison needle10Attack +1
  Thorn whip320Attack +18
  Leather kilt800Defense +24
  Plain clothes10Defense +4
  Garish garb1,300Attack +28
  Magic shield2,000Defense +25

TreasuresEdit

Nearby monstersEdit

Dragon Quest III HD-2D RemakeEdit

Persistence is now set within a forest clearing with a river running through it. The buildings are log cabins with animal hide tarps cast over the roofs, which are further decorated by painted banners and wooden carvings of predatory birds. The use of black, red, and white colours and strong outlines in these banners resembles the formline art utilized by several tribes long the North American pacific coast, and is also seen in the Fifer's Spire.

One of the tribesman is a minidemon in disguise, and requires Ra's mirror to be recruited.

Shops & servicesEdit

  Item Shop 
Item Price Attributes
  Medicinal herb8Restores at least 30 HP to a single ally
  Antidotal herb10Cures poison from one party member
  Moonwort bulb30Cures paralysis
  Dazzle-me-not120Lifts illusions
  Fading jenny300Party becomes invisible for a brief time
  Coagulant310Casts Fuddle
  Silver tiara3,300Defence +30
  Bunny tail270Luck +8
Happy camper personality
  Agility ring3,600Agility +22
Acrobat personality
  Banishing bell1,640Blasto res. +15%
Sap res. +15%
All status ailment res. +5%
  Aerofoil earrings3,300Wisdom +8
-25% Wind damage
  Asbestos earrings3,300Wisdom +8
-25% Fire damage

TreasureEdit

           

Nearby monstersEdit

         

TriviaEdit

GalleryEdit