Vaipur: Difference between revisions

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{{Monster Infobox
|title=Vaipur
|image=
|caption=
|kanji=やみのまじん
|romaji=Yami no majin
|firstappear={{Dragon Quest VII}}
}}
The '''Vaipur''' is a boss in the game {{Dragon Quest VII}}.
It can be found in the [[Sullied Sanctum]].
==Appearances==
==={{DQ7}}===
{{Enemy
{{Enemy
|float=
|float=
|image=[[Image:Lampgenie.gif]]
|image=[[Image:Lampgenie.gif]]
|name=HellGenie
|name=Vaipur
|game=Dragon Quest VII
|game={{Dragon Quest VII}}
|console=PSX
|console={{PSX}}
|romanji=
|romanji=
|hp=2500
|hp=2500
Line 14: Line 28:
|gold=575
|gold=575
|droppedItem=
|droppedItem=
|skills=Two Turns <br> Charges Party <br> Windbeast
|skills=Acts twice per turn.<br> Charge<br>[[Wind Sickles]]
|spells=Infermost
|spells=[[Kaswoosh]]
|family=Demon
|family={{Demon}}
|bestiaryNumber=
|bestiaryNumber=
|captureRate=
|captureRate=
|description=
|description=
|locations=Gorges
|locations=[[Sullied Sanctum]]
|}}
|}}
Vaipur can attack twice in one round. It has some powerful attacks that can hurt a party after a round is over. It can charge the party and hit with consecutive damage. [[Kaswoosh]] can hurt as well but can be offset by using [[Magic Barrier]] and armour that decreases spell damage. But the thing that will be a godsend to a player is the fact that Vaipur will sometimes smile eerily at the party, wasting an attack.


The '''HellGenie''' is a boss in the game [[Dragon Quest VII]]. It can be found in the [[Dark Cloud Maze]].
As a wind {{MFamilies}}, Vaipur has a high resistance to wind so don't bother with wind based attacks or spells. Instead, buff the party with Buff. Use [[Magic Barrier]] if you have it and hack away. Make sure you have one party member that is using the [[Staff of salvation]] to heal wounds every round to cut down on the chances that the Vaipur can kill one of them with its two attacks.


==Strategy==
==={{DQ7R}}===
The HellGenie can attack twice in one round. It has some powerful attacks that can hurt a party after a round is over. It can charge the party and hit with consecutive damage. Infermost can hurt as well but can be offset by using Barrier and armor that decreases spell damage. But the thing that will be a godsend to a player is the fact that the HellGenie will sometimes smile eerily at the party, wasting an attack.
{{DQ7REnemy
|name=Vaipur
|kanji=やみのまじん
|romaji=Yami no majin
|icon=
|bestiary=No. 139
|family=[[Demon family|Demon]] & {{Floating}}
|exp=2,620
|gold=380
|hp=2,025/2,700/3,245
|mp=125
|attack=170
|defense=92
|agility=77/86/99
|evasion=N/A
|in-game-description=This sinister spirit watches the way out of the Sullied Sanctum. Cumulus Vex, his boss, bestowed upon him the brooding black cloud on which he parks his priggish behind
|spells=[[Kaswoosh]]<br>[[Snooze]]<br>[[Swoosh]]
|skills=Acts twice per turn<br>Squashes character (125% damage)<br>[[Wind Sickles]]
|habitat=
|drop=None
|fire-resist=0%
|ice-resist=0%
|wind-resist=80%
|earth-resist=80%
|electricity-resist=0%
|light-resist=0%
|dark-resist=0%
|blunt-resist=67%
|sap-resist=67%
|deceleratle-resist=67%
|divine-resist=67%
|elemental-resist=67%
|status-resist=67%
|mp-absorption-resist=100%
|poof-resist=100%
|instant-death-resist=100%
|sleep-resist=100%
|confusion-resist=100%
|paralysis-resist=100%
|poison-resist=100%
|bedazzlement-resist=100%
|antimagic-resist=100%
|stun-resist=50%
|stumble-resist=100%
|laugh-resist=50%
|beguile-resist=100%
|charm-resist=100%
}}


As a wind monster, HellGenie has a high resistance to wind so don't bother with wind based attacks or spells. Instead, buff the party with Upper. Use Barrier if you have it and hack away. Make sure you have one party member that is using the Bless Staff to heal wounds every round to cut down on the chances that the HellGenie can kill one of them with its two attacks.
==Related Enemies==
*[[Low djinks]]
*[[High djinks]]
*[[Chain djinn]]


==Related Enemies==
[[Category:Arabian mythology]]
*[[Budoo]]
[[Category:Dragon Quest VII characters]]
*[[LampGenie]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]{{Wikia}}
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest VII Reimagined characters]]
[[Category:Dragon Quest VII Reimagined enemies]]
[[Category:Dragon Quest VII Reimagined bosses]]

Latest revision as of 00:36, 13 August 2026

The Vaipur is a boss in the game Dragon Quest VII.

It can be found in the Sullied Sanctum.

Appearances[edit]

Dragon Quest VII: Fragments of the Forgotten Past[edit]

Vaipur
Lampgenie.gif
HP MP Experience Gold
2500 1760 575
Attack Defense Speed
Locations Sullied Sanctum
Skills Acts twice per turn.
Charge
Wind Sickles
Spells Kaswoosh
Family Demon
Game Dragon Quest VII
Console PSX

Vaipur can attack twice in one round. It has some powerful attacks that can hurt a party after a round is over. It can charge the party and hit with consecutive damage. Kaswoosh can hurt as well but can be offset by using Magic Barrier and armour that decreases spell damage. But the thing that will be a godsend to a player is the fact that Vaipur will sometimes smile eerily at the party, wasting an attack.

As a wind monster, Vaipur has a high resistance to wind so don't bother with wind based attacks or spells. Instead, buff the party with Buff. Use Magic Barrier if you have it and hack away. Make sure you have one party member that is using the Staff of salvation to heal wounds every round to cut down on the chances that the Vaipur can kill one of them with its two attacks.

Dragon Quest VII Reimagined[edit]

Vaipur (やみのまじん)
Dragon Quest VII Reimagined logo.png
Bestiary Family
No. 139 Demon & Floating
Experience* Gold* HP* MP*
2,620 380 2,025/2,700/3,245 125
Attack* Defence* Agility* Evasion
170 92 77/86/99 N/A
In-game description This sinister spirit watches the way out of the Sullied Sanctum. Cumulus Vex, his boss, bestowed upon him the brooding black cloud on which he parks his priggish behind
Spell(s) Kaswoosh
Snooze
Swoosh
Skill(s) Acts twice per turn
Squashes character (125% damage)
Wind Sickles
Location(s)
Items dropped None
Fire Resistance * Ice Resistance * Wind Resistance * Earth Resistance *
0% 0% 80% 80%
Light Resistance * Dark Resistance * Electricity Resistance * Drain Magic Resistance
0% 0% 0% 100%
Instant Death Resistance * Poof resistance Bedazzlement Resistance * Fizzle Resistance
100% 100% 100% 100%
Confusion Resistance * Paralysis Resistance * Poison Resistance * Sleep Resistance *
100% 100% 100% 100%
Blunt Resistance * Decelerate Resistance * Divine Intervention Resistance * Sap Resistance *
67% 67% 67% 67%
Beguile Resistance * Charm Resistance * Laughter Resistance * Stumble Resistance *
100% 100% 50% 100%
Stun Resistance * Elemental Resistance * Status Resistance *
50% 67% 67%


Related Enemies[edit]