Zam: Difference between revisions

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|type = Offensive
|type = Offensive
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'''Zam''' is a spell in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. It damages a single target with dark energy, and is the first spell to introduce a new element category to the series since ''[[Dragon Quest III]]''. It made its first appearance in ''[[Dragon Quest Monsters: Joker]]'', and is related to the stronger spells [[Zammle]], [[Kazam]], & [[Kazammle]].
'''Zam''' is a spell in the {{DQSeries}}.
 
It damages a single target with dark energy, and is the first spell to introduce a new element category to the series since {{Dragon Quest III}}. It made its first appearance in 2006 in {{DQMJ}}, and is related to the stronger spells [[Zammle]], [[Kazam]], & [[Kazammle]].


==Appearances==
==Appearances==
==={{DQ7R}}===
Zam is learned by reaching rank 2 of the [[Monster Master]] vocation. It costs 6 MP and deals 50~60 Dark damage to all monsters before accumulating power at 105 magical might. Once the caster's magical might hits 145 the spell will reach its full potential of 105~115 damage. The [[haywire]] rate is twice as likely as that of a normal critical hit and the damage boost is 200~250% instead of 150~200% as with other attack spells.
==={{DQ9}}===
==={{DQ9}}===
Zam is available only to [[Sage]]s at level 2. It costs 4 MP to cast, its base damage is 16~32, and the cap is 131~147.
Zam is available only to [[Sage]]s at level 2. It costs 4 {{MP}} to cast, its base damage is 16~32, and the cap is 131~147.


===''[[Dragon Quest X]]''===
==={{DQ10}}===
Sages and [[Demon Swordsman|Demon Swordsmen]] start off knowing Zam, and can cast it for 4 MP. Base damage range is 9~15, with calculations for higher levels being ''(Magical might - 60) x 0.18 + 3'' for a maximum range of 77~83 at 500 magical might. Maximum range for the spell is 15 meters.
[[Sage]]s and [[Demon Swordsman|Demon Swordsmen]] start off knowing Zam, and can cast it for 4 {{MP}}. Base damage range is 9~15, with calculations for higher levels being ''({{Magical Might}} - 60) x 0.18 + 3'' for a maximum range of 77~83 at 500 {{Magical Might}}. Maximum range for the spell is 15 meters.


==={{DQ11}}===
==={{DQ11}}===
[[Rab]] joins the party already knowing Zam. It costs 6 MP to cast and deals 51~59 base damage before reaching a cap of 73~81 at 145 magical might.
[[Rab]] joins the party already knowing Zam. It costs 6 {{MP}} to cast and deals 51~59 base damage before reaching a cap of 73~81 at 145 {{Magical Might}}.


===''[[Dragon Quest Monsters: Joker]]''===
==={{DQMJ}}===
Zam makes its first appearance in the series. It costs 4 MP to cast, a maximum damage range of 133~147, and can be learned from:
Zam makes its first appearance in the series. It costs 4 {{MP}} to cast, a maximum damage range of 133~147, and can be learned from:


* [[Bang & Zam]] (11 points)
* [[Bang & Zam]] (11 points)
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* [[Muspell]] (10 points)
* [[Muspell]] (10 points)
* [[Niflheim]] (16 points)
* [[Niflheim]] (16 points)
* [[Reaper (skill) | Reaper]] (8 points)
* [[Reaper (skill)|Reaper]] (8 points)
* [[Woosh & Zam]] (10 points)
* [[Woosh & Zam]] (10 points)


==={{DQMJ2}}===
==={{DQMJ2}}===
Zam deals 22~25 base damage and can reach a maximum of 142~145. It can no longer be learned from [[Diabolist]], [[Muspell]], or [[Reaper (skill) | Reaper]]. It can now be learned with 6 points in [[Sizz & Zam]].
Zam deals 22~25 base damage and can reach a maximum of 142~145. It can no longer be learned from [[Diabolist]], [[Muspell]], or [[Reaper (skill)|Reaper]]. It can now be learned with 6 points in [[Sizz & Zam]].


