Knight errant: Difference between revisions
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==Characteristics== | ==Characteristics== | ||
Given mobility by sheer malevolence, Knight errants are blue bruisers in the service of the [[Dragonlord]]. Despite their similarities to the [[Restless | Given mobility by sheer malevolence, Knight errants are blue bruisers in the service of the [[Dragonlord]]. Despite their similarities to the [[Restless armour]], the sheer amount of hatred packed into their mail classifies them as members of the [[Demon family]] rather than {{Material}}. | ||
Despite official illustrations showing the {{MFamilies}} wielding an axe and a shield, none of the errant's sprites reflect this. Instead, the knights arm up as they change color and gain new nomenclature. | Despite official illustrations showing the {{MFamilies}} wielding an axe and a shield, none of the errant's sprites reflect this. Instead, the knights arm up as they change color and gain new nomenclature. |
Revision as of 01:03, 2 January 2024
Dragon Quest monster | |
---|---|
Knight errant | |
Art by Akira Toriyama | |
Japanese | よろいのきし |
Romaji | Yoroi no Kishi |
First appearance | Dragon Quest |
Old localization | Knight (NES), ArmKnight (GBC) |
The Knight errant is a recurring monster in the Dragon Quest series, first appearing in the original Dragon Quest. It is an suit of animated armor.
Characteristics
Given mobility by sheer malevolence, Knight errants are blue bruisers in the service of the Dragonlord. Despite their similarities to the Restless armour, the sheer amount of hatred packed into their mail classifies them as members of the Demon family rather than Material.
Despite official illustrations showing the monster wielding an axe and a shield, none of the errant's sprites reflect this. Instead, the knights arm up as they change color and gain new nomenclature.
Appearances
Dragon Quest
Knight errant (よろいのきし Yoroi no kishi) |
Dragon Quest X
This article is a stub. You can help by expanding it. |
Dragon Quest XI: Echoes of an Elusive Age
Sprite | HP | MP | Attack |
142 | 4 | 98 | |
Defense | Agility | Experience | Gold |
123 | 51 | 164 | 54 |
Bestiary no. | #110 |
Family | Demon |
In-game description | Occasionally mistaken for suits of Restless armour, these proud paladins hate being lumped in with that sort of low-quality rubbish. |
Spell(s) | Fizzle |
Skill(s) | Tackle |
Location(s) | Dundrasil Region (first act, during clear weather) Caverns Under Octagonia (second act) |
Item(s) dropped | Silver ore1⁄32 Ring of clarity1⁄256 |
Evasion | Fire Resistance * | Ice Resistance * |
Wind Resistance * | |
N/a | 25% | 25% | 0% | |
Rock Resistance * | Light Resistance * | Dark Resistance * | Zap Resistance * | |
0% | 0% | 0% | -125% | |
Drain Magic Resistance | Whack Resistance * | Poof Resistance | Poison Resistance * | |
0% | 50% | 100% | 0% | |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | |
25% | 25% | 0% | 50% | |
Sap Resistance * | Blunt Resistance | Deceleratle Resistance | Spooky Aura Anathematise Resistance |
|
0% | 0% | 0% | 0% | |
Fizzle Resistance * | Stun Resistance * | Stumble Resistance * | Charm Resistance * | |
0% | 25% | 0% | 100% | |
Beguile Resistance * | Double Down Resistance * | Elemental Resistance * | ||
50% | 0% | 0% |
Sprite | HP | MP | Attack |
833 | 12 | 273 | |
Defense | Agility | Experience | Gold |
367 | 105 | 1,489 | 406 |
Bestiary no. | #474 |
Family | Demon |
In-game description | Knight errants who have morphed into a truly malevolent form under the malign influence of infinite evil. |
Spell(s) | Fizzle |
Skill(s) | Tackle |
Location(s) | Dundrasil Region (third act, day only) |
