Magic and Abilities: Difference between revisions
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Magic spells have been around since the first ''[[Dragon Quest]]''. They have many uses such as healing characters, damaging, enemies, inflicting status effects, and teleporting. Unlike [[skills]], all spells require [[MP]] to use. Generally, the better a spell is the more MP it will cost; some even require all remaining MP to cast. | Magic spells have been around since the first ''[[Dragon Quest]]''. They have many uses such as healing characters, damaging, enemies, inflicting status effects, and teleporting. Unlike [[skills]], all spells require [[MP]] to use. Generally, the better a spell is the more MP it will cost; some even require all remaining MP to cast. | ||
== | ==Abilities== | ||
Introduced in ''[[Dragon Quest VI]]'', skills added a new dynamic to combat (especially melee characters, who could only use the generic [[ | :''Full article: [[Ability List]]'' | ||
Introduced in ''[[Dragon Quest VI]]'', skills added a new dynamic to combat (especially melee characters, who could only use the generic [[Attack]] command). They have a wide range of effects like [[spells]] do, and some even cost MP; however unlike [[spells]], some abilities (such as breath attacks) do not MP to use. | |||
==Traits== | ==Traits== |
Revision as of 10:26, 24 January 2011
In the Dragon Quest franchise, characters and monsters have access to various magic spells and, in later installments, abilities for use in combat.
Spells
- Full article: Spell List
Magic spells have been around since the first Dragon Quest. They have many uses such as healing characters, damaging, enemies, inflicting status effects, and teleporting. Unlike skills, all spells require MP to use. Generally, the better a spell is the more MP it will cost; some even require all remaining MP to cast.
Abilities
- Full article: Ability List
Introduced in Dragon Quest VI, skills added a new dynamic to combat (especially melee characters, who could only use the generic Attack command). They have a wide range of effects like spells do, and some even cost MP; however unlike spells, some abilities (such as breath attacks) do not MP to use.
Traits
Introduced in Dragon Quest VIII, traits are passive bonuses obtained after allocating skill points. Most of these just offer flat bonuses to attributes, but some feature unusual benefits such as increased evasion or reduction in MP costs.