===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]'' & ''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]'' & ''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
Zam costs 3 MP and deals 23~26 damage. Once the caster's wisdom reaches 49, the spell will deal 133~144 damage.
Zam costs 3 {{MP}} and deals 23~26 damage. Once the caster's {{Wisdom}} reaches 49, the spell will deal 133~144 damage.


==={{DQMJ3}}===
==={{DQMJ3}}===
Zam has the same attributes as in the earlier 3DS remakes.
Zam has the same attributes as in the earlier {{3DS}} remakes.


==={{DQM3}}===
==={{DQM3}}===
Zam costs 3 MP and is learned via the [[Dark Artist]], [[Hexcommunicator]], [[Zam Afficionado]] talents. It has a base power of 25 and will deal an average of 140 damage at 499 wisdom.
Zam costs 3 {{MP}} and is learned via the [[Dark Artist]], [[Hexcommunicator]], [[Zam Afficionado]] talents. It has a base power of 25 and will deal an average of 140 damage at 499 {{Wisdom}}.


===''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]]''===
==={{DQH}}===
Zam is a spell that can be learned by [[Psaro (Character)|Psaro]] for 4 skill points. It sends out three orbs of darkness that spread out in front of him for 6 MP. Psaro can upgrade the spell and also cast Kazam and Kazammle by charging up Zam.
Zam is a spell that can be learned by [[Psaro (Character)|Psaro]] for 4 skill points. It sends out three orbs of darkness that spread out in front of him for 6 {{MP}}. Psaro can upgrade the spell and also cast [[Kazam]] and [[Kazammle]] by charging up Zam.


==={{DQH2}}===
==={{DQH2}}===
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==={{DQTreasures}}===
==={{DQTreasures}}===
Zam slings a small ball of negative energy at one target, homing in on the nearest enemy. It costs only 3 MP to cast and is learned by [[Dracky|drackies]], [[shadow minister]]s, [[sham hamwitch]]s, and [[umbra]]s.
Zam slings a small ball of negative energy at one target, homing in on the nearest enemy. It costs only 3 {{MP}} to cast and is learned by [[Dracky|drackies]], [[shadow minister]]s, [[sham hamwitch]]s, and [[umbra]]s.


==={{DQTact}}===
==={{DQTact}}===
Zam is known naturally by [[bone baron]], [[fightgeist]], [[ghost]], [[grim keeper]], [[lump wizard]], [[purrestidigitator]], and [[teeny sanguini]] at level 1 and can be learned by [[Lump mage]] and [[Winky]] at level 16. It costs 4 MP to cast, has a range of three squares away from the caster in any direction, and inflicts minor Zam-type spell damage to a single enemy. It can also be taught to any unit by using an ability scroll.
Zam is known naturally by [[bone baron]], [[fightgeist]], [[ghost]], [[Grim keeper (Dragon Quest IV)|grim keeper]], [[lump wizard]], [[purrestidigitator]], and [[teeny sanguini]] at level 1 and can be learned by [[Lump mage]] and [[Winky]] at level 16. It costs 4 {{MP}} to cast, has a range of three squares away from the caster in any direction, and inflicts minor Zam-type spell damage to a single enemy. It can also be taught to any unit by using an ability scroll.
{{DQTactSkill
{{DQTactSkill
|name=Zam
|name=Zam
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|status=None
|status=None
|description=Deals minor Zam-type spell damage to 1 enemy
|description=Deals minor Zam-type spell damage to 1 enemy
|monsters=Bone baron, Fightgeist, Lump wizard, Lump mage, Ghost, Grim keeper, Purrestidigitator, Teeny sanguini, Winky
|monsters=[[Bone baron]], Fightgeist]], [[Lump wizard]], [[Lump mage]], [[Ghost]], [[Grim keeper (Dragon Quest IV)|Grim keeper]], [[Purrestidigitator]], [[Teeny sanguini]], [[Winky]]
}}
}}


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<center>
<center>
{{ScreenshotGallery/Start}}
{{ScreenshotGallery/Start}}
{{ScreenshotGallery/Item|image=[[File:DQ9-DS-Zam.gif]]|game={{DQ9}}|platform=DS}}
{{ScreenshotGallery/Item|image=[[File:DQ9-DS-Zam.gif]]|game={{DQ9}}|platform={{DS}}}}
{{ScreenshotGallery/Item|image=[[File:Zam DQM Joker.gif|400px]]|game=''[[Dragon Quest Monsters: Joker]]''|platform=NDS}}
{{ScreenshotGallery/Item|image=[[File:Zam dqm joker 2.gif]]|game=''[[Dragon Quest Monsters: Joker 2]]''|platform=NDS}}
{{ScreenshotGallery/Item|image=[[File:Zam dqm joker 2.gif]]|game=''[[Dragon Quest Monsters: Joker 2]]''|platform=NDS}}
{{ScreenshotGallery/Item|image=[[File:Zam dqm 3ds.gif]]|game=''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''|platform=3DS}}
{{ScreenshotGallery/Item|image=[[File:Zam dqm joker 3.gif]]|game=''[[Dragon Quest Monsters: Joker 3]]''|platform=3DS}}
{{ScreenshotGallery/Item|image=[[File:Zam heroes.gif]]|game=''[[Dragon Quest Heroes]]''|platform=PS4}}
{{ScreenshotGallery/End}}
{{ScreenshotGallery/End}}
</center>
</center>
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{{ScreenshotGalleryXL/Item|image=[[File:XI Zam 2D.gif]]|game={{DQ11}}|platform=2D}}
{{ScreenshotGalleryXL/Item|image=[[File:XI Zam 2D.gif]]|game={{DQ11}}|platform=2D}}
{{ScreenshotGalleryXL/Item|image=[[File:Zam XI 3D XL Rab.gif]]|game={{DQ11}}|platform=Switch}}
{{ScreenshotGalleryXL/Item|image=[[File:Zam XI 3D XL Rab.gif]]|game={{DQ11}}|platform=Switch}}
{{ScreenshotGalleryXL/Item|image=[[File:Zam dqm 3ds.gif]]|game=''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]''|platform=3DS}}
{{ScreenshotGalleryXL/Item|image=[[File:Zam dqm joker 3.gif]]|game=''[[Dragon Quest Monsters: Joker 3]]''|platform=3DS}}
{{ScreenshotGalleryXL/Item|image=[[File:Zam DQMTDP.gif]]|game={{DQM3}}|platform=Switch}}
{{ScreenshotGalleryXL/Item|image=[[File:Zam DQMTDP.gif]]|game={{DQM3}}|platform=Switch}}
{{ScreenshotGalleryXL/Item|image=[[File:Zam heroes.gif]]|game=''[[Dragon Quest Heroes]]''|platform=PS4}}
{{ScreenshotGalleryXL/End}}
{{ScreenshotGalleryXL/End}}
</center>
</center>
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{{DQSpells}}
{{DQSpells}}
[[Category:Spells]]
[[Category:Spells]]
[[Category:Dark spells]]
[[Category:Dark spells]]
[[Category:Dragon Quest VII Reimagined spells]]
[[Category:Dragon Quest IX spells]]
[[Category:Dragon Quest IX spells]]
[[Category:Dragon Quest X spells]]
[[Category:Dragon Quest X spells]]

Latest revision as of 00:48, 30 March 2026

Zam is a spell in the Dragon Quest series.

It damages a single target with dark energy, and is the first spell to introduce a new element category to the series since Dragon Quest III. It made its first appearance in 2006 in Dragon Quest Monsters: Joker, and is related to the stronger spells Zammle, Kazam, & Kazammle.

AppearancesEdit

Dragon Quest VII ReimaginedEdit

Zam is learned by reaching rank 2 of the Monster Master vocation. It costs 6 MP and deals 50~60 Dark damage to all monsters before accumulating power at 105 magical might. Once the caster's magical might hits 145 the spell will reach its full potential of 105~115 damage. The haywire rate is twice as likely as that of a normal critical hit and the damage boost is 200~250% instead of 150~200% as with other attack spells.

Dragon Quest IX: Sentinels of the Starry SkiesEdit

Zam is available only to Sages at level 2. It costs 4 MP to cast, its base damage is 16~32, and the cap is 131~147.

Dragon Quest XEdit

Sages and Demon Swordsmen start off knowing Zam, and can cast it for 4 MP. Base damage range is 9~15, with calculations for higher levels being (Magical Might - 60) x 0.18 + 3 for a maximum range of 77~83 at 500 Magical Might. Maximum range for the spell is 15 meters.

Dragon Quest XI: Echoes of an Elusive AgeEdit

Rab joins the party already knowing Zam. It costs 6 MP to cast and deals 51~59 base damage before reaching a cap of 73~81 at 145 Magical Might.

Dragon Quest Monsters: JokerEdit

Zam makes its first appearance in the series. It costs 4 MP to cast, a maximum damage range of 133~147, and can be learned from:

Dragon Quest Monsters: Joker 2Edit

Zam deals 22~25 base damage and can reach a maximum of 142~145. It can no longer be learned from Diabolist, Muspell, or Reaper. It can now be learned with 6 points in Sizz & Zam.

Terry's Wonderland 3D & Iru and Luca's Marvelous Mysterious KeyEdit

Zam costs 3 MP and deals 23~26 damage. Once the caster's Wisdom reaches 49, the spell will deal 133~144 damage.

Dragon Quest Monsters: Joker 3Edit

Zam has the same attributes as in the earlier 3DS remakes.

Dragon Quest Monsters: The Dark PrinceEdit

Zam costs 3 MP and is learned via the Dark Artist, Hexcommunicator, Zam Afficionado talents. It has a base power of 25 and will deal an average of 140 damage at 499 Wisdom.

Dragon Quest Heroes: The World Tree's Woe and the Blight BelowEdit

Zam is a spell that can be learned by Psaro for 4 skill points. It sends out three orbs of darkness that spread out in front of him for 6 MP. Psaro can upgrade the spell and also cast Kazam and Kazammle by charging up Zam.

Dragon Quest Heroes II: Twin Kings and the Prophecy's EndEdit

Dragon Quest TreasuresEdit

Zam slings a small ball of negative energy at one target, homing in on the nearest enemy. It costs only 3 MP to cast and is learned by drackies, shadow ministers, sham hamwitchs, and umbras.

Dragon Quest TactEdit

Zam is known naturally by bone baron, fightgeist, ghost, grim keeper, lump wizard, purrestidigitator, and teeny sanguini at level 1 and can be learned by Lump mage and Winky at level 16. It costs 4 MP to cast, has a range of three squares away from the caster in any direction, and inflicts minor Zam-type spell damage to a single enemy. It can also be taught to any unit by using an ability scroll.

Zam (ドルマ Doruma) 
Ability information
Zam
Role * Type * Element MP cost
Attack Spell   4
Range Additional effects
 
3
None
Description
Deals minor Zam-type spell damage to 1 enemy
Naturally learnt by
Bone baron, Fightgeist]], Lump wizard, Lump mage, Ghost, Grim keeper, Purrestidigitator, Teeny sanguini, Winky


Enemy versionsEdit

Zam will deal 10~25 damage when cast by an enemy.

Other LanguagesEdit

Language Translation Meaning
  EspañolMinirrayoFrom mini- and rayo.
  FrançaisÉlecShort for "électricité".
  DeutschGritz
  ItalianoElektronDerived from the English electron.

Battle VisualsEdit