Item(s) dropped | Silver ore1⁄32 Ring of clarity1⁄256 |
Evasion | Fire Resistance * | Ice Resistance * |
Wind Resistance * | |
N/a | 25% | 25% | 0% | |
Rock Resistance * | Light Resistance * | Dark Resistance * | Zap Resistance * | |
0% | 0% | 0% | -125% | |
Drain Magic Resistance | Whack Resistance * | Poof Resistance | Poison Resistance * | |
0% | 100% | 100% | 0% | |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | |
25% | 25% | 25% | 50% | |
Sap Resistance * | Blunt Resistance | Deceleratle Resistance | Spooky Aura Anathematise Resistance |
|
0% | 0% | 0% | 0% | |
Fizzle Resistance * | Stun Resistance * | Stumble Resistance * | Charm Resistance * | |
25% | 50% | 0% | 100% | |
Beguile Resistance * | Double Down Resistance * | Elemental Resistance * | ||
50% | 0% | 0% |
Dragon Quest Heroes II: Twin Kings and the Prophecy's End
Model | Experience | Gold | Marked Version? |
140 | 25g | Yes |
List No. | 021 |
Field Notes | Cruel cavaliers clad in bright blue armor who overpower their enemies with monstrous might. Some say that the armor is actually empty, but few have ever got close enough to confirm this. |
Location(s) | The Battle of Dunisia, The Grand Dunes |
Item(s) Dropped | Savvy sapphire, Iron ore |
Dragon Quest Builders
HP | Attack | Defense | Item(s) Dropped |
65 | 25 | 26 | Iron ingot (★☆☆), Healing cream (★☆☆) |
Location(s) | |||
The Damdara Desert: near the pyramid. |
HP | Attack | Defense | Item(s) Dropped |
107 | 22 | 16 | Face guard fragment (★☆☆), Healing cream (★☆☆) |
Location(s) | |||
? |
Sprite |
Dragon Quest Tact
Knight errant appears as a C-rank monster of the Demon family. It can be recruited from Chapters 13-3, 13-4, 13-8, 14-7, 14-8, and 15-1 of the main storyline, as well as the Super Training quest during Operation: Love Struck! at both intermediate and hell difficulties and every 5th floor of the Great Cherry Tree from the limited "Spring Training! Train with Lt. Goresby-Purrvis!" event starting from the 3rd floor until the 23rd.
The knight errant can participate in the Battle Roads of the Imp, Leery lout, Patissier knight, Purrcival, and Krystalinda, as well as the Dragon Quest I event Battle Road.
Family | Rank | Role | ||
Demon |
Attack |
|||
Max Level | HP | MP | Move | |
105 | 678 | 216 | 2 | |
Attack | Defense | Agility | Wisdom | Weight |
312 | 291 | 182 | 166 | 20 |
First | Second | Third | ||
Shove | Rolling Attack* | N/a | ||
First | Second | Third |
Physical MP Cost -5%/Stats Up | Woosh Res +25/Stats Up | Rolling Attack Potency +5%/Stats Up |
Fourth | Fifth | |
Zap Res +25/Stats Up | Rolling Attack Potency +5%/Stats Up | |
First | |
N/a | |
First | Second | Third |
ATK +3 | Rolling Attack Potency +2% | N/a |
First | |
Physical MP Cost -5%: Lowers physical MP cost by 5%. | |
Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
Normal | Very Weak | Very Weak | Half Res | |
Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
Normal | Half Res | Normal | Normal | |
Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
Normal | Normal | Half Res | Normal | |
Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
Super Weak | Normal | Half Res | Normal | |
Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
Normal | Super Weak | Normal | Immune |
Etymology
- Errant is an antiquated term that refers to a traveling person, or one who is wandering. The Knight errant (wandering knight) is a stock character in chivalric romance.
- The Japanese name, Yoroi no Kishi (よろいのきし), which directly means armoured horseback samurai (i.e. Japanese cavalrymen), but kishi is also used to mean "knight", especially in the style of the European middle ages.