Cave of Confusion: Difference between revisions

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The '''Cave of Confusion''' is the largest bonus dungeon in the {{DQ2HD}}, accessed in the [[postgame]] after beating [[Malroth]] and having "[[Erdrick]]" appended to the hero's name on the save file. The portal to the dungeon is found inside the well of the newly resurfaced [[Cave of the Dwarves]] to the south of [[Rimuldar]]. [[Zoom]] and [[Evac]] don't work inside the dungeon, there are only a few portals leading out of the dungeon scattered across 25 floors, and only one path, staircase, or pitfall on each level leads to the next; all others lead back to the entrance to the level. Like many bonus dungeons, it is composed from parts of previous dungeons, including levels from {{DQ3}}. The regular monsters found within are among the most formidable in the Erdrick trilogy, including [[Phoenix]]es, [[Baramonster]]s, and [[King Hydra]]s. Some monsters from the [[Ice Cave]] from the [[GBC]] version of [[Dragon Quest III]] (and probably more importantly, the [[Temple of Trials]]) also occur, such as [[golden gloom]]s, [[hardy hand]]s and [[steely statue]]s.
The '''Cave of Confusion''' is the largest bonus dungeon in {{DQ2HD}}, accessed in the [[postgame]] after beating [[Malroth]] and having "[[Erdrick]]" appended to the hero's name on the save file. The portal to the dungeon is found inside the well of the newly resurfaced [[Cave of the Dwarves]] to the south of [[Rimuldar]]. [[Zoom]] and [[Evac]] don't work inside the dungeon; there are only a few portals leading out of the dungeon scattered across 25 floors, and only one path, staircase, or pitfall on each level leads to the next, with all others leading back to the entrance to the level. Like many bonus dungeons, it is composed of parts of previous dungeons, including levels from {{DQ3}}. The regular monsters found within are among the most formidable in the Erdrick trilogy, including [[phoenix]]es, [[Baramonster]]s, and [[king hydra]]s. Some monsters from the [[Ice Cave]] from the [[GBC]] version of [[Dragon Quest III]] (and probably more importantly, the [[Temple of Trials]]) also appear, such as [[golden gloom]]s, [[hardy hand]]s, and [[steely statue]]s.


The exit from each level can usually be found near a barrel, chest or otherwise containing a paltry amount of gold. On some levels, it is near a [[Pandora's Box]].
The exit from each level can usually be found near a barrel, chest, or other container holding a paltry amount of gold. On some levels, it is near a [[Pandora's box]].


At the end of it (after 25 floors) is the [[Sphere of Light]]. Bringing this to the [[Dragonlord's great-grandson]] will allow you to challenge him. If you win, he will upgrade [[Erdrick's Sword]] and [[Erdrick's Shield|Shield]] to their "Supreme" versions, and you will unlock the true ending (including a [[Malwrath|third final boss]]).
At the end of the dungeon is the [[Sphere of Light]]. Bringing this to the [[Dragonlord's great-grandson]] will allow you to challenge him. If you win, he will upgrade [[Erdrick's sword]] and [[Erdrick's Shield|shield]] to their "Supreme" versions, and you will unlock the true ending (including a [[Malwrath|third final boss]]).


Other rare items found in the dungeon include an [[exotoga]], a [[mad cap]], a second [[duplic hat]], a third [[meteorite bracer]], and a [[Critical Claim]] scroll (otherwise only available as a wish from [[Xenlon]]).
Other rare items found in the dungeon include an [[exotoga]], a [[mad cap]], a second [[duplic hat]], a third [[meteorite bracer]], and a [[Critical Claim]] scroll (otherwise only available as a wish from [[Xenlon]]).
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