Stun Stopper: Difference between revisions
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(Created page with "'''Stun Stopper''' is a talent that grants monsters a 50% resistance to being stunned, minor stat boosts, and the ability to recover HP after each turn. ==Appearances== ==={{DQM3}}=== {| cellpadding="0" cellspacing="0" class="listTable sortable" ! Ability !! Talent Points |- |Max. HP +8 || 5 |- |Defence +16 || 10 |- |Agility +8 || 20 |- |Max. HP +8|| 40 |- |Ultra Granite Chin|| 60 |- |Defence +16||90 |- |Agility +8||120 |- |Auto-Restora||150 |- |} Category:Dr...") |
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{{Spell Infobox | |||
|title = Stun Stopper | |||
|image = | |||
|japanese = {{tt|休みガード|Rest Gard }} | |||
|romaji = Yasumi Gado | |||
|old = None | |||
|type = Talent | |||
}} | |||
'''Stun Stopper''' is a talent that grants monsters a 50% resistance to being stunned, minor stat boosts, and the ability to recover HP after each turn. | '''Stun Stopper''' is a talent that grants monsters a 50% resistance to being stunned, minor stat boosts, and the ability to recover HP after each turn. | ||
==Appearances== | ==Appearances== | ||
==={{DQM3}}=== | ==={{DQM3}}=== | ||
This talent is naturally learned by the [[antguzzler]]s, [[cyber slime]]s, and [[goonache goodie]]s. The talent is handy in the early game, but wranglers are advised to upgrade to the multipurpose [[Hard Warder]] for the end-game and multiplayer sessions. | |||
<center> | |||
{| cellpadding="0" cellspacing="0" class="listTable sortable" | {| cellpadding="0" cellspacing="0" class="listTable sortable" | ||
! Ability !! Talent Points | ! Ability !! Description!! Talent Points | ||
|- | |- | ||
|Max. HP +8 || 5 | |Max. HP +8 ||Increases max. HP by eight points|| 5 | ||
|- | |- | ||
|Defence +16 || 10 | |Defence +16 ||Increases defence by sixteen points|| 10 | ||
|- | |- | ||
|Agility +8 || 20 | |Agility +8 ||Increases agility by eight points|| 20 | ||
|- | |- | ||
|Max. HP +8|| 40 | |Max. HP +8 ||Increases max. HP by eight points|| 40 | ||
|- | |- | ||
|[[Ultra Granite Chin]]|| 60 | |[[Ultra Granite Chin]]||Raises resistance to by 50%|| 60 | ||
|- | |- | ||
|Defence +16||90 | |Defence +16 ||Increases defence by sixteen points|| 90 | ||
|- | |- | ||
|Agility +8||120 | |Agility +8 ||Increases agility by eight points|| 120 | ||
|- | |- | ||
|[[Auto-Restora]]||150 | |[[Auto-Restora]]||Recovers 10% of max HP at the end of turn, limit is 200||150 | ||
|- | |- | ||
|} | |} | ||
</center> | |||
==See also== | |||
*[[Confusion Controller]] | |||
*[[Death Defier (Talent)|Death Defier]] | |||
*[[Debilitation Ducker]] | |||
*[[Paralysis Protector]] | |||
*[[Poison Preventer]] | |||
*[[Sleep Suppressor]] | |||
[[Category:Dragon Quest Monsters: The Dark Prince talent sets]] | [[Category:Dragon Quest Monsters: The Dark Prince talent sets]] |
Latest revision as of 02:27, 14 September 2024
Stun Stopper | |
---|---|
Japanese | 休みガード |
Rōmaji | Yasumi Gado |
Type | Talent |
Older names | None |
Stun Stopper is a talent that grants monsters a 50% resistance to being stunned, minor stat boosts, and the ability to recover HP after each turn.
Appearances[edit]
Dragon Quest Monsters: The Dark Prince[edit]
This talent is naturally learned by the antguzzlers, cyber slimes, and goonache goodies. The talent is handy in the early game, but wranglers are advised to upgrade to the multipurpose Hard Warder for the end-game and multiplayer sessions.
Ability | Description | Talent Points |
---|---|---|
Max. HP +8 | Increases max. HP by eight points | 5 |
Defence +16 | Increases defence by sixteen points | 10 |
Agility +8 | Increases agility by eight points | 20 |
Max. HP +8 | Increases max. HP by eight points | 40 |
Ultra Granite Chin | Raises resistance to by 50% | 60 |
Defence +16 | Increases defence by sixteen points | 90 |
Agility +8 | Increases agility by eight points | 120 |
Auto-Restora | Recovers 10% of max HP at the end of turn, limit is 200 | 150